The second area of change is gameplay. While combat and the like has been tightened, Jagex has mainly focused on a popular quality of life request from players; customisable UI. All menus are fully flexible now, meaning they can be tabbed or reshaped, and eventually players will be able to share their setups with each other. Two new skills will also be added to the game; while one hasn't been revealed, the other, divination, will apparently play a key role in the latter stages of RuneScape 3's story.
And so the stage is set for players to have a greater impact on the game's future. Jagex is keen for the community to drive changes in RuneScape 3; whereas older updates focused on disparate storylines, the onus from here on out will very much be on giving players the tools to "carve their names into the foundation stones of the game," according to design director Mark Ogilvie. It'll be up to players to decide which gods win and lose the battle for familiar areas through things like world events, the first of which will occur when the game launches, with others following roughly every three months after.
So with this information, do you think the theory of God Emissaries being the preclude to the new skill (or even the new skill itself) are more or less likely?
*Credit goes to jshimmy from reddit with the find.