Different takes on "safing" from P2P to F2P; Let's say if both player's safe, there is basically no point in the fight, as noone dies, and everyone wastes food. And what if one player safes, and the other one doesn't, then the non safer will win the fight, if both stats were similiar due to the fact that the non-safer gets in more hits; this doesnt have any positive results, as the safer would just run and/or teleport away. Let's say both player's don't safe, and rely on timing and statistics to fight, then the highest, luckiest hitter will prevail; at least someone get's something. Yes, I am against safers in F2P, not so much in P2P; as P2P has some ridiculous hits. Safers in F2P, are stupid as they never get kills; PS Pjers can go to [cabbage]