Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

FalconBomba

Members
  • Joined

  • Last visited

Everything posted by FalconBomba

  1. Yeah I'm the 4e noob :lol: I bought it since it was my first dnd and I figured why not get the new addition and be around from the start to get the books? Just don't like the miniatures, expensive little buggers. Using pennies and other bits and bobs instead. Which reminds me, anyone know a way I could work out the battle grids for the game pbp?
  2. Ok then! My first dm so don't expect much... I use mythweavers for my online character sheets, just pm it to me. The game will start at the end of the week in case anyone else wants to play. I'm thinking cleric or warlord for myself.
  3. I can read it ... and yesterday I got the keep on the shadowfell for 4e. Anyone who has a phb for 4e and want's to play I could probably set something up for a post by post.
  4. I'm back. Just saying.
  5. OOC: Well anyone want to run Zombea? I've been unwilling to play since I believe I'm suffering from rp burnout and small child over workingness. Feel free to kill me off or send me to search for the army so I can come back later if I want. Goodbye hopefully for whenever I start wanting to return. (Hopefully in a month or so. Kill some strongarms for me.)
  6. OOC: Firstblood do you mean? We don't really know what they are in Zombea since no one has encountered one and lived. (I know what they are but it's a surprise. ZOMBIE PINEAPPLE WARRIORS! Oh dangit, told too soon. :lol: )
  7. OOC: I'd have put up a zombie strength and health list thing but, I've got a plan that they'll slowly get stronger by natural selection if you know what I mean... BOOM HEADSHOT! The parralel thread isn't a bad idea, but they'd have to be mutally seperate, I don't want to mix them other than location. Maybe like a five years later kind of thing. Or an attack on an outlying settlement to the army colony in the Rockies. ICC: '"Crude! Where do these things keep coming from?" He shouted, he'd emptied his clip into the group a few minutes ago and was out of ammo. He peered out over the barrier to see six stumblers attacking short barriers and vending machines, working their way towards him. "Why can't they just walk over the landmine?" he thought, "Maybe some level of intelligence left..." He picked up a sturdy piece of wood he had been using to make the barricade stronger earlier and tied one of the knives from the office to the end, waiting for them to get close enough to spear with his makeshift weapon and hurling small gravel size; stones which seemed not to hurt them so much as daze for a short while, and every second may count if the others delay too long. OOC: They found the base... I'm gonna start building later, maybe spend some points on construction later. I've been working on a layout of our place, by the end of the week it should be done. (Gamespace, after all this time in blender is a little awkward. But not currently good enough to use Blender for this.) Two stories, and the basement cell.
  8. OOC: Back, sorry was tired so didn't post yesterday, love the map and welcome to Zombea. Oh and don't worry, I plan for your first encounter with a strongarm soon. A hunter by the end of the next two weeks may come into play, I don't know yet... It's not like I have control of the horde. :P Oh and HomeDepots are not what I'd call defendable at all. Made a trip to Wal-Mart and HomeDepot awhile ago not only for a new drill but, to scout out the area. Pluses are lumber, tools, paint, generators, masonary supplies, and all sorts of building materials. Cons, Like 40jillion entrances, the entire front is glass and wood, and the wood is generally not great quality for the quantity we would use. ICC: 'Falconer sat, slowly feeding the cows some of the cereal in his hand. "Such nice cows," he said to the unconsious Hawks, "I'm thinking I should go down to those big grain silos on the edge of town and get them some food. Gotta hold down the fort though." As he held out his hand to the cows with the cereal, one of them started mooing loudly, then the others started. He dropped the cereal and unholstered the gun, heading for his barricade. He saw a single zombie, but smaller than stumblers... He pulled up his pistol and cracked off a shot to it's head. It's head exploded in a great burst when the bullet passed through decaying flesh. "BOOM! HEADSHOT!"' (Shriekers have 3 ac, 7 health. Did 9 damage.) OOC: If I had failed that, it would have screamed and brought those zombies you saw earlier running. :ohnoes:
  9. OOC: Well Hawks isn't the only one, I have to go to a funeral for my cousin's uncle. Didn't know him but my parents did. Sorry to leave it hanging. Be back by sunday.
  10. NOBODY EXPECTS THE SPANISH INQUISTION! The spanish inquisition attack with their weapons of fear, surprise, ruthless efficency, an almost fanatical devotion to the pope, and nice red uniforms! They lead the guy who says "urg" to the "rack" and ties him down. When that doesn't work they poke him with the soft pillows! Then they put him in the... COMFY CHAIR! :ohnoes: He submits and I take the rocket launcher to make a massive pileup of cars. I walk in and hit you over the head. Then leave because there is written in the commercials of watching old monty python!
  11. '"Well, seeing as you brought all this stuff, the only thing I would see you fit it all in is a moving truck that they rent at home-depot."
