in terms of new melee weapons we dont need any that hit higher, but rather ones that hit more accurately. a weapon that has a high attack requirement that has a minimum hit yet has a max hit that is relatively low give us the choice between surgical strikes and brute force. for magers a spell that buffers incoming melee hits would be perfect, they cast the spell at the start of the fight, boosting melee def stats or acting as a shield of sorts, in order to keep the combat triangle balanced it would have less effect on range def bonuses,