#41
Posted 31 December 2012 - 04:41 AM
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@simmo yeah thanks for looking into my idea
#42
Posted 02 January 2013 - 04:46 PM
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I do hope this suggestion is not something on the do not say page like IRC scripting engine but I don't know what that is.
I am using the iPhone app and I was wondering if there could ever be a xp tracker? There was 1 on the App Store but it was taken off yesterday and I can't find the reason but it was very helpful and it is much easier for me to check a iPhone app than the website which one is hosted already.
I am using the iPhone app and I was wondering if there could ever be a xp tracker? There was 1 on the App Store but it was taken off yesterday and I can't find the reason but it was very helpful and it is much easier for me to check a iPhone app than the website which one is hosted already.
#43
Posted 10 February 2013 - 06:27 PM
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not sure if you are aware but the armoury info is down and has been for a while all stats are 0 for evrything.
#44
Posted 11 February 2013 - 06:42 AM
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Zegsigma, on 02 January 2013 - 04:46 PM, said:
I do hope this suggestion is not something on the do not say page like IRC scripting engine but I don't know what that is.
I am using the iPhone app and I was wondering if there could ever be a xp tracker? There was 1 on the App Store but it was taken off yesterday and I can't find the reason but it was very helpful and it is much easier for me to check a iPhone app than the website which one is hosted already.
I am using the iPhone app and I was wondering if there could ever be a xp tracker? There was 1 on the App Store but it was taken off yesterday and I can't find the reason but it was very helpful and it is much easier for me to check a iPhone app than the website which one is hosted already.
This is definitely something we are looking into, but there's a few things we need to take into account while doing so, so I'm not sure which version we'll (potentially) include this in, but rest assured we are doing our best to make SwiftKit the #1 tool no matter what info you need
lilstuboi, on 10 February 2013 - 06:27 PM, said:
not sure if you are aware but the armoury info is down and has been for a while all stats are 0 for evrything. 
#45
Posted 14 February 2013 - 08:20 PM
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I liked the idea of adding RuneScape Client into Swiftkit
#46
Posted 14 February 2013 - 10:35 PM
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I know this is already suggested but I have it a little different
Have a section in the utilities bar or something for a checklist;
Things for the checklist:
Dailies
Weeklies
Etc
Since you can't do this automatically without putting your password in, you can make it so when you tick it, it'll untick by the time it usually unlocks, e.g
Tears of Guthix
Once I do it, I can tick the box next to it
e.g: [ ] Tears of Guthix; Time Left:
Once I tick it, the countdown starts, starting from 1 week.
Have a section in the utilities bar or something for a checklist;
Things for the checklist:
Dailies
Weeklies
Etc
Since you can't do this automatically without putting your password in, you can make it so when you tick it, it'll untick by the time it usually unlocks, e.g
Tears of Guthix
Once I do it, I can tick the box next to it
e.g: [ ] Tears of Guthix; Time Left:
Once I tick it, the countdown starts, starting from 1 week.
#47
Posted 20 February 2013 - 11:32 PM
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#48
Posted 21 February 2013 - 05:58 AM
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We have been discussing a wide verity of options. I was under the impression that we would have about a month for them to get it up and running however with the news of it coming tomorrow i guess we should get a bit of a move on.
At this point you will be able to load the 07 servers straight away with SwiftKit just like any other web browser. As for hi scores and calcs that may take a few depending on how jagex work it.
At this point you will be able to load the 07 servers straight away with SwiftKit just like any other web browser. As for hi scores and calcs that may take a few depending on how jagex work it.
#49
Posted 23 February 2013 - 02:21 PM
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In the picture below you will see that I added "Play Runescape 2007" to the drop down menu. This can be linked with "oldschool.runescape.com" to display the page as shown in the screenshot.
The toggle option on the right is to switch the highscores view from Eoc, to the oldschool runescape highscores without having to edit the link1 code in the link file. Let me know what you think, it seems like simple, easy changes that will make swiftkit viable for Runescape 2007.
The toggle option on the right is to switch the highscores view from Eoc, to the oldschool runescape highscores without having to edit the link1 code in the link file. Let me know what you think, it seems like simple, easy changes that will make swiftkit viable for Runescape 2007.
#50
Posted 24 February 2013 - 12:20 AM
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We plan on doing more or less exactly this, the link edit is a very temporary thing, our Lead Developer is away this weekend. We will have proper support soon.
