October 30, 201114 yr Hello, and welcome to Roll to Magic! All the information needed for play is below in the Datadump. [hide=Datadump]Setting: Modern fantasy. Magic has only recently been unveiled to the public, but has been around for a long, long time. As such, there are plenty of amateur magicians trying to learn the ways of magic, governments trying to create magical divisions of their armies, and all sorts of other shenanigans.Combat System: [hide]1 roll determines both to hit and damage - attacker gets a 2d6 roll for attack, defender gets a 2d6 roll to defense.Magic weapons (i.e. weapons created solely of magic, or weapons with certain enchantments) have a -1 modifier to attack, but cause a status effect determined by the type of spell with severity determined by 1d6. Ranged weapons will never run out of basic ammo, but can run out of certain, specialized types of ammo.Defense is something that is automatic - if using a 1-handed weapon, you gain +1 to defense via increased dodging capability/shield use/what have you, but have a -1 damage modifier as opposed to 2-handed. Heavy armors carry a hefty defense bonus, but with a negative speed modifier, while lighter armors allow for greater speed but less defense. Any rolls done may have certain modifiers applied due to weapon quality and such. There may or may not be certain 'special' weapons that will pop up.[/hide]Stats:[hide]5 basic stats - CON, SPD, MAG, CHA, and LUC. Modifiers from these stats may or may not be applied to certain tasks. Modifiers are determined by (stat-10)/2. Each player has 25 free points to allocate to these stats, plus a base minimum of 5 in each stat.CON - basic constitution stat. Grants a +modifier*2 bonus to HP.SPD - basic speed stat. Determines how many actions can be taken in one turn (speed/10).MAG - basic magic stat. Grants +modifier rounded up bonus against magic damage, as well as affecting possible enchantments.CHA - basic charisma stat. Bonuses not capable of being concretely described, but include discounts and NPCs being more accepting of you.LUC - basic luck stat. May allow you to succeed through blind luck rather than skill, but don't rely on it too much. Base HP is 20 for PCs, and may increase with certain occurrences.[/hide]Other:[hide=Leveling System]Every so often, upon achieving a feat of some sort (killing a 'boss', becoming mayor, that sort of thing), your character will gain a level. Upon gaining a level, you also gain 3 more points to spend on stats as you please. Leveling may also include a choice of abilities which give dice bonuses in certain situations. The time at which you gain a level is fairly arbitrary and will be decided by the GM.[/hide][hide=Enchantment System]As you play, you are able to 'enchant' things - armor, ammo, whatever. This constitutes general upgrades as well, for those who choose not to go with a magic-heavy character. When you choose to enchant something, it will give bonuses based on the components used to enchant it - an earth enchantment done with, say, diamonds is going to be stronger than one done with dirt. Player enchantment will never give solely negative bonuses, but enchanted items found or bought might. Player characters are granted ((10*level)+MAG)/20 enchantments per level, rounded down.[/hide]Base Character Sheet:[hide]Name:Weapon: (can be just about anything)One Handed? Y/NBackstory: (optional)Currently Equipped: Basic ClothingHP: 20/20Defense: 1CON - 5 + ( )SPD - 5 + ( )MAG - 5 + ( )CHA - 5 + ( )LUC - 5 + ( )Starting Gear: (choose 2)RopeLanternMatchesArmorSpare WeaponCharcoalKnife[/hide]Player Limit: 6Base Rules: Non-combat actions decided based on 1d6 + ability modifiers. Play by post, not by session. Turns will be done once all players have submitted actions. GM does the dicerolling.