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Raven6666

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Everything posted by Raven6666

  1. Won't come, it's pretty much the day after my first Exam. The exams don't finish until november anyhow, so still won't go.
  2. Can I get both my pics removed now?
  3. Mind explaining what this spirit shield is, what the reqs and stats are for it, and what the sigils are for? Also, would it be like a DFS (once you put a sigil on, can't remove), or a GS (can swap sigils?) Nice guide, seems like a quest I should do when my tests are done.
  4. Using the fairy-ring system to get to Misc is fairly easy, and there are also Lunar teleports which can get you near that area, but nothing direct. (Unless you now count Astral tabs, then go to Rellekka then the islands) As for the Iron question, the smelting time is the same as if you'd do it any other way.
  5. Whenever I don't have anything on my plans to do, i'll happily hang around edgeville bank. Although I wasn't an avid fan of the "HYT" system, I give my own types of "greetings" based on the context. With a lack of idle-position time in RS now, as alching is only profitable in some circumstances (and so is for other things) people won't hang around EB for extended periods. I think since there's now a lot more things to do, people are doing them (GWD for money influx, or misc skills for reasonings) With the fact that there was a good tipit clan chat system, that killed the w99EB in terms of socialising, since now you can take the socialising with you.
  6. I just had a problem with the applet (rs one.) I think the certificate for the RS applet got updated, hence the cache wasn't recognised. I simply just turned the add-on off, went back to RS, clicked "Always" for the applet allowance and then just re-enabled the add-on. RS is working for me now.
  7. You should look at a comparison between the Damage boosting Godswords (via spec) and the ones with more trivial uses. BGS and AGS have been dropping since the 20th/21st at a large rate, however SGS and ZGS have only been step-declining recently. SGS suffered on the 21st whereas the ZGS is suffering on the 22nd. I'm thinking there's an influx of Hilts, hence making the price go down, and perhaps a manipulation from the buyers that try make the sellers have it go down (or perhaps, too hard to sell at max, so they sell at min instead?) We'll just have to wait and see if they skyrocket once the actual PVPality is released, and how it fares, if it is a bomb-out, expect a BGS to be at about 15m or lower, and each in their semi-similar aspects.
  8. I think Silv hasn't had enough italian beer...
  9. Just found and image from April in my imageshack account, it's loaded onto the main post. If you know any I don't have on my list, please submit.
  10. In all honesty, I'm doubting they had a set plan for all the familiars they suggested through that poll. Perhaps a few scratch ideas, but that's primarily it. As mentioned above, the coding would need to include it's graphics (for both versions), the way it absorbs light (or it may be a lightsource itself), the way it moves, what it says and under what conditions. Then there's the more simpler things, such as basing what exp to give for it's Pouch creation, Scroll transformation, Pouch graphics, scroll graphics (neither of those should've taken too long), the head graphics (for interface), and most importantly, the abilities it's given (right clicks for example) and what use the scroll is. Another consideration would be what Secondary to give (and you know that changes what the exp from pouch creation is), how many shards, and of course, the all important charm type. I can expect a lot of people voted for the Phoenix as most people see it related to rebirth, hence somehow, they thought it might resurrect them (I'd more likely trust a Suqah to resurrect me rather than a Phoenix.)If we follow the Harry Potter stereotypes, a Phoenix will most likely also be able to heal you in a way. Perhaps, it will heal itself a lump sum when it dies(or hits the 1 hp mark), i'm assuming it'll resurrect with perhaps half it's hp, and with a doubled hp restore rate, it's also likely it'll run from battle. I'm probably thinking as a payment for the Phoenix to resurrect, it would need to use perhaps 5 minutes of time (dependant on charm perhaps) and the whole special bar. Altogether, i'm thinking it'll actually be a redux of the Unicorn Stallion (Green charm, entrana firebird feather,) but it can rebirth from battle if it dies (how likely is it that a familiar actually dies, unless of course, you get the damage transferred to it). The right-click "Cure" option may be similar, and perhaps scrolls will have a 10% healing effect if it is a Unicorn redux. And as stated to death by other posters, you can't expect them to have the update out within a week, it'll be more efficient if they take the development time after the decision was made.
