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kiwi_db

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    Southland, New Zealand
  1. I have completed a more thorough inspection of the 'ALL' list of the Construction planner/calculator, and have found the following errors, using the Knowledge Base as a reference. :ugeek: Missing Items :ohnoes: Lvl 66 Rosemary - formal garden As it turns out Pokemama, all items in the costume room are missing. :shock: It should also be noted, that the costume room wardrobes will need another name, as not only can they be confused with the bedroom ones, :wall: there is in fact two level 87 gilded wardrobes, one for the bedroom, and one for the costume room. :? The costume room wardrobe uses an extra plank, so has a slightly higher experience value. ;) Incorrect experience values according to the Knowledge Base ( experience values are posted as Tip.it/Knowledge Base) :shock: Lvl 1 Crude wooden chair - parlour 58/66 Lvl 27 Oak staircase - skill/quest hall, dungeon 600/680 Lvl 39 Jester - games room 390/360 Lvl 45 Steel torches - chapel 80/40 Lvl 60 Posh bell-pull - dining room 390/420 Lvl 66 Crystal of power - study 590/890 Lvl 69 Marble burners - chapel 1600/1040 Lvl 71 Daffodils - formal garden 70/100 Lvl 81 Gilded throne - throne room 1800/1700 I'm unsure about the exact amount of experience Barlak gives for trading curved and long bones. :oops: The experience values given in the planner/calculator is 2250 and 1500 respectively, and while I do not question the accuracy of these, I havn't found enough information in the Knowledge Base to back this up. The only reference the Knowledge Base makes about them (in the Dorgesh Kaan area guide) is not detailed enough to include the amount of xp given. :evil: Having said all that, I have found (and reported) an error in the Knowledge Base (the garden's lvl 12 bagged plant 3 fern is reported to give 70 xp while the other three plants give 100), :o so it is not unreasonable to say that the Knowledge Base isn't completely accurate either. #-o I also found that the effect caused by the double entry of the square shield experience value, ends at the treasure room's Lvl 91 Magic chest. \ That experience value has not been added to the table yet. :wall:
  2. This post is regarding an error in the construction planner. I followed the link Kiara Kat posted for planner corrections, but it seems to be a broken link as I am not authorised to read it, and this seems to be the next most appropriate place to post. If that link can be opened up, please move this post to that thread/forum. The experience value for the level 76 square shield seems to have been entered twice, moving every experience value below it down one place. I have also noticed that there are several costume room items missing, particularly the magic wardrobes.
  3. I totally agree with ya MPM our emotions about an item/possession in real life, or in Runescape are not tied to the monetary value of it, but entirely to the time value - money is nothing, time is everything 8-)
  4. Umm. Was i being rather optomistic in expecting a bank update as part of the small updates that was released yesterday #-o . Maybe such an update is too big to be small and may become an update of the week - one of these days (or weeks : ). As for my vote, it (obviously) went to bank update, but only to update the organisation of the items - yes i do organise my items already, but as new items get added to my bank or as items get removed their position gets 'relocated' making me search for a couple of seconds longer. Besides, a tabbed bank would be much more convenient than a scrolling one :thumbsup:. Being a member (who has found the bottom several times now :ohnoes: ) one of the most annoying things of having such a large bank of items is having to scroll through all the items you don't need at that very moment, just to find the one u do :-X
  5. I know exactly what you mean. I went from woodcutting levels 3 - 6 using a bronze hatchet last month (i was sorta saving woodcutting till i became a member - hooray for birds nests :thumbsup:), and after playing for 28 months i would have expected to have known that i could have used a iron hatchet from level 1 also. I only found that out/remembered after i got to level 6 when i could use steel #-o. And imo steel is too easy to attain. Jagex shoud have set the wieldability of iron and steel at levels 10, and 20 respectively, while having the higher metals 10 levels apart also (mithril - 30, adamant - 40, rune - 50). it would tie in rather nicely with how things are at the moment with dragon at level 60, and barrows at level 70 (and then what are the other 3 types of wieldable metal going to be :-k)
  6. Im a bit of a follower of guthix myself. But if push came to shove, and i had to choose either saradomin or zamorak to bring in the balance of things (guthix is the god of balance, not neutrality remember) then i'd be more inclined to follow saradomin sadly #-o
  7. Hmm. The inverse of a pure combat - guthix skiller :-k
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