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venomai

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Everything posted by venomai

  1. Haha, Bill and Ted was hilarious... I gotta see that again. "But Bill, those are historical babes!" :lol:
  2. It's been ages since I've played. My main capped at 60 before all the expansions and such came along, and I stopped playing altogether when my rogue reached ~58. High level was the worst part of the game (hence starting a second character) -- gameplay was boring and other players were far too intense. Is it any different now, what with expansions and added content?
  3. venomai replied to a post in a topic in Off-Topic
    It's also an extremely subjective question, and one that is often dependent on aspects such as design, soundtrack, user interface, performance, script/storyline, and polish. If these aspects fall short of user expectations, it can impact the overall experience of a game, even if the gameplay itself is enjoyable. Having fun is an important feature of mainstream games, but it's definitely not the only feature.
  4. Just watched Valyrie. Already knowing the outcome of their resistance attempt made it seem more like a tragedy than a thriller. Had more focus been placed on character development, this could have been an excellent film. It sure is a moving story, though... I wouldn't mind seeing it with a different cast, script and direction.
  5. venomai replied to Bloodredsword's topic in Off-Topic
    I recognize the alarm sound from Perfect Dark. It sounds like the same stock. EDIT: Did a bit of reading on TF2 lighting techniques. Cool stuff, and I wouldn't be surprised if Valve was somewhat inspired by it for the L4D2 architecture, but still, the two games are not at all alike.
  6. venomai replied to a post in a topic in Off-Topic
    IMO some of the best video games have been those that defined genres. DOOM and Duke Nukem 3D pioneered the FPS genre with an incredible amount of style and attitude (something which seems rare these days). Other classics include King's Quest, A Day of The Tentacle, Zelda OoT, Myst, Super Mario 64, Mario Kart 64, GTA 2, etc. The advent of games like Half-Life marked a change in gamer expectations, if you ask me. Users began to expect more realistic and immersive gameplay. Haven't really been playing any of the more recent games, so no comment there.
  7. Studying abroad, applying for jobs overseas (many are happy to get English speakers), etc. :)
  8. What is there to be skeptical about? :? Mapping a scanned image to a 3D surface is not impressive in the least -- hell, give me a webcam and I could program that in a matter of hours. And why would Milo show you a picture you just handed to him? Natal isn't ready for public release. It's common sense not to show your work to the public until its finished -- this rings especially true in the gaming industry. The tech demos are extremely lame, as usual. Surely they could have spent a couple extra hours around a table before settling on a "Canvas Painting" tech demo? Of course, there are a lot of 'cooler' possibilities with Natal. Imagine a SWAT game where you command your team with hand signals, or a racing game where you can flip-off a passing driver and watch as he reacts in anger. :lol:
  9. Heh, you don't know the half of it... I'm majoring in film and some of the movies we sit through are really f***ed up. Thanks for the heads up about The Fall, I'll be sure to check it out. :)
  10. Germany, as a camp counsellor. :thumbup: EDIT: Ha! I was on stage at the same Flamenco place! Sounds like you had a good trip.
  11. Milo works like any other bot. It reads 'keys' (keywords, tone of voice, colours, etc.) and does a lookup for the best answer. In this sense, it certainly does respond to her questions. Keep in mind that Natal is about human-computer interaction, not artificial intelligence. The Milo & Kate game/demo uses Natal's face/voice/motion recognition in order to create seemingly 'intelligent' responses, but this sort of AI scripting is likely independent of Natal. The demo is successful in showing off what Natal intends to create: a better connection between the game and its users. Reacting by physically "catching" something thrown to you by a virtual character -- that is incredible. While I'm not sure whether Natal will see immediate success in the casual gaming market, it will no doubt revolutionize gaming as a whole, if not human-computer interaction entirely. Some details on the technology and reviews of early demos: http://procrastineering.blogspot.com/20 ... natal.html http://www.engadget.com/2009/06/03/proj ... r-details/ http://www.eurogamer.net/articles/e3-pr ... l-hands-on http://uk.xbox360.ign.com/articles/989/989269p1.html Have fun with your pong controller, gramps. ;)
  12. Just watched The Good, the Bad, the Weird. It was a blast to watch! Highly recommended. :thumbup: [hide=trailer][yt]QK_QFGykPPI[/yt][/hide]
  13. Can't go wrong with classical music -- Bach, Pachelbel, Chopin, Vivaldi, etc. It's too bad the younger generation is so rarely exposed to it.
  14. Spooky Tooth - Evil Woman A generally unknown classic from 1969!
  15. venomai replied to Kashi's topic in Off-Topic
    'Alice' gets a hundred times more interesting with: (a) weed and (B) this video: http://www.yooouuutuuube.com/v/?rows=18 ... tartZoom=1 Respect for the dude that did this, though. :thumbup:
  16. Haven't read the entire thread but here's my two cents: - Don't use scanlines. - Go for rounded corners. - Check out a Flash 3D library for a really cool but still minimal portfolio - Or, use AJAX rather than Flash (check out frameworks like script.aculo.us, Dojo, MochiKit, etc) - The background is dark and empty, making it look like a black hole. Maybe a subtle gradient, pattern, or even just a lighter colour? It's cool, but for a portfolio I definitely think you will need more than that to really attract an employer's attention. :thumbup:
  17. Maybe they realize just how pitiful their situation is -- having to spend/drink two to three times as much to reach the same level of intoxication -- and so they brag about it in a weak attempt to make themselves look superior. :lol: With that said, there are times when being a tank can come in handy. ... This thread reminds me of a Dave Chappelle piece.
  18. "Whats the speed of an unladen swallow?" :lol: http://mashable.com/2009/05/17/wolfram-easter-eggs/ http://mashable.com/2009/05/17/better-w ... ster-eggs/
  19. venomai replied to Robert_de_Sable's topic in Off-Topic
    If only life was an episode of 24, then torture might actually be justified... :lol:
  20. venomai replied to Robert_de_Sable's topic in Off-Topic
    See my post again. I wish this lame [wagon] 'lolcat' [cabbage] would stop
  21. venomai replied to Robert_de_Sable's topic in Off-Topic
    Torture of any kind has the potential to cause permanent psychological harm, and all techniques discussed inflict suffering and pain on the victim. Sensory deprivation, albeit less physical, is no less barbaric and traumatizing than electric shock, waterboarding or other interrogation techniques. If you aren't sure on why all of these techniques are considered "torture," read on... http://en.wikipedia.org/wiki/Torture
  22. venomai replied to Robert_de_Sable's topic in Off-Topic
    "Murat Kurnaz spent five years as a detainee in the US military camp at Guantánamo Bay, Cuba. He was wrongly identified as an accomplice of the Taliban and recently released." [1], [2], [3] Of course, there are many more like Kurnaz.
  23. Exactly... The mere accusation warrants a strip search inside of school (and of all drugs, ibuprofen). There is little difference between not being able to refuse and not knowing you can refuse. Imagine if the participants in Milgram's experiments were aware that they could stop the experiment immediately by saying "no" four times. Many of the participants continued because they felt they had no other choice. They were forced, or compelled, albeit not physically. Being forced to strip down in front of a strange authority figure is not the same as having a professional doctor check your genitals in a visit to the gynacologist. :idea: Fixed.
  24. It's pathetic to see a society so fixated on attacking recreational drug users that they are willing to humiliate a little girl just to ensure that she is not "getting high." Depending on the individual, the lasting psychological effects of being unjustly strip searched (and the incident being widely publicized) may be much more significant than those attributed to drug abuse.

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