  12. OOC: I"LL HAVE TO MAKE HORRIBLY HARD! LIKE 14billion hunters. :lol: The base is currently the police station. Teach better get here soon to make use of our disinfectant and big bandages. ICC: '"Sure, I'll come to Walmart tomorrow; probably more food there. We should probably use the big truck to haul everything we find." said Falconer tiredly. "Well, gotta get back to my watch station."
  13. OOC: Two stumblers, time to FIGHT! Here's what your going to roll against. 10hp each 5 armor class (have to roll higher than this to do damage.) Now fight! You have initiative. If your not familiar with dnd, now is the time to learn as I plan to put some small puns in soon. Also makes it easier to play with dice. ICC: 'With darkness falling Falconer pulls his table into the police station's doors. Seeing the others inside he closes the door, locks it, and hauls his supplies to the blockade he made in the corrider leading to the cells. "So, good hunting? I see we have a lot more supplies than we did down here. Or have you seen any undead?"
  14. OOC: Sorry, been busy and regular heavy storms like to blow out the power when I'm making these messages. -.- Welcome to Zombea, and in the farms, maybe look for some food, a farm animal, get to shelter. It's open ended, do what you want/must do to survive. ICC: 'Falconer rushes to the nearby quike-mart, eyes darting to see everything. Seeing no undead in the small quick-e mart, he quickly storms through the aisles, grabbing medicine that is on the far-back aisle with guaze-tape, asprin, and disinfectant. He then packs bags with anything he can find that might be remotely useful including batteries, flashlights, bags of chips, candy, bread, water bottles, and extra plastic bags. Quite soon he realized he had far too much than he could carry. Going back in the store, he took the fold up tables that were in the back and extended the legs. Flipping it so legs came up, he put the bags on the front two legs so they wouldn't be smashed on the ground. Then, he took picked up the front by an indentation and pulled the table along the ground capably and continued to drag his findings back to the station. Total: 10 bottles of Asprin 3 packages of Tylenol 4 rolls of guaze-tape 3 bottles of disinfecting gel 5 packages of soap 1 spray-on bottle of deoderant 3 bags of assorted trail-mix 12 Resse's normal candy bars 2 bags of chips 3 loafs of bread 9 bottles of water 4 Coke'a'cola bottles 3 small flashlights 4 packs of gum 21 AA batteries 14 AAA batteries 3 D batteries 1 newspaper 23 plastic bags and a worn fold-up table.
  15. You get blood and gore, and oil. *inserts pie.*
  16. A 125mm railgun on the back of a pickup that I ride through the mall. Something about cactuses... :lol: And, hmmmm, Ironman, no, hmmmmm, I know! IA (The ruler of infinity forums and game developer.) in a flameberge striking from orbit and flying in with drones through the atmosphere to bomb the place! :thumbsup: I don't like a challenge with my head on the line. If you like zombie scenarios, I started a zombie game in Falador library.
  17. Being Canadian in the states this is one I get asked a surprising amount... "Can you say my name in Canadian?" Sure, what's your name? "Paul" Then your name in Canadian is Paul... IT"S NOT A DIFFERENT LANGUAGE!
  18. '"No, these things aren't afraid of light, it's just easier to see their heads when it's lit. They seem less active in the light though. Gas stations are working, just not a whole lot left in them. A generator would be useful, but we don't have truck to transport it. Army 'requisitioned' our cars and armored trucks."
  19. OOC: Well, there's nothing saying you can't put in those old classes or races, just tweak them a bit. It's the same as modding a video game, only with a tabletop rp. Also, I have nothing in past experience to bench it against, so it seems pretty good to me. ICC: '"See if there are any of those big battery packs left, I'm headed to the quik-e mart to see if there is any food, maybe some batteries. We need all the light we can get at night to see if they're coming and I don't want to be out of power when they do. Vladmir, you gonna hold down the fort, or scout for a better place, or look for supplies?"'
  20. OOC: Never played another version so I wouldn't know. I've already changed the main races a bit, a little too much emo in the tieflings. Eladrins I had to tone down, uber-magic ruins the game. Dragonborn aren't as honorific, made them more of craftsmen who work with dwarves and work with magma. ICC: '"Well I have some confinscated knives around the office if you want to use those," said Falconer, "I'm gonna go back upstairs and man my lookout, when you two have got what ya need, maybe we can set off for another location, this just isn't easy to defend and basic supplies are running out."
  21. OOC: Just bought all the handbooks fo 4th edition. : If anyone else has a players handbook we could head out on an adventure, have an idea for a great campaign. If you want, the books are about expensive altogether but all ya' need is the player's handbook since I've got the rest. Name: Falconer Lombard Age: 20 Class: Police Officer Skills: Basic Firearms 2, Self-dfense 2 Background: Fresh out of the academy and sent to the local police department, making sure the dogs were fed, criminals not escaping, the low jobs. But, hope for a better job was out there, it just needed more time. When the horde came rolling in, he thought he'd be a hero staying behind... now he's barricaded himself in the police department and almost out of ammo. ICC: 'Walking downstairs into the cells with key jangling, his sullen eyes staring forward. Tiredly he came in front of the prisioners. "Well, it's do or die time, gonna let you out if you want to help me keep any of us alive." He saw two hands jutting out of bars waving rapidly as he rushed forward, pistol held up. He reflected, wouldn't be the first time one of the inmates somehow got zombiefied. When he got there, all he saw was two men wanting out. He holstered the pistol and slid the keys into the locks. "Ok now Vladmir, Hawk, time to see if we can make it out of this mess alive, and I don't mean t he undead kind of alive." OOC: Dragoonson, you had only enough skill points to either take 1 skill of electrical engineering or improv with an extra skill point left over.
