The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website). Graphical * Fixed the various planks to walk onto ships for those who are using the minimum detail graphics settings. Quests/Achievement Diaries * The elite Karamja Achievement Diary gloves now work properly with the ladder to the gem mine in Shilo Village. * Fixed a problem in the Death to the Dorgeshuun quest. Activities/D&Ds * Added code checks to keep the teams in Stealing Creation more closely balanced. * Corrected the Mobilising Armies text discussing prices of rewards and about imbuing rings. Miscellaneous * Fixed a few issues with familiar timers not working properly. * Adjusted some of checks when using the Mage Training Arena. * Rewrote the canoeing travel code. * Fixed all of the issues experienced last week in the Dwarven Mine. * Due to the supernatural disturbances in the charm sprite hunting area, players should note that the wolves, bears and giant spiders that used to roam this area have migrated. The wolves can now be found north-west of the Battlefield; the bears now live east of the Legends Guild; and the giant spiders have scurried over to the jungle south-west of the Feldip Hills. Far less patch notes this week.
This is nice, although I hear sharks taste horrible. Swordfish is nice though. Other than that, curses and ancient magic, not like normal, but like Azzanandra :twisted:. I'm fairly sure he doesn't need runes or prayer potions to keep up his abilities (although he needs a ritual, but w/e). What.
Its funny because in all these pages, i havent seen an argument as to how these requirements actually make the game more fun. But hey, if the games more about grinding than about fun to you, all power to you. Increasing requirements are a natural progression of the game, having stagnant requirements would just be pointless and the same as having no requirements.