  11. I think we've been polled on something like this a while ago as well. I think the polls are mainly for the development into other areas, to see if it would be worthit, also there are some psychological profiles which can suit some consoles. I would mainly see this poll as self interest anyhows.
  12. Seems to work decently, will take it on a test-trip on my own HD Fullscreen opt (Resizeable + Browser Full Screen is better, since the applet doesn't suicide if I try access another thing.) Also, I'm surprised you didn't mention what version of FF it works with, I'm assuming you still backtracked so it works with FF2, not only FF3? (Didn't want to bother trolling through 9 pages of comments.) After checking what .xpi was (i'm not as much of a techhead) on filext.com, it simply said FireFox extension (or something along those lines.) I just dragged the .xpi file to my browser and voila, done. (You really should mention that in the main post)
  13. As part of this, it's actually you can usually only last 2 more altars if they quit by leaving through the portal. What i'm meaning is that people leave mid-altar on Water and walk back to the tower. This has happened to me twice, and we couldn't get further than the Fire Altar. Similarly, the last person on the opposing team left on the Fire Altar and we couldn't get past the Chaos Altar. So i'm thinking its still a 2 altar delay OR, it may just be the time which it would take for a person to walk to the Water to the Tower(unlikely.) The majority of games I play are on the Green Team, and I've won the majority of my games as well. I agree that the Yellow Team is somewhat up themselves in the sense that "they're better," but its mainly the size of a yellow orb is practically twice the size of a Green. One way to overcome this challenge would simply give Green orbs tendrils(hence making each other as easy to get.) If your opposing team entirely quits, you get the tokens for the games you did win. What's worse in actuality is the "unnecessary help" where it's another person "helping" you with your orb, despite you've almost got it to the altar. This happened today for 3 rounds on my team, which since a lot of people compliment my normal unhampered playing style, I was totally "cramped" in terms of how well I could express the "skill" in this minigame (directional flows etc etc.) I had stated multiple times "off my orb" various times and they still didn't listen. In this game, after the 4th Altar, I simply was so fed up that I sabotaged my team. Its actually really effective with 65 rc (quite low by some standards) but with the +8 from the robeset boost. Just repel your teams orbs away (most effective in the Altars with a large playing area) and try to score your opponents orbs into the altar. You can also destroy your own teams barriers without fail (i'm assuming, since all times I tried, 100% destroy on own team) Effectively, I got the game tied, despite being cussed by my own team (they acted like stingy babies, and one even gave me the chance to report him, which I promptly took). As my point is, be fair to people even on your team, they can turn the tides of the whole game. What is better and much more relaxing is when you get a team and opposing team that want to play a 50-50 game (4 Altars each, overall tokens are 500,) WHICH IS NOT CHEATING, it doesn't give the advantage to either team, since 2 games, one whole win, one whole loss would essentially be the same as 2 games both playing 50-50 (and fair to both teams, no?) Also, when people complaing saying "take them, c'mon (and etc)" I simply reply with, "If you don't like it, go to another world." What is sometimes harder to do is when some people try to start a 50-50, but the other team just wants to win anyway, in that case, I coerce my team to just quit (making the opponents only get perhaps 200 more tokens if my whole team quits.) My Morals essentially are : When its 50-50, make it as fair as 50-50. I'll quit if a team doesn't follow it, or if its my own team, i'll sabotage. When we're playing entirely competitively, then I won't rub the wounds of the opponents, nor take the annoyance of being defeated by overly-proud people, which are usually taunt my team.(I usually just tell them "You don't deserve the wins")
  14. To the OP, I've known about something similar to the "hidden accumulative penalty" for a while, although I couldn't reproduce it in some situations. A few years ago (still in the RS2 days), I used to "train" at the Draynor prison. When I accidentally clicked a tree instead of one of the guards, a Drunken Dwarf appeared. I found this odd, since I wasn't carrying a woodcutting axe, and hence the click shouldn't have registered, but it did. After about another 20 or so minutes, I clicked a tree again, different tree this time as well. Another Drunken Dwarf appeared.