#51
Posted 25 February 2013 - 12:23 AM
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I suggest you make a whole new client for RS07. Call it Swift"Switch" like it used to be and have these image's, The exact way ot used to be. Would be very nostalgic, what do you think?
pics of Swift Switch: http://images2.wikia...ofileselect.PNG [Image display blocked; image is linked instead.] http://images1.wikia...S_RS_select.PNG [Image display blocked; image is linked instead.]
http://img.brotherso...ch-93701-4.jpeg [Image display blocked; image is linked instead.]
pics of Swift Switch: http://images2.wikia...ofileselect.PNG [Image display blocked; image is linked instead.] http://images1.wikia...S_RS_select.PNG [Image display blocked; image is linked instead.]
http://img.brotherso...ch-93701-4.jpeg [Image display blocked; image is linked instead.]
#52
Posted 25 February 2013 - 01:51 AM
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Arz0n, on 25 February 2013 - 12:23 AM, said:
I suggest you make a whole new client for RS07. Call it Swift"Switch" like it used to be and have these image's, The exact way ot used to be. Would be very nostalgic, what do you think?
pics of Swift Switch: http://images2.wikia...ofileselect.PNG [Image display blocked; image is linked instead.] http://images1.wikia...S_RS_select.PNG [Image display blocked; image is linked instead.]
http://img.brotherso...ch-93701-4.jpeg [Image display blocked; image is linked instead.]
pics of Swift Switch: http://images2.wikia...ofileselect.PNG [Image display blocked; image is linked instead.] http://images1.wikia...S_RS_select.PNG [Image display blocked; image is linked instead.]
http://img.brotherso...ch-93701-4.jpeg [Image display blocked; image is linked instead.]
A whole new client would take a lot of time, SwiftKit will bring more 07 support in future updates.
#53
Posted 25 February 2013 - 06:02 AM
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While I get the whole nostalgic thing, I my self have run Old School RS inside SwiftSwitch but to be frank compare to SwiftKit it's crap.
And we are still bound by the Thridparty Rules that sate:
So we cant bring back world switching. Having the options inside Swiftkit In my opinion are better then bring back or spending all the time on recreating SS.
And we are still bound by the Thridparty Rules that sate:
Quote
It must not bypass the normal navigation of our website for users wishing to reach the game worlds. The software should initially only point at the front page of our websites, and should require the user to navigate through the website normally to reach the game worlds. The software must not contain or acquire direct links to the game applet.
It must not attempt to make it easier to enter a busy game world than it would be for users not using the software. It must not contain any features to make it easier to enter or monitor busy worlds.
It must not attempt to make it easier to enter a busy game world than it would be for users not using the software. It must not contain any features to make it easier to enter or monitor busy worlds.
So we cant bring back world switching. Having the options inside Swiftkit In my opinion are better then bring back or spending all the time on recreating SS.
#54
Posted 27 February 2013 - 05:30 AM
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how about bringing back the older version of the combat calculator because in 2013 that piece of garbage is completely inaccurate. I didn't know with 50 strength and 30 attack I will be level 54 with everything else level 1
#55
Posted 27 February 2013 - 06:53 AM
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We are working on this and and a lot more to do with old school rs, just heng tight we are attempting to solve a fairly major issue with jagex once this is solved every thing else should fall in place relatively quickly.
#56
Posted 27 February 2013 - 08:43 AM
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I'd like to see an old school combat calc besides the one used on the highscores:)
#57
Posted 28 February 2013 - 02:00 AM
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#58
Posted 05 March 2013 - 10:05 PM
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#59
Posted 06 March 2013 - 07:57 AM
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Personally I think SwiftKit needs tabbed windows..
So when you open a Quick Link, it will open tabbed in the same frame as your current Runescape session, perhaps having a hot-key to snap back to the Runescape window?
For those who prefer the pop-out windows, tabbing should merely be an option.
So when you open a Quick Link, it will open tabbed in the same frame as your current Runescape session, perhaps having a hot-key to snap back to the Runescape window?
For those who prefer the pop-out windows, tabbing should merely be an option.
#60
Posted 10 March 2013 - 05:06 PM
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with the integration of old school options, would it be possible for the quest centre to filter out all quests not applicable to old school?
this would preferrably also include searching the "rewards" section. sometimes it gets a bit hazy and some quests seem newer or older than you remember etc. I don't know exactly how this would work, as i'm not a real coder (just grap a few basic concepts), but I'd assume it would take a certain amount of manual input linking a true/false or 0/1 to each quest and a check being run searching for true or 1 only when the filter is active. so i can understand that it would still take a little time sorting through them all (if this method is even possible)
this would preferrably also include searching the "rewards" section. sometimes it gets a bit hazy and some quests seem newer or older than you remember etc. I don't know exactly how this would work, as i'm not a real coder (just grap a few basic concepts), but I'd assume it would take a certain amount of manual input linking a true/false or 0/1 to each quest and a check being run searching for true or 1 only when the filter is active. so i can understand that it would still take a little time sorting through them all (if this method is even possible)
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