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tintin113

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    P2P
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    SoDB
  1. Has allowed people to shit in GP whilst doing AFKables (mostly Ivy), which takes the money making element of it all down a lot. There was also Alkan and possibly others who seem to have all but quit (well, Alkan appears to be on the return) which took a big toll on the ranks whilst also allowing people to gain a "lead" they would've otherwise been chasing. [naivety] How is '07 allowing people to make so much money? Multi-logging and selling 07gp for EOCgp while afking on their main? [/naivety]
  2. Mm, don't you just hate it when games based massively around magical events introduce pseudosciences? Really wrecks their integrity. I'm looking forward to this, will be interesting to see what happens both with the skill and the markets inbetween the gathering and processing skills are released, however. Will the skill have any use other than its own xp before the processing skill? Perhaps the benefits gained from it would be skill-based rather than combat-based, allowing faster skilling by using Divination 'prayer'-equivalents.
  3. Not even remotely the same. For that analogy to work, the footballer would have to have an open goal, get the ball right up to the goal so it was basically guaranteed, and then just boot it away. (Talking about real football, not American) Not even that, he'd have to walk up to the goal with the ball and stand by it, uncontested, with the ball millimeters from the line, and he can choose to kick in whenever he likes. Indeed he could leave the stadium, go home, sleep, go on holiday, and whenever he chose he could go back to the stadium and kick the ball in, and nobody else will have done it for him, because this is a solo game of football... With no goalkeeper... But it's a bloody long pitch... OR SOMETHING. (Although someone else may have scored a goal in the meantime.) P.S He also couldn't move the ball backwards... Though in summer the goal could move further away? Unless he broke the law in which case his ball might be removed from the pitch. TOO MUCH ANALOGY.
  4. Firstly, tiered combat equipment shouldn't be, and at high levels is simply not 'novelty'. It is progression, and that progression is made difficult by the necessity of vast wealth rather than skills. If spirit shields and nex armour were novelty items, then they sure as hell messed up somewhere because as someone mentioned earlier, the combination of the two, that would certainly cost over a bil, made you nigh-on invincible. Secondly, the bosses that drop this mid-high level armour (remembering that level 80 is only ~1/6 the xp of 99,) require maxed/90+ stats and high-level gear to kill effectively, this does not make it balanced, it means you have to go far past the required level to unlock the means to access something that you have already technically met the requirements for. To, go back to the skilling discussion earlier, RS has certainly become a game based, by vast majority, in combat, and the gaining of wealth both by and for combat in order to fund ostentatious outfits and high-rate skilling xp, and frankly I don't see how Jagex can recover it from its current state, (if they even realise how bad it is.)
  5. Is there any news on when SUOMI's planning to get 5b? I feel like him leaving it so long taken quite a punch out of the impact for when he does get it. When it was all a big build up I was excited to go see it happen, but now he's basically been there for the past month, I kind of don't care any more...
  6. He finds bugs through an in-depth knowledge of RS mechanics, and reports it to Jagex, that's why they're ok with him doing it. I don't know why people seem to think that he should be able to accomplish his feats using the same methods that we fail with, in fact I'm pretty sure doing the same thing over and over expecting a different result is one of the definitions of insanity. Without finding ingenious ways around the system, he wouldn't be able to do what he does, but did other people find out how to do it first? No, not even the people who made the system. So he clearly has a talent, and that's what's being celebrated.
  7. When google doesn't know, nobody does... Sounds more like a seafaring ability than anything tbh.
  8. Can I have a Cookie now? (Didn't actually read the whole thing, skimmed to the end letting the important bits jump out at me) Unspam: Are there any bosses that are crush-weak? If so then drygore maces may be the most expensive of the weapons. http://static.guim.c...cookie.-008.jpg [image display blocked; image is linked instead.] http://i1.kym-cdn.co...623/1538135.jpg [image display blocked; image is linked instead.] Unspam: To answer your question: http://services.rune...64109504,goto,2 Other than Sergeant Grimspike and Nechryaels there doesn't seem to be a single useful monster on that list... And I somehow doubt people are going to be bringing maul switches for Grim...
  9. Nothing exacerbates me more than when people use that word wrong. POP has contributed to me never wanting to make another account again. Runescape has received so much content over the years that if I started from scratch it would literally take me years to get to where I am again. If I somehow lost my account, I think would the hint and quit. Well spotted, I got my exacerbate and exasperate muddled; always a sucker with those too. Not sure if trolling or...? :P
  10. Same, Sy, and I think it's quite amusing that people think that for something to be analogous it has to follow an exact form. Teaching children how to write analogies like that is going to confuse them more than just explaining simple sentence structure, telling them what an analogy is, and then letting them fill the gaps through trial and error. Teaching kids how to write like that is like teaching them to ride a bike by showing them a diagram... #cosit'sananalogyyouseewhatIdidtherecosIwastalkingaboutthemandthenIusedonehahingeniousohnoIjusthavetoomuchtimeonmyhandsrightnowalsothisthreadisgoingabitOTalsomuggithatwasjustadeliberatelyalienatingformatofwritingananologyusewordsnexttimepleaseyesIknowthisisquitedifficulttoreadtoobutthat'skindoftheanalogyI'mmakingbywritingitthiswayalthoughwhilethismakesitdifficultyoursmadeitfullyimpossibleforthosethathadn'tlearntthatspecificarbitrarysetofrulesokifyougotthisfarhaveacookieIthinkI'mjustgoingtopresspostnow
  11. He has to get a Comp cape before trim. Let's not get ahead of ourselves. Peace, Vann On the thread involving getting 5,000,000,000xp... Let's not get ahead of ourselves, he's got to get Quest Cape first.
