None2None
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Everything posted by None2None
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Ha! My iron scimmy's better than yours! ~ 41+ Supporters.
None2None replied to None2None's topic in RuneScape Suggestions
Sweet - Updated support list 8-) -
Ha! My iron scimmy's better than yours! ~ 41+ Supporters.
None2None replied to None2None's topic in RuneScape Suggestions
Bump :P -
Ah! The maps are alive! (Live Maps) ~ 182+ Supporters!
None2None replied to None2None's topic in RuneScape Suggestions
Bump :P -
Ah! The maps are alive! (Live Maps) ~ 182+ Supporters!
None2None replied to None2None's topic in RuneScape Suggestions
Updated the support list, thanks :) -
Ha! My iron scimmy's better than yours! ~ 41+ Supporters.
None2None replied to None2None's topic in RuneScape Suggestions
Added an image to simulate how the banking issue could be fixed. ;) -
Ha! My iron scimmy's better than yours! ~ 41+ Supporters.
None2None replied to None2None's topic in RuneScape Suggestions
No offence, but you don't understand my idea at all. Items would remain having the same stats reguardless how often used. I even said that in saying "no durability" ... This is simply making some weapons better than others when dropped by monsters or made. -
Ha! My iron scimmy's better than yours! ~ 41+ Supporters.
None2None replied to None2None's topic in RuneScape Suggestions
Lol, fine, I'll make the pic -> It'll be up in 3 hours or so :) -
Ah! The maps are alive! (Live Maps) ~ 182+ Supporters!
None2None replied to None2None's topic in RuneScape Suggestions
Aye? What's ment by that :? I don't speak internet langue that well. : Welcome back! 8-) -
Nah, it's really easy, they'd just have to save that setting aswell as your stats/invintory/prayer points/etc ;) Supported here :)
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New Weapons f2p and Members (obvuisly)!!!
None2None replied to Leik's topic in RuneScape Suggestions
Hmm.... I actually think it could work. Somewhat like a 2H sword, except slower... So it would just make two different classes -> Axes and swords. (of course with other exceptions -> whips, barrows, etc) Sword Class (Sorted by: Weight/Speed/Strength): Dagger Short-Sword Scimmy Sword 2H Sword Axe Class (Sorted by: Weight/Speed/Strength): Hatchet Mace Battle-Axe Warhammer 2H Battle-Axe I like it...I support :wink: -
Ah! The maps are alive! (Live Maps) ~ 182+ Supporters!
None2None replied to None2None's topic in RuneScape Suggestions
Well...That would be a somewhat-different idea all-together. Sure, I guess it could happen via roaming animals and monsters and KaW combined, but overall, I didn't have something totally catastrophic in mind - though I guess it would be possible... I'll keep you off the support list unless you want to be on it though. That's a bit too specific of a 'support' or 'idea' to work ;) . You can make a new suggestion of speifically that if you want though :) Yea, those wolves and barbarians would work under roaming animals and monsters :P But the merchant cart is an absolutely new idea tbh, less of an add-on. That could be a new thread of a suggestion though ;) -
Ha! My iron scimmy's better than yours! ~ 41+ Supporters.
None2None replied to None2None's topic in RuneScape Suggestions
Thanks! 8-) Added all 3 of ya :) -
Ah! The maps are alive! (Live Maps) ~ 182+ Supporters!
None2None replied to None2None's topic in RuneScape Suggestions
Yes but what about if someone goes into Falador and dies, losing all their items? Imagen it: ZOMG, I'm gonna sue Jagex as I lost 25 blue Phats while merchanting in Falador when the Black knights attacked. Gimme my phats! I think the Kingdoms at war should be like minigames where you can come and go! Yea, I don't think it would be an agressive thing at all, but more of a join-a-side thing. Like a minigame, yet on the actual map. You could fight knights in the war without joining a side, but it's be like fighting a normal NPC and you wouldn't be rewarded by the opposite side for killing him as you may be if you had joined and benefited that side. Though I will take a quote from you ;) Offtopic: Wb Veltia :P -
Ha! My iron scimmy's better than yours! ~ 41+ Supporters.
None2None replied to None2None's topic in RuneScape Suggestions
Yea - something like that. But I don't want to add 'fatigue' or what I could call durability. That would add too much for now, and a lot of people are repeating no for reasons like the market; which has been explained #-o But yea, overall I think durability would work. Just small steps to a bigger goal IMO :) -
In 'Cold War' - When you kill the Icelord (51) [Range max hit was 1 after something like 70 hit...melee max hit seemed to be a 5. They're two totally different monsters] You get (by 2 people it was 40, by another it was 100. I got 40.) attack exp when you kill it. And that can really mess up a skiller #-o In other words: In 'Cold War' - When you kill the Icelord, you get 40 attack exp when you kill it. And that got me 2 attack -.- This is reguardless fightstyle. I'd just ask you add that for future skillers :)
