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The_Mather1

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Everything posted by The_Mather1

  1. The anti-gravity storage device I sent you as party of a trade would do the trick.
  2. No one has more than 12b budget?!? I have 100-200 t in mine(yes that is after I have removed most of the tax/sales income otherwise I'd be in the quadrillions). No, no one has more that like a 6-10T budget. And [cabbage], you don't have 100-200t budget. Maybe gdp, but that's pushing it. Then explain how this is the outcome of a precise excel calculation slowly increasing over the "years". [spoiler=Income]Taxes Human 190 000 000 000 50 000 30 % 2 850 000 000 000 000 Jaffa 3 150 000 60 000 25 % 47 250 000 000 Goa'uld 3 600 1 500 000 10 % 540 000 000 Loan 1 500 000 000 5 % 75 000 000 Building company Apartements 5 000 30 000 40 % 60 000 000 Townhouses 2 500 75 000 40 % 75 000 000 Farms 900 125 000 40 % 45 000 000 Mansions 1 500 1 000 000 40 % 600 000 000 Pyramids 50 5 000 000 40 % 100 000 000 Skyscrapers 100 1 000 40 000 40 % 1 600 000 000 Trade Ring transporters 500 000 Naguadah bars 1 000 000 Drone sets 2 000 000 000 Tel'tac cargoships 5 000 000 000 Sales Ross 500 000 000 Archi 1 000 000 Income 2 850 050 846 000 000 Budget 10 % 285 005 084 600 000 Wait, it's not 200 t, it is almost 300 t.
  3. It is directly from excel, but if I said I had 150 trillions european style that would equal 150 hextrillion the normal style as we use -illiards between each -illion. So yes to both.
  4. Both actually, Naquadah kills bacteria and weakens viruses, advanced imune systems kills viruses and makes imunity. No one has more than 12b budget?!? I have 100-200 t in mine(yes that is after I have removed most of the tax/sales income otherwise I'd be in the quadrillions).
  5. I know, but are you shure you don't want a sample of blood from the galaxy's most genetically advanced species as well? And lol, think about how drunk the virus would get if it survived in ethanol(alcohol for those that don't know), Ross, that's like putting a fish in a barrel of vodka.
  6. http://tipithegemony.webs.com/apps/wiki/ and will do! You don't suppose you would trade some tec for a Goa'uld blood-sample?
  7. Ah right, well you are gonna need to get an Urk-Orz/Urk-Orz suit/Urk-Orz ship for that. But if you get one then you instantly find out some stuff about their species. I mean do they emmit any sort of radiation, heat, energy signature, etc. distinct from that of their ships? Must equal 10 overall and must only contain whole numbers. Ok, armor is one higher and weapons one lower.
  8. Weapons is 5 not 6 and the range and armor is aproximatly one higher. I just need to know what to "look" for. (With look I of course mean scan as here we don't get to know anything to any accuracy ourselves untill we ask.)
  9. Five years from when you get an exo-suit to research. Sigh...three of my biscuits broke off in the tea =( I need the specs for something else than making them myself. I shall actually do no such thing(at least not until I get my hands on some of their's. Short production time, short range, mediocre weapons, low armor and high speeds, it sounds like my fighters are just about... well, regular fighters. I edited the costs Retech, I had actually done a major mathematical error, however my ground based construction facilities make 1.44 times as many PP for their specific ship-types.
  10. My fighters are 2.5 times as powerful, a lot faster, the size of a jet fighter and costs 1/60th. In this case I bilieve it is on your side logic has failed. But ok Ross: Ground stations produce 288 PP each for their kind of spacecraft(and none other). Jumpers cost 2 Fighters cost 2.5 Tel'taks cost 5 I have five of each so that equals 720 jumpers, 360 tel'taks and 576 fighters a year.
  11. To maintain the same production-rate(which is only fair) the costs are: Jumpers = 0.069444444 PP Tel'taks = 0.138888889 PP And the fighters are aproximatly 0.05 X-303s = 1500 PP City-ships = 75000 PP Now for the fun of it: Drones = 0.005479452 PP My ground factories shall count as specialized construction stations. Happy?
  12. Most of the "power" my fighters have is speed, the weapons-power is only XXXXX. What is the rate in which PP is added per station exactly?
  13. I've had that munufacturing system since the original thread so they can't complain now.
  14. I cannot be required to use PP for ships that are constructed in specialized facilities, that means X-303s are the only I have that can be constructed with it as city-ships are to large to be built in space.
  15. Consider it done. Archi, can you please give me the exact specifics of those exosuits? Leave nothing unanswered but maybe the exact location of each chip/wire/motor. Ship-specs have been added to the hegepedia.
  16. Link, please. Just noticed one mistake I've continously been making: The ship is an X-303, not 302, and it's name is Prometheus, Daedalus is the next(X-304).
