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The_Mather1

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Everything posted by The_Mather1

  1. Granted, now it's radioactive instead. :ohnoes: I wish for the girl I love to love me back while nothing bad happen to us.
  2. He might hurt you. It is not smart to drink anything liquid because.
  3. The_Mather1 replied to blaah's topic in Forum Games
    Pro: Fun. Con: Bad for our eyes. Fall into water carefully.
  4. I can send the actual goa'uld symbiots down, they would thrive there, or at least be able to survive there for a few millenia, but they wouldn't need to as they would come through the "vents"(what you use to circulate water) and sneak up on their possible hosts. But I won't board you. And Sephar is the Urk-Orz foothold, right? In that case: To simulate Teal'c;"That would indeed be quite beneficial, O'Neill."
  5. I guess so, the rings work as a construction tech since they remove the need of slow space-elevators. And not a program on your computers, I just put a remote controlled device on it, it will connect to your main systems and take control of flight-control. But then why should I board you? I have no wish to become an enemy of your "people".
  6. they should be larger than 1 pixel anyways.
  7. Claws: +3 close combat, Gun: +4 ranged, direwolf: +10 close combat/+7 ranged, alpha-wolf: +15 ranged/+25 close combat. But what is the difference between open and closed?
  8. The_Mather1 replied to Wizz's topic in Forum Games
    9I asmnj mer+åp0ui9fc*! WQr4eo9yter ntyujhyiusw wei6thujyn mmkyu7 nhyeeroldsl.ø (( I am epic! Wrote this with my heels. ))
  9. Are you gonna join or just stay a spectator, Ross?
  10. You chose your words fine, I understood what you said the first time, I'd catch up with you if I used "all" 20t(I have a lot more but 20t is my disposable income now) on its for the next 20-40 years. And if Iever were to try and take one of your ships(very unlikely that I'd even considder it) I would use some sort of remote control program to control it from most likely a tel'tak left behind to bring it back home. Oh, and my OCSs are done now I guess, until such time that I am happy with ship fittng techs they are to make more OCSs(for those that did not read the post where I started them, I found out that OCS was a good arcronym for the ship-making stations or Orbital Construction Stations as I call them).
  11. System; Imezon, planets; Dakara(firts), Chulak(the one Hex gave me). [spoiler=Income]Taxes Human 15 000 000 000 50 000 30 % 225 000 000 000 000 Jaffa 3 500 000 60 000 25 % 52 500 000 000 Goa'uld 4 400 1 500 000 10 % 660 000 000 Loan 1 500 000 000 5 % 75 000 000 Building company Apartements 5 000 30 000 40 % 60 000 000 Townhouses 2 500 75 000 40 % 75 000 000 Farms 900 125 000 40 % 45 000 000 Mansions 1 500 1 000 000 40 % 600 000 000 Pyramids 50 5 000 000 40 % 100 000 000 Skyscrapers 100 1 000 40 000 40 % 1 600 000 000 Trade Ring transporters 500 000 Naguadah bars 1 000 000 Drone sets 2 000 000 000 Tel'tac cargoships 5 000 000 000 Sales Ross 500 000 000 Archi 1 000 000 Income 225 056 216 000 000 Budget 10 % 22 505 621 600 000 And Ross, according to you I can catch up with ARC's(although I wont, at least not in the near future) and I can board your ships(although I won't(jaffa are hardy against radiation(although only to a certain degree(cannot survive nukes(now I'm just overdoing the ()s))))). And the ethanol in the Urk-Orz ships does prove funny, you can't survive there, but there's no dubt you would thrive.
  12. Ok, new race; Name: Werewolves. Advantages: High strenght, hightened sences, good night vission. Disadvanages: Weak to silver, not too quick-thinking, high pain-tolerance(that might be an advantage to each individual but...) Techs: (open)Titanium claws (+3 close combat attack)(90 Credits) (open)Full-torso kevlar armor,(+2 close combat defence)(40 Credits) (open)moonlight pendants(making them werewolves all the time) (+1 to close quarters attack and defence) (+1 credit drain per day) (open)paw-fitting plasma-guns (+4 Ranged Combat attack) (160 Credits) (open)HUD headgear(see-through, red screen in front of right eye fastened on a sort of headset), (closed)Mini-missiles(small missiles) (+20 ranged combat) (200 Credits, one time attack) (open)Instinct enchansing drug(allows for better sences and survival skills). (closed)Direwolf(robotic combat-suit armed with mini-missiles and paplasma-guns), (+10 close combat attack and defence, +17 Ranged Combat) (4890 Credits)(Can't be used by drones) (closed)Alpha-wolf(two-man tanks armed with mini-missiles both small(secondary) and larger( main-turret).(+15 Ranged combat, +25 Close Combat attack, +25 Close Combat defence)(14750 Credits)(Can't be used by drones) Rooms: The same.
  13. They all died from the fall.
  14. Wrong answer.
  15. *Gives psycho a bar of zinc.*
  16. The_Mather1 replied to blaah's topic in Forum Games
    Pro: Cheap. Con: Poor(quality). No smoking the bed.
  17. I should actually go to bed now, but it isn't hard to understand once the mathematical confision is out of the picture. The two middle labs on the upper floor are shielded towards the elevator and on the floor bellow the two elevators are shielded.
  18. The Swede, the Dane and the Norwegian were applying for work at an office-building, however there was only one job available; the boss said that the one who could climb the highest up the building's facade would get it. First the Swede tried; he climbed ten floors up and fell. Then the Dane Tried; he climbed twelve floors up and fell. And last the Norwegian tried; he managed to climb fifteen floors up before he fell. Who got the job?
  19. I corrected it, the reason I used 120 was because I mixed them up with labs. Man it's getting harder and harder to think straight at night, I think I'm loosing it.
  20. Just ignore my previous attempt to do the math, I messed up completely. The correct math is: (120*3=360)Money earned. (40*6=240)Money spent. (360-240=120)Money left. EDIT: Dammit wrong math again! Ok, right and left room in upper floor not shielded. (60*3=180) (40*4=160) (180-160=20) There, correct!
  21. I set up four forcefields around the top of the turbo lift as well as one blocking each on the second highest floor. (120*6= 720-(6*40=240)=240) And Rocco, stop using foul language.
  22. My race is ment to heal and help yours, I used five or six of my techs to help your's as well as making it defend your no matter if it likes you or not and you still say it is overpowered? Yes because I can heal myself just fine. And as Arch says, you're hogging space that you have no purpose using. And if someone wants to attack you, you'll just say "Oh harhar you killed 1 of my nanites, too bad I have billions more, and your weapons don't actually do anything, and my people have melted through the wall so I'm invincible *plugs ear* lalalalala can't hear you *posts stargate wiki*" If someone decides to attack me I'll just shut of the elevators, at least between my floors and the rest of the ship. And I will use the resources I gain. Also no need to bring in the StarGate wiki, although it is more accurate, wikipedia actually has a rather large page on replicators(although they have failed to even mention the Asurans(relatives)).
  23. Again this is not how this game works. If you create a race which is overpowered but weak by convention then you will get destroyed. This game focuses on combat. Also since no research can be undertaken(So no virus or whatever), no aliens will pop up and your race is completely out of flavour with the introduction, it is ridiculous to assume that you will have any significant role to play as a medic. No random events? But anyways who doesn't want to get rid of ADHD/Autism/Dyslexia/Hyperlepidemia and stuff like that? Anyways I'm bound to get an ally at some point who'd appreciate that.
  24. ...other rainy wednesday...

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