[/hide]Turns will be done once or twice a day, providing all players have submitted necessary actions. Please do not sign up if you know you will not be capable of submitting actions frequently enough. By 'frequently enough,' I mean about once every 2 days. If it's been more than 2 days since the last turn and you haven't submitted an action, your character will go to 'sleep' and not wake until you return. If you haven't returned for 2 weeks without having notified the GM prior to your disappearance, your character will be removed from the game and someone else will take their place. Playerlist:[hide=Ieyfura]Name: NightleenaWeapon: KatanaOne Handed? 1 or 2 handedBackstory: An ex assassin of the Overlord, Nightleena is trying to find her purpose now that she is no longer one of his evil minions. (short, but those of you who remember the RP from a while ago know who my character is)Currently Equipped: Basic ClothingHP: 20/20Defense: 1CON - 10SPD - 15MAG - 9CHA - 8LUC - 8Inventory:RopeKusari-gama (2 handed)[/hide][hide=Earth]Name:EarthWeapon: Basic Longbow.One Handed? Nope.Backstory: A crazy hunter person.Currently Equipped: Basic ClothingHP: 21/21Defense: 1CON - 11SPD - 11MAG - 8CHA - 10LUC - 10Inventory:RopeKnife[/hide][hide=Mather]Name: HåkonWeapon: Leatherman-style pocket knifeOne Handed? YCurrently Equipped: Leather armor, Basic ClothingHP: 23/23Defense: 3CON - 13SPD - 15(-3)MAG - 7CHA - 5LUC - 10Inventory:RopeLeather Armor[/hide][hide=Res]Name: Doctor. Leonard M. StinsonWeapon: Shotgun (T0, Pointblank I)One Handed? NoBackstory: A member of a covert branch of penumbra 'hunters' who specialist in the assassination of prominent anti-magic officials and people who prove a thread to magic practicers.Currently Equipped: Basic Clothing, Kevlar body armorMove Speed:HP: 20/20Defense: 3CON - 10SPD - 8 (-3)MAG - 7CHA - 15LUC - 10Inventory:Kevlar armorC4 charges[/hide][hide=Nex]Name: Ylladis DusaviWeapon: Concussion GrenadesOne Handed? YBackstory: 'Hunter' of the human-preservation organization Penumbra, dedicated to the research and field application of magic in defense of free and civilized society.Currently Equipped: Basic Clothing, Armoured Duster CoatHP: 22/22Defense: 3CON - 12SPD - 10 (-3)MAG - 14CHA - 8LUC - 6Inventory:Armoured Duster Coat w/ EarplugsPistol Crossbow[/hide][hide=Retech]Name: Jen the Arcanist (Arsonist?)Weapon: Fire IronOne Handed? Yes and NoCurrently Equipped: Basic Clothing, Robe ArmorHP: 15/15Defense: 1CON - 5SPD - 15MAG - 20CHA - 5LUC - 5Starting Gear:CharcoalRobe Armor[/hide]
October 30, 201114 yr I'd play but after just reading an email about someone who I was close to that recently died (see my signature, im not kidding),I can't play. Sorry Stork, but good luck with the game.
October 30, 201114 yr I may be able to. It wouldn't be with any certainty due to a lack of computer. Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide]
October 30, 201114 yr Oh. Okay. I'm game, I guess. Until my game picks up more players or whatever I don't have much elseto do. Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide]
October 30, 201114 yr Name: GlorfandWeapon: Great AxeOne Handed? YesBackstory: Experienced soldier.Currently Equipped: Basic ClothingHP: 20/20CON - 5 + (5)SPD - 5 + (3)MAG - 5 + (2)CHA - 5 + (10)LUC - 5 + (5)Starting Gear:Armour (metal)Matches
October 30, 201114 yr Author Name: GlorfandWeapon: AxeOne Handed? YesBackstory: Experienced soldier.Currently Equipped: Basic ClothingHP: 20/20CON - 5 + ( )SPD - 5 + ( )MAG - 5 + ( )CHA - 5 + ( )LUC - 5 + ( )Starting Gear: (choose 2)ArmourMatchesLooks good, except you haven't allocated any of the 25 starter points you get to any of your stats. That's what the ( ) are for.
