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The_Mather1

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Everything posted by The_Mather1

  1. Icu, it may be pathetic but at least I don't feel pathetic anymore.
  2. It's not against the rules of Tip.It so you couldn't anyways. :razz:
  3. Anyways, the cure was... *drumroll* ...getting laid in a dream. Simple but effective (although very hard to achieve).
  4. I admit that I do enjoy saying things in the most dramatic way I can think of. I also admit that I am insane. However I am not psychotic as my lack of sanity is kept at bay by my strong mentality thus giving me a stable psyche. What I'm telling you is that this has been one of the best days of my life and I have been incapable of doubting myself and feeling small like I tend to have fits of, yet only one thing has been different from what would otherwise have been a crappy day.
  5. Yes I have. I am now incapable of feeling pathetic (which I tend to do a lot) no matter how hard I try.
  6. I am pleased to report that I have discovered the cure for feeling pathetic.
  7. She uses her greatsword more than her bow...
  8. I just realized I have an epic zombie fighting weapon in my room; by cannibalizing my curtain rod I have a steel or aluminum quarterstaff with a heavy ring-shaped head of milled steel. Also in my garage I have somewhat blunt spike-shaped curtain rod-end that I can attach to the bottom. EDIT: After a few seconds of modification it now has two of those ring-shaped heads.
  9. Helmet, torso, leggings and gauntlets.
  10. Playing DE and The Ashen face. Incapable of running games due to part lack of imagination, part lack of interest from players. I want any game which does not include pure RP, strict instructions or the use of "ancient gaming technology" (see .maptools). I carry a huge steel sword called Random Knowledge, which is attached to a hilt called Love of Math, as its wielder I am called the Erlenmeyer and I strike at any opportunity I get.
  11. So French and sleeping with the enemy's mother?
  12. Attack =/= hit.
  13. He scored three hits with magic and two pushes with his staff, that's less damage than some regular enemies have caused.
  14. Name: Håkon Sand Date of Birth: 29/04.1969 Nationality: Norwegian Home Country: Norway Where are you: London Why you are where you are: Vacation Profession: Astro technician Education: Astrotechnology + master's degree in astrophysics
  15. I wouldn't say he was hard, I was mocking him most of the time. I was even going to climb next to his ear just to say "Told you so!"
  16. So the point of the game is to do whatever your character would have had to do regardless? That sounds kinda dull.
  17. I'm sorry, but what is the game? Are we politicians or there to help with a war, or are we just plain civilians going about our day-to-day business?
  18. When you know warp magic it is.
  19. I had the power to bend the laws of physics to my own will, yet my most impressive feat was to make sap into amber, which you could've done with ease by accelerating the time around it by one billion times for about one second... (That's slightly less than 100 years by the way.) Which reminds me, why did you not just speed up time around the enemy's heart?
  20. I know what I want in a game; freedom of action (note, only to chose what to attempt, not the result) and no software requirements.
  21. DE and Space are Dungeoneering style, not DnD.
  22. Rules aren't really neccessary, only my games have had any rules and that's mostly anti-idiocy, to avoid people working against eachother/the game just because they want to.
  23. Earth, which of those were in your opinion missing from BC-304? Because as I can remember it most certainly wasn't time, I set of an entire weekend so that I could host a 24-hour session if there was enough activity, no one joined during that time. Wyvren, Grim, would you not say in DnD "You can't do that because" X can only Y..." is a common responce to attempting the impossible? Whereas in a dungeoneering game "You fail, X-ing your Y in the process, you think it would be unwise to try that again." would be a common responce. Which of them makes most sence, the voice in your head or learning through failing? Also in a DnD you either can or can't, trial and error is not a way to learn new skills. You can only learn when you lvl up or if you're incredibly lucky. In a dungeoneering game you can teach yourself, probably sustaining a few injuries in the process but you can still go from oblivious to master without a single kill or text with the good ol' fashion "magic" of practice and perfection. Neither are perfect, but at least in a dungeoneering game the GM is miss fortuna rather than god allmighty and the rules are written in paper, ready to be bent rather than out of stone and to be carried out with strict precission.
  24. Whenever I try to run one, it only lasts for an hour before everyone loses hope of it (see BC-302). And yes they are, because in those our characters aren't created from paramethers and we're free to do whatever we want, as if we were our characters, not just some divine will guiding them. Tell me the last time someone could make armour out of rock, make a city out of a mountain, distort their face into a sight of horror or just simply pick their nose in DnD. DnD isn't roleplay, it's like a text based interactive RPG, sure you say what your character does, but you can only do so within certain paramethers, there is no real freedom.
  25. I know, I was aiming for the "Figure out a game that combines everyone's interests," part. Currently the only game I am taking part in is Dream Ender because I would rather be submit to torture than playing DnD. Which brings me to another point, what the hell is all of this DnD [cabbage] doing in the Tavern anyways? If you really need it here, request a sub-forum, the Tavern is for soft-roleplay, not tabletop-geek-games. DnD is not a soft-rp game, it's the socially awkward bastard of dice games and trading card games with a dash of cosplaying in some cases.

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