(Note, I did talk to the DD's and take their offerings.) However after another 30 minutes from that, no event when clicking a tree. BUT on the next day I was trying something similar, I got a Tree Spirit. Note as above, I did not have a woodcutting axe. After a few more times, I got a swarm amongst other nothings. Couldn't repeat these results in a similar fashion elsewhere. The various representations of "random" and "by chance" being submitted here can be somewhat true, depending on how you look at it. I remember JAGeX saying something about the RoW affecting drops on a 2-wheel basis (one 360 degree wheel, and a section of that wheel was split up into another 360 degrees). There is somewhat a type of randomness to it, but not to the complexity of being totally random. Some codes in RuneScape are just on a loop, but the loop may take days to get through, and even when there are updates, the loop may pick up where it left off, or even start in a different manner. There have been various reports over the years about people who knew the games' timers extremely well and the patterns too, one being where a player, in the Agility Arena, was able to predict where the Tag Pillars were before they popped up. This may have been extensive knowledge or possibly a program reading something through the RS applet. Recently, I hadn't been active on RS for the best part of about 2 or 3 months. When I came back earlier this week, I didn't dive straight into any killing or actions, just moving around and chatting. A friend suggested GWD, so I went. That night, within the first few kills of Kree, I got an Armadyl Skirt (it was a random RSOF mass with CS spltting, I got 664k). Similar events have happened as well, after a few of my breaks, my luck seemed to be somewhat higher than usual, could be the work of the penalties wearing off (i'm thinking some areas have a lasting penalty, such as the bosses areas, so when you have a drop declared, then you as a singular shouldn't get one for a while, until it wears off. I can see JAGeX favouring penalties, such as in BH where you kill and loot someone that isn't your target, and in FoG where you're being hunted.
  15. It's meant to be under Skills, as Summoning and the recharging of points is still part of the usage of the skill itself. If you didn't notice, my list is somewhat more extensive than those on the world map and site. I also listed the majority of the not-ground-level obelisks that I had information on. Also, if you didn't read my disclaimer, this is still the skeletal form of my guide (READ AS: WORK IN PROGRESS), and the majority of the "good" information that was kindly provided by another tipit forumer pre-rollback is now lost in literal cyberspace. As I don't have time right now, those features will have to wait. There is also the factor that the world map is intrusive as (explicit details,) making it extremely unsuitable for any real practical use.
  16. [Disclaimer~~] Well first off, this guide i'm setting up here already had information that was eventually on the main site, but my information seemed to be set up first. This information was mainly on the forums, and was lost from our RollBack (I didn't use the Google Cache service to retrieve them) You may be wondering what I'm referring to when I say "M'Obelisk", essentially, I'm talking about the Miniature Obelisks scattered around RuneScape. These Miniature Obelisks are used for recharging points only. This guide also includes the M'Obelisks found underground and in the dungeons around RuneScape. Due to the fact of my inactivity over the past 3 months or so, I will not list the M'Obelisks in the areas released then. After this week however, i'll endeavour to try list all of these M'Obelisks (there should be around 50 now) with perhaps a picture and a small explanation on what it would be best used for. It is currently not as extensive as it should be, if the project was still running.[/Disclaimer] Miniture Obelisks, as I mentioned in the Disclaimer are used for recharging your Summoning Points only. There are about 50 of them on the normal ground level and a few in dungeons and lairs. I have split up the RuneScape Map into 4 Quadrants(according to one of the April Maps, and the length and width in pixels of the map itself), and not based around the co-ordinate system. quadrant 1 [hide=]rogues castle wildy - near telepad Ectofunctus - north canifis - west near crossroads edgeville - east side near bridge[/hide] quadrant 2 [hide=]lunar isle - near gate neitznot - near front gate jatizso - near south entrance miscellania - east island near fruit tree barbarian assault - north, near the rocks fremennik province - north of house portal tree gnome stronghold - near teleportation tree fishing guild - near the bank Combat training camp - outside southeast wall Trollheim - near teleport Burthorpe - on the path from the town to the heroes guilde white wolf mountain - west side near fruit tree[/hide] quadrant 3 [hide=]Khazard Battlefield - near the spirit tree Port Khazard - near the mining rocks (south) Lletya - Northwest (outide) Tyras camp - Near the path leading to the port Castle wars - on the island east, near the bridges (not in the castle wars itself) Feldip hills - near the gnomeglider Oo'glog - west entrance outside Karamja north island - on the volcano Karamja south island - near mining southeast of tai bwo wannai Shilo village - northwest