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brunokiller

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Everything posted by brunokiller

  1. Lol difficult? I loved killing lvl 60 revs while doing greater demon tasks on my pure.
  2. I'm 82 fletch, it's better going to be boostable lol.
  3. Can't you humidify?
  4. I'm not sure if this is of any help, but I'm pretty sure KBase says the latter (it goes back to 990/990 instantly). Not sure about if you brew though. If you use hp cape to boost to 100/99, your lp goes to 1000. I think it slowly restored back but I'm not sure because it was a while ago. You probably have a hp cape so it's easy to check. I don't know how it works for LP-boosting gear, but for hp cape, it simply gives +1 LP. Under the old system where HP = LP, that +1 would mean 100/99 hp. Nowdays, it comes out to be 991/990 LP. Personally, I think the reasoning behind it is just lazy coding (not that it matters much, +10 LP is very insignificant, and in any case, there are more useful capes to wear other than hp cape). It still boosts hitpoints I think(and slowly goes up to 1k/990) Also I never said hp cape was good, but that i think it works the same as torva, so he could check his theory.
  5. I'm not sure if this is of any help, but I'm pretty sure KBase says the latter (it goes back to 990/990 instantly). Not sure about if you brew though. If you use hp cape to boost to 100/99, your lp goes to 1000. I think it slowly restored back but I'm not sure because it was a while ago. You probably have a hp cape so it's easy to check.
  6. Even with ext defs, onehit chance will increase (ext att cancels ext def, ext str => more ko potential. I believe they already 'fixed' it with their release of armour 'that will drastically change combat' (lol). Shame it costs 300m a piece. Risk= the items you are carrying. Jmods have confirmed that you won't be able to pickup untradables. Yeah ovls would be nice in that revenant dungeon.
  7. That is assuming +1 worlds will be removed when old wild returns. Supposed to be dangerous =/= getting 1hit the moment you step in. Also gtfo with 'go duel'. It's a fallacy. He a. risks it and b. it's easy to work out+ you can lure him off. How so? You can still lose items in the 'old' wild. I like to think of the wilderness as a lawless place as well, but getting onehit takes the fun out of pking.
  8. Combat bracelet, stronghold boots, highest range legs you can wear, studded leather body, ringmaster hat, iron knifes, obby cape. Ham clothing + water staff (typical noob mage) is good as well. But that doesn't work with turning off mage I think.
  9. Difference between extremes and 60 smithing is 72m. Difference between a rune and a mith scimmy is 20k. Why do so many people have 60 smithing, but not 85 herblore? Aside that they are a req for ancient curses, 60 smithing is essentially useless. 85 herblore is very useful. I'm fairly sure the avarage player doesn't have 75m to buy extremes; what I want is that the avarage runescaper is capable of PKing without getting slaughtered by someone with a big bank, (and reducing power creep). If avarage Joe can easily get extremes (read ~10m), then from an equality point of view it IS fair. If torva drops to 5m a piece, I'd happily allow overloads. Allowing them now is simply unhealthy for dps vs lp balance. Learn to read. Gear is RISKED.
  10. 85 herblore and 60 smithing 85 herblore is 3m xp 60 smithing is 270k xp Herblore costs around 25 gp/xp Smithing costs around 10 gp/xp. Can't help that you only have one braincell (why else would you ignore my argument then?). It all boils down to 'prayer is a combat skill. herblore is not'.
  11. Every noob can get 60 smithing(especially if you have the funds for 95 prayer). Yet 95 prayer requires 180m. tl;dr 60 smithing is a noob achievement. 85+ herblore is not a noob achievement. Do you understand the difference in the difficulty of 85 herblore and 60 smithing?
  12. 60 smithing is 270k xp. assume you are starting from level 40, that's like 220k xp. You can easily get 40k/h at that level, so it takes like 5 hours (and is afkable). What horrible grind, lol. Fixed. That is because you are rich. If jagex suddenly dropped 200m in everyone's bank so they could get extremes; extremes would be fair.
  13. Explain me why are you are pking with all your combat stats at level 1. But you ALSO need 85 herblore to use extreme attack pots. Your attack level only slightly changes the amount extremes boost. Read my post next time. I am saying 'compared to 95 prayer 60 smithing is a negiglible accomplishment'. I'm fairly sure they will do the quests. They are a pushover. And in f2p once you've maxed combat (which all these high prayer guys have), levelling prayer doesn't move you into a more powerful combat region. The effort you put in for 60 smithing is negiglible to 85 herblore both for the money and the time involved. It IS relevant. It would be unfair too if you needed 90 woodcutting to be able to use special attacks.
  14. They do not give similar boosts. The boosts you get from Herblore are similar to the boosts you get from Smithing and Questing, NOT from Prayer. Prayer is the ability to USE the boosts, just like Attack is the ability to USE the boosts of an Extreme Attack Potion. Attack is represented in combat, so therefore there is no difference. I'm fairly sure you also need a high herblore level to have the ability to use extremes. Even at level 1, extremes boost more than supers.
  15. they do boost your strength, magic, ranged etc..What are you doing in the wilderness anyways, with all those at lvl 1? Hence you do not have the combat levels from 10-95 prayer and not the ability to use turmoil. perfectly fair. Herblore is a mad expensive skill. The smithing requirement for devious minds is trainable in a few hours. If 96 attack made you able to use extremes that'd be fine, as it would be displayed in your combat level. I'm fairly sure someone dedicated to getting 95 prayer won't mind doing the quest. We can safely assume that someone with 95 prayer has done the quest. Can you name anyone that hasn't? Retired players don't count Correct. Correct. Do you agree with '85 herblore is a (10x+) harder requirement than 60 smithing'?
  16. I wasn't aware that the Mahjarrat quest chain was challenging. I did it in a week of casual playing.
  17. Eh. Turmoil requires 95 prayer. Prayer is displayed in your combat level Extremes/ovls require 90ish herblore. Herblore is not displayed in your combat level. Learn to read There are also plenty of other places to fight said monsters (except chaos elemental of course).
  18. What allowing extremes would do is tossing yet another weight on the same side before trying to balance it; you'll find it's counterproductive. By allowing extremes you punish those that didn't spend 150m on herblore. Spending 150m on prayer does not punish those because they are 6/7 combats lower. I am discussing their use in PVP (read: not PVM) combat.
  19. Please explain me why introducing another imbalanced item is the right thing to do while Jagex tries to balance pvp. That's creating problems because you want to fix problems. It's the same as having a broken windshield and then smashing up the other windows, because they're going to fix it anyways.
  20. Do you understand what xpx said about them a few posts up? They are fundamentally different. You are saying that PVP being inbalanced is a valid reason to introduce even more derailing items?
  21. Do you agree with me when I say that 85/96 herblore is not comparable to a few lvl 60 requirements in significantly easier/cheaper skills? @DyingSilent: that's at least giving a choice which is good.
  22. Said it a few pages back. Rigour requires 74 prayer so it is, but yes dungeoneering isn't displayed in your combat level. it's also not much better than eagle eye (comparing to range - ext range) Edit: 4k post count lol
  23. Dungeoneering rewards are still very useful in pvm and safe pvp. Rapier is the best weapon in the game. Crossbow is the most accurate ranging weapon. Staff gives the most damage.
  24. If those were banned from PVP right from the release of dung; not many. Extremes/overloads were banned the day after they were released.

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