  12. Trimmed Completionist would seem to be the logical progression... Either that or getting on with real life
  13. Awesome read, Gwyn! Incredible achievements, really sad to hear that those Castle Wars elitists got you down, I hope you can return to claim the cape that should be yours someday soon! Maybe just play occasionally for fun while doing other side-goals :)
  14. ¤¤ SoDB - Slayers of Dangerous Beasts ¤¤ Established 2006 About Us Key Info: PvM, Skilling, Community Language: English Time Zones: All Clan-chat: SoDB Citadel: Tier 3 Clan Avatar: EXP Boost Forum: http://s7.zetaboards.com/sodb The Slayers of Dangerous Beasts started off in the summer of 2006 when four friends who were fighting the King Black Dragon came up with a way to bring monster hunters together. Since then, it has grown into a thriving community, with countless hours logged at every boss Runescape has to offer, from Nex to the Kalphite Queen. In recent years, we have spread our wings to encapsulate all aspects of the Runescape experience, and our members have a wealth of knowledge at their disposal to help support and enhance each other's gameplay. We are a growing community and are interested in anyone enthusiastic about growing with us! Requirements SoDB has always been known for its inclusive and friendly environment, and we take great pride in nurturing enthusiastic monster-hunters. Most of our staff and older members are max combat and moving towards max/comp capes, and they are keen to share their top-level advice on all aspects on Runescape. However, our community has always focused on slaying dangerous beasts, so we do ask that new members meet our combat requirements. These aim to ensure that you will be getting as much as possible out of us, while not excluding those players that aren't yet near the gear/level requirements of other high-level clans. We have a lot to offer anyone that meets our requirements, and the higher-leveled you are, the more you will get out of us! If you want to talk to us about anything relating to our requirements or SoDB in general, our clan-chat is always open to guests, so pop in and talk to us. Failing that, feel free to message any of our staff members on these boards. :) Our requirements stand as such: Have at least 80+ Constitution/Melee/Range/Mage. 70 Prayer (Piety and Grave-blessing) Barrows armour or better. Basic PvM supplies. Join our forum here, and post an introduction. Read and agree to our Code of Conduct, found on our forums here. What we want you to be aiming for: Consistently improving your gear. Chaotic Weapon(s) Extremes/Overloads Turmoil Unicorn/Yak Eventually, max combat, but a desire to raise your combat skills is the most important thing. What do we offer? A mature and friendly community. Plenty of high-leveled, experienced Monster Hunters who are happy to chat and share their knowledge. Events launched from both the forum and clan-chat. Teaching trips to all bosses. An active forum. Our forum has been active since 2006 and is a large part of our community. A friendly clan-chat in which you can come and find teams for anything you wish to do, or just hang out and chat. A council of experienced members that discuss and vote on key issues. Presently, our Citadel is at tier 3, and we have an avatar with plenty of avatar wardens. Resource gathering at the citadel is not required, but all help is appreciated. Key Rules (Full Code of Conduct here.) You must be 13+ to join SoDB. You must follow the rules of Jagex and SoDB. Be respectful of other clan members, regardless of levels. No trolling, flaming, scamming etc. (Be mature.) How to join One you have read this thread and meet the requirements, head over to our forums here and post an introduction! Then come and join us in the clanchat, and once our staff have validated your admission, you will be added to the clan. [spoiler=Current Staff] Administrators Mr Tintin - Owner Ryyy - Deputy Owner Genewac - Deputy Owner Council Quarra VII Neyer Woode91 Nostraduckus Like a Ross Birdd Shadowfaxx Scouterzach1 Event Organizers Silent jake1 CoreSystems Pithius Thanks for reading! We hope to hear from you soon! :) We will try to respond as quickly as possible to any questions you have to ask, and will add them to our FAQ below. FAQ/Info How do I contact you? So many ways! You can respond to this thread, message one of our staff-members on these or our forums, join the clan-chat, or pm a staff-member in-game. Do we allow multi-clanning? We're a community, so we're happy to have people in our clan-chat as guests and even to contribute on our forums. However, to be ranked in the clan, we expect more of a commitment. Ranking depends on activity in the clan-chat, activities with the clan, and activity in the citadel. It is also helpful to be active on our offsite forum. Can I join the forum without being in the clan? Yes, the forum is currently open to everyone. However, only our members get second chances, so don't misbehave! What if I don't meet all the requirements? Our clan-chat is open to guests, and the better to get to know us, the better disposed towards you we will be! If you're only falling slightly short in a couple of areas, and are active enough in the clan-chat and the forum, this may qualify you to join us anyway :)
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