of the general store[/hide] quadrant 4 [hide=]port sarim - near prayer altar Draynor village - south of bank near the coast Duel arena entrance - near fire rune ruins Burdg de Rott - outside, north near the gate Shantay Pass - South side Pollniveach - west of house portal Sophanem - outside east side near "other" entrance Mos Le'Harmless - near cave horror cave entrance[/hide] Underground/Lair/Dungeon M'Obelisks [hide=]Metal dragon (iron/steel) outside Waterbirth island- dks ladder Waterbirth island - duopad Stronghold of Security - at the start Taverly dungeon - between blue dragons/black demons Zanaris - near fairy ring Keldagrim - east of bank Varrock Sewers - moss giants Slayer dungeon - cave crawler KBD Lair - northwest corner Mole Lair - main respawn room Edgeville dungeon - near monkey bars TzHaar - between fairyring and lava forge Hero's Guild - inside, near rune rocks Fremmenik Slayer Dungeon - First chamber[/hide] I will be reproducing a new map to distinguish the areas, and also perhaps an excel document for easier listing. I may also change the designation of some of the Quadrants. If you have any locations of M'Obelisks not listed (mostly if they are from dungeons, or aboveground ones added in the past few months), then please PM me a picture of the M'Obelisk. Please format it in .png as unless you have the photoshop coder for .jpeg, I'll need it in as accurate detail as I can. Any thoughtful suggestions (no kitbashing please) will be taken aboard and considered.
  17. If you read the Summoning Concept Diaries, they did say making summ to hunt as what smith to mining as the base was scrapped. Smithing can't exist without mining and it's resources, and summoning is only slightly less boring due to the few hunter-based monsters. You should make it at least 10 minutes as a time limit, if you intend for the Cockatrices to be able to stun you as well, and due to their avian heritage, them being able to run/fly around a fair bit more. The game idea seems fine, but if you really wanted to make it friendlier for mostly all players, the highest forms should be dumbed down in the severity on stats needed. For the rewards, I was under the assumption that the Phoenix pouches (when released) would not require any minigame or whatnot to be allowed access to make. It could take part of a quest (like getting feathers from Entrana Firebird), or have a mini-introductory quest for itself (M'Ogres.) Maybe replace it with perhaps supplies to make Phoenix pouches. For the 2nd best set (Ranged, Melee, Magic), wouldn't it be better if it were to stun the bird. For the Ranged tool, I have no problem with that, but for the Melee tool, I could actually suggest a barbed-ended whip. Why? It's lighter, one handed and the tip with the barbs can have the stunning ingredient. For the Magic Spell, perhaps give the player a staff of sorts, or the altar to switch to a Minigame Spellbook (Would give, let's say the Binding Spells [since we can use them on Implings too] and the Stun spell) The binding runes would be supplied by the player, but the Stun would be from a staff which replaces the normal attack modes with the autocast. No damage from all of these, just in case of a bug which allows you to take them outside. Also, we could actually add the herblore requirement to the Ranged and Melee methods as they both include a "tipped" version of a weapon, either way, it would need a sort of chemical to stun the target. For the location, don't put it on the main minimap, but instead suggest a right-click option on obelisks (perhaps all, including the mini and main or on the NPC's who sell the items) like we have the right-click on the Leprechauns at farming patches.
  18. If you could, I think you'd be depressed by the sheer lack of good quality graphics (Well, who doesn't like variation) A part of my computer (i'm not a techie, but i think it's my graphics setup) allows me to use a television as my screen, although I'd simply prefer to use my LCD monitor as all my screens are simply crap. Imagine, RuneScape as High Definition as you can get it. I also only loaded the OP's images, HOLY BLUE JELLO~~~ The width of the viewable area is basically the width of the minimap itself. Also, when you're on FullScreen, does the viewable area also change?(As I envisioned, a wall-television might just be able to get you to be able to view perhaps the whole GWD map at the same time, now tell me, is that unfair advantage?) What would happen if you didn't use a wall-screen, but a projector which had pointer sensors? (A wee bit like a Wii perhaps?) If your screen was too big, it'll be hard to use a mouse, since a pointer is so small, and the screen would be bloody massive. Or perhaps, instead of using a wallscreen telly, use the screen in Federation Square Melbourne!!! (a gaming show did for a racing game, so why can't we?) Now someone tell me that is an unfair advantage. Oh yeah, to 3_Hit, doesn't your laptop have an AV out port, if it does, and if your HDTV has an AV in, then i'm fairly sure you'll be able to play it. Just make sure your laptop is running directly off the power, and not the battery.