October 30, 201114 yr Knew I was forgetting soemthing.Name:Earth Weapon: Basic Longbow. One Handed? Nope. Backstory: A crazy hunter person. Currently Equipped: Basic Clothing HP: 20/20 CON - 5 + (6) SPD - 5 + (6) MAG - 5 + (3) CHA - 5 + (5) LUC - 5 + (5) Starting Gear: (choose 2) Rope Knife Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide]
October 30, 201114 yr Name: NighleenaWeapon: KatanaOne Handed? 1 or 2 handedBackstory: An ex assassin of the Overlord, Nightleena is trying to find her purpose now that she is no longer one of his evil minions. (short, but those of you who remember the RP from a while ago know who my character is)Currently Equipped: Basic ClothingHP: 20/20CON - 5 + (5 )SPD - 5 + (10 )MAG - 5 + (4 )CHA - 5 + (3 )LUC - 5 + (3 )Starting Gear: Rope and Spare Weapon: Kusari-gama (2 handed) "Don't get in my face, don't invade my space. I'll put you in your place.I'll only tell you once, I'll never tell you twice. This is me being nice." ~Porcelain and the Tramps
October 30, 201114 yr Does magic modifier improve to hit and damage with weapons solely made from magic as well? Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.
October 30, 201114 yr Author Does magic modifier improve to hit and damage with weapons solely made from magic as well?YOU NINJA Y U DO THAT And not at first, no. Eventually? Maybe.
October 30, 201114 yr Name: HåkonWeapon: Leatherman-style pocket knifeOne Handed? YCurrently Equipped: Armor (leather)HP: 20/20CON - 5 + (8)SPD - 5 + (10)MAG - 5 + (2)CHA - 5 + (0)LUC - 5 + (5)Starting Gear:RopeArmor (leather) Twitter: @TheMather1
October 30, 201114 yr So there's no way to boost to hit of weapons? And these enchantments, do we start with enough stuff to make one? Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.
October 30, 201114 yr Author So there's no way to boost to hit of weapons? And these enchantments, do we start with enough stuff to make one?There are plenty of ways to boost weapon hit, just not very many early on. And yes, you start with enough stuff to do an enchantment. Not a very good one, but it'd still be an enchantment. How enchantments will typically work is you choose the stuff you want to go into it, and a preferable result. I'll tell you whether or not the preferred result would be GM-approved for not being over- or under-powered, and then let you either go through with the enchantment, choose something else to try to use for enchanting, or just do a different action completely.
October 31, 201114 yr Name: Ylladis DusaviWeapon: Concussion GrenadesOne Handed? YBackstory: 'Hunter' of the human-preservation organization Penumbra, dedicated to the research and field application of magic in defense of free and civilized society.Currently Equipped: Basic Clothing, Armoured Duster CoatHP: 18/18CON - 5 + (3)SPD - 5 + (11)MAG - 5 + (7)CHA - 5 + (3)LUC - 5 + (1)Starting Gear: (choose 2)Armoured Duster CoatPistol Crossbow This should be quite fun. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-;
October 31, 201114 yr Name: Jen the Arcanist (Arsonist?)Weapon: Fire IronOne Handed? (Have a question about this)Currently Equipped: Basic ClothingHP: 20/20CON - 5 + (0)SPD - 5 + (0)MAG - 5 + (25)CHA - 5 + (0)LUC - 5 + (0)Starting Gear: (choose 2)Spare Weapon (Icepick)Charcoal Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.
November 1, 201114 yr Author LET THE GAME BEGIN. If you wish to make any changes to your build, please do so when you post your first turn. If I agree to change something in IRC, then it will be changed, but if you try changing something in IRC and I don't respond, it probably means my IRC has gone rebel and decided not to work - so your change will not be implemented.
November 1, 201114 yr Nighleena wakes up and looks around groggily. "Don't get in my face, don't invade my space. I'll put you in your place.I'll only tell you once, I'll never tell you twice. This is me being nice." ~Porcelain and the Tramps
November 1, 201114 yr Earth wakes up, sits up, and looks around, wondering where the hell he is. Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide]
November 2, 201114 yr Ylladis, suddenly seeming displaced where he sits, blinks and scribbles down some arcane theories involving branching timelines on the ground with a twig. He looks up and takes in his surroundings, seeing if the others (players) are still nearby. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-;
November 2, 201114 yr Okay, here's my new character sheet: Name: Jen the Arcanist (Arsonist?)Weapon: Fire IronOne Handed? Yes and NoCurrently Equipped: Basic ClothingHP: 15/15CON - 5SPD - 15MAG - 20CHA - 5LUC - 5Starting Gear:CharcoalRobe Armor (Not sure defence bonus, but don't want a speed penalty) --- Jen wakes up and tries to piece together what happened. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.
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