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i_windy_i

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  1. :o How is it wrong? It's liable to give someone a heart attack. Well, maybe not if it's some random person you know in RS.
  2. The problem is that from pking I know the run button by feel, and now that click misses entirely.
  3. I've had two people from real life do that to me. Needless to say I think what you did was very wrong.
  4. "I wonder how much gp I can make selling stolen sledgehammers."
  5. Chef's delight is always +1. The (m) means it's mature (happens randomly to ales brewed) and gives it an extra +1 for a total +2.
  6. I would personally tell you to visit Vanakka (or Mazchna, but that's probably too much running between tasks, and too many too low level things) and not Chaeldar. Not to demean you, but at 100 combat (on main, not pure) I still have issues with an occasional Lost City task. What you have to realize is that Chaeldar will give you lots of things that have high def, hit hard, and are probably safe only with a hally for you. (Safe = not much food required. AND Sometimes they don't have safespots. Hello Burthorpe.) Slayer xp is directly related to damage done. It doesn't matter if you're meleeing a hill giant or hallying a troll general. The first is faster (d long vs hally), more damaging (drag vs addy/rune), and more accurate (80 atk has plenty of trouble on the generals.) And to continue our example, each hill giant drops the exact same big bone as a troll general.
  7. That same guy using godspells would have beaten you just as well, and teleblocked you to boot!
  8. I'm pretty sure the magic max hit is more like 40+.
  9. While most would not try that in wild, that has a good point for CW. One seercull spec with mith or addy and the mage is probably reduced to silly little ice bursts, or less.
  10. Only because you meet ancients with higher levels. A guy with 99 range 99 mage, fighting another guy with 99 range 99 mage, where one guy ranges with xbow and another barrages, is a definite win for the ranger, who gets two hits to the mage's one and rarely misses.
  11. Never in wild do you see what you see in CWs. If you're in multi and there are that many ice barrage targets, they'll all be on you and you'll be dead. They (unlike most CWers) know to bring hides. As for CWs, I often go without barrows on normal spells and beat the stuffing out of ancients. All in all they're still mages, and if they're owning you, it's because of your mage defense. They (even in ahrim's) are very vulnerable to cbow/dds spec.
  12. A good number of dds-es from when duel alching was possible. Thankfully not the whip.
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