  19. Lets see what'll happen to people playing RuneScape on their PSP's (or relatively small screened devices.) I have yet to renew my current account's membership, but I find it hypocritical as JAGeX is giving some people a bigger advantage. Hell, now you can properly Kite a monster now at least, imagine what happens when you hook up a wall-sized telly up as your screen, now lets see how much advantage those guys would have. Although it's hypocritical to a point, I find the aspect of this feature to be good (not yet tested though) as now you are no longer restricted by the puny playing size. So this is for HD, but does it affect the full-screen modes?
  20. I'll definitely be shifting the 1/5th of my Quest-Related bank items to it's own tab. Maybe my armours and weaponry onto another though. A Potions/Herbs tab for all the potions that are cluttering my stuff. Then all the miscellaneous stuff onto it's own. I'll probably keep most of my formats if the tabbing doesn't turn out as good as expected.
  21. Raven6666: P2P I believe I should be in the top 350 at least?
  22. First off, to the OP. It is somewhat silly to say that Kree can't be meleed, but that's in our means, the NPCS that attack the Aviansies (eg, Werewolves) in reality could be jumping to hit them, or could be that they're a different type of being with a whole different weapon. To above poster: I thought Zilyana didn't have the AoE attack either. To the rest: Something all of you haven't considered. The GWD bosses stats are definitely much higher than our natural ones, and they may be in different categories too. Seeing as there are many posts saying so and so hitting ## in this style is a reflection on our sets of Defence and stats. This mirrors back to the Generals themselves, as we've only experienced their stats in our eyes and levels. If they all have their own different Skillsets (and Menus) and they aren't restricted to the singular X and Y plane of movement (ie, X Y and Z) then Zilyana and Kree'arra would be battling it out in the sky whereas Kril and Graardor would most likely be taking it out on the ground level. If Kril can fly, then Graardor would be taken out fairly easily. If Zilyana can't fly, then bad luck. Graardor, like the buffoon he may be, may be able to jump however, which can come in handy (read lower) Ok, if they fly, their attacks may be totally different, since Kree's Whirlwinds are somewhat ground based, and if the Bosses attacks are based off a PP system, where more PP is used for the larger effort, Kree would tire out quite fast. I haven't been to Zilyana yet (no 70 Agility) but if her Mage Attacks aren't restricted, then it would only really help her fight Graardor and Kril(according to Slayer Masters, demons are weak to Magic based attacks) IF, as a naturalised Ranger, Kree has a good Mage defence (we really don't know for the Aves yet) then Magic based attacks would seemingly be futile. If for another consideration, as touched on before, their skillsets aren't restricted to what we've only seen, then Kree could Dive Bomb the heck out of them, however a timely Graardor attack would knock the birdy bye-bye (and possibly use it as a weapon). Lets look at the combat pyramid now. Zilyana is Magic/Melee, Kril is Melee and Magic, Graardor is Melee and Ranged and Kree is All three styles, but primarily Ranged. I listed the things that way in terms of what is most damaging to us. In all respects to Canon of RuneScape, not allowing anyone to respawn, but perhaps eating and using their own specialised Potions would be allowed. This would most likely skew this into a territory that we haven't seen. Lets say for example Zilyana or Kril gets a potion that sets a Smite-like effect on them, then we have no idea where this'll go. Although previously mentioned by other people, if this ever happens, Guthix will wake up and hit the Delete key.
  23. I noticed the oddity yesterday for the KB. In a chat with a friend, we found not Mithril Dragons nor Waterfiends from Shilo, however I had only just completed a Mithrils task the day before that, we also looked at the Fight Caves kbguide, I swear they listed the Jad Mage and Range attacks the wrong way around.
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