  17. The Heisenburgh Uncertainity priciple is just rubbish, it claims you cannot know where all parts of something are because of times effect and that you cannot use an exact ammount of photons in the form of light because it would have to be contained and released at a set time and then gravity would alter time slightly(although gravity altering time is true, it is not to such an extent(Einstein's theory)). Build a Rainbow World nearby. Create a Quasi-Space Portal inside the Heavy Space Portal...Detonate a planeteering bomb inside the portal...Thats pretty much it off the top of my head....Open a blackhole near by... build a massive laser and shoot it constantly at the portal....it won't shut it down but it should stop anything bar the mirror of forever coming though. EM is the solution; use an EM-field generated by several ships to condence/tear appart all matter inside and in the vincinity of the portal thus making it into a black/white hole.
  18. But you cannot put PP costs on my smaller wessels as those are produced in specialized shipwrights on a time based rate, not by work costs. And X-302s and later wessels wil of course be built by PP once I have my orbital construction stations up and running. Wait... that was actually a good name for them OCSs, Orbital Construction Stations. :thumbsup: [spoiler=Income]Taxes Human 180 000 000 000 50 000 30 % 2 700 000 000 000 000 Jaffa 3 000 000 60 000 25 % 45 000 000 000 Goa'uld 3 300 1 500 000 10 % 495 000 000 Loan 1 500 000 000 5 % 75 000 000 Building company Apartements 5 000 30 000 40 % 60 000 000 Townhouses 2 500 75 000 40 % 75 000 000 Farms 900 125 000 40 % 45 000 000 Mansions 1 500 1 000 000 40 % 600 000 000 Pyramids 50 5 000 000 40 % 100 000 000 Skyscrapers 100 1 000 40 000 40 % 1 600 000 000 Trade Ring transporters 500 000 Naguadah bars 1 000 000 Drone sets 2 000 000 000 Tel'tac cargoships 5 000 000 000 Sales Ross 500 000 000 Archi 1 000 000 Income 2 700 048 551 000 000 Budget 10 % 270 004 855 100 000 The transport effect of EM-beams have now been understood, the strenght decides distance to the object being beamed, the frequency decides which X, Y and Z axis(with the emmiter as 0,0,0 or origin) the object is to be rematerialized at. It is now being attempted to make a program capable of holographicly showing a map with those axises, accept inputs containing of three 1-10 numbers(including desimals) and translate them into coordinates which it then calibrates the emmiter to use.
  19. I believe these would be mine, correct me if they seem wrong: Tel'tak: Weapons Range Speed 50X Hull strenght 25X Shields Cloak 200X# Fighters: Weapons XXXXX Range 25X Speed 75X Hull strenght 15X Shields Cloak Jumpers: Weapons 30X Range 60X Speed 65X Hull Strenght 20X Shields 20X* Cloak 100X* X-302: Weapons 100X Range 100X Speed 40X Hull strenght 60X Shields 60X Cloak Atlantis/city-ship: Weapons 150X Range 90X Speed 30X Hull strenght 30X Shields 150X* Cloak 100X* ( * Shields and cloak cannot operate at the same time.) ( # Tel'taks are completely undetectable when cloaked.) But Retech I think 800X weapons are well beyond overpowered, or were they just examples?
  20. [spoiler=Income]Taxes Human 170 000 000 000 50 000 30 % 2 550 000 000 000 000 Jaffa 2 800 000 60 000 25 % 42 000 000 000 Goa'uld 3 000 1 500 000 10 % 450 000 000 Loan 1 500 000 000 5 % 75 000 000 Building company Apartements 5 000 30 000 40 % 60 000 000 Townhouses 2 500 75 000 40 % 75 000 000 Farms 900 125 000 40 % 45 000 000 Mansions 1 500 1 000 000 40 % 600 000 000 Pyramids 50 5 000 000 40 % 100 000 000 Skyscrapers 100 1 000 40 000 40 % 1 600 000 000 Trade Ring transporters 500 000 Naguadah bars 1 000 000 Drone sets 2 000 000 000 Tel'tac cargoships 5 000 000 000 Sales Ross 500 000 000 Archi 1 000 000 Income 2 550 045 506 000 000 Budget 10 % 255 004 550 600 000 As you see I start building skyscrapers in order to have enough space for my people.
  21. Like a fireship. :thumbsup: http://en.wikipedia.org/wiki/Siege_of_Tyre A fireship was a pirate suicide ship, it was filled with black powder and set on fire before impact.
  22. Like a fireship. :thumbsup:
  23. Anyone got some usefull stuff for sale? I feel like spending some money. :mrgreen:
  24. I start researching different aspects of advanced genetics, however most focus is put on the neural part. I will not set a finished time for this as it is a continous research, however sub-branches will come an they may or may not be time-based.
  25. I believe my combat ships have returned from nowhere. I send Daedalus carrying 3000 fighters and 1000 jumpers as well as five flatpacked drone chairs and 100,000 drones to Recea Decemus(sorry Retech, that is the ammount of combat capable ships I have the ability to send into warp, with the exeption of Atlantis which I prefer to keep safe). I send 5000 tel'taks to the Capiahs carrying 100,000 people(jaffa, human and goa'uld) and the materials and technologies neccesary for building colonies. [spoiler=Income]Taxes Human 160 000 000 000 50 000 30 % 2 400 000 000 000 000 Jaffa 2 600 000 60 000 25 % 39 000 000 000 Goa'uld 2 700 1 500 000 10 % 405 000 000 Loan 1 500 000 000 5 % 75 000 000 Building company Apartements 5 000 30 000 40 % 60 000 000 Townhouses 2 500 75 000 40 % 75 000 000 Farms 900 125 000 40 % 45 000 000 Mansions 1 500 1 000 000 40 % 600 000 000 Pyramids 50 5 000 000 40 % 100 000 000 Trade Ring transporters 500 000 Naguadah bars 1 000 000 Drone sets 2 000 000 000 Tel'tac cargoships 5 000 000 000 Sales Ross 500 000 000 Archi 1 000 000 Income 2 400 040 861 000 000 Budget 10 % 240 004 086 100 000

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