  22. FalconBomba posted a topic in Falador Tavern
    Welcome to the nightmare. Welcome to Zombea. Zombea is a world invaded by zombies. You are in a small town, defend yourself, you have 24 hours till the horde comes for you. [hide=Player Classes]Player Classes: Civilian- Youre an average Joe, got a new job and transferred here to work. You have no family left from what you know since the hordes attacked cities across the world. Take up arms and defend yourself, its all you have. Firefighter: You have a big ol axe to chop the nasty zombies. Be careful not to get too close. Police officer: That tiny pistol and badge you used to be so proud of? Well now youre almost out of ammo and that badge has so many dents and cut up that it was more dangerous to you and dropped it in the streets. Doctor: You once took pride in saving lives; now start taking those of the undead. Maybe your skills will come in handy one day. Farmer: You had a shotgun and a tractor. Tractor broke down and the shotgun is out of ammo when you shot those zombies in the head. Maybe youll be of some use growing food, if you live that long. Criminal: Youve escaped from jail, now can you outrun the horde?[/hide] [hide=Zombies]Zombie Classes: Stumbler: Youll meet these grunts of the zombie world a lot, starting from the first encounter to possibly the last breath. Theyre slow, dimwitted, and cant climb. But they can smell very well and converge in large numbers with a sort of hive mind. Strongarms: The strongest of zombies, dont get close to these for they will rip your head off and eat your brain. Slower than stumblers but four times stronger and will last longer under fire. Shriekers: They yell real loud and high, it hits a cord in the zombies and pretty soon youll be surrounded. The weakest of zombies but pretty fast, dont be seen. Hunters: The second strongest zombie and second quickest. Unlike the others, these things learn. Be sure to take them down or theyll run away if they dont kill you, oh and theyll be back. Youve only ever seen one, but theres bound to be more in the horde. First Bloods: The original zombies, some say they were scientists, some necromancers, some the devils minions. Whatever they were, you sure dont want to meet them, and they have the highest vitality and same strengths as a hunter, only with more experience behind them. Its rumored they control the hordes[/hide] [hide=Information you need to know]In the Beginning: You are scattered among a small town with twenty-four hours to prepare yourself before the waves of zombies arrive into the town. Gather together, make a plan, and pray. To help you, I have some things that may be beneficial: The town- There is a subdivision, middle-class homes here, of the town to the far south. To the north is the commercial district comprising of: a Super Wal-Mart, a Target, a pawn shop, an ice cream shop, a Home Depot and Lowes, multiple fast-food restaurants, three gas stations, a large supermarket, and various small shops that sell who knows what. To the east of the commercial district is the entrance to the highway that comes near the town, four gas stations there, three fast-food restaurants, and a hospital. The eastern portion of the town is also where the zombies will first arrive. To the far west are the industrial parks with a gravel mill, a steel factory, a small glass factory, and a textile mill. Closer to the center of town is the offices of various companies, the police station, and the fire station. Outside of the town proper, it is ringed with farms and a grain mill on the river to the far south of the city limits. There is little livestock in the area. Dont worry about traffic, most people are already dead since the National Guard came through and cleared it out, and then ran away from the advancing horde. Connections- Only satellite communication and short wave radio still exists; as most other stations were attacked by the hordes for the people inside. Many of these stations still are functional if you have a few parts and know how to use them. I guess you could try sending something by mail if you ever find some other communities and restart the postal service. Help?- No help from the Army, theyve pulled back when they got the order to gather in the Rockies to make sure civilization survives. All thats left of police and firefighters are those that managed to stay alive or stayed behind for the peoples good. There werent many[/hide] [hide=Where you start]Where you begin: If youre a civilian, you can begin either at the center of town for a +1 to your intelligence, the factories for in +1 strength, the suburbs for no bonus. Firefighters start at the fire station in the center of town; you get a nice big axe as your bonus. Police officers start in the police station in the center of town with a gun that is almost out of ammo. Doctors start in the hospital by the highway; get out quick if I was you. Farmers take you pick of where in the ring of fields and farms or the grain mill you want to start, just beware that you're isolated and vulnerable if you dont find some more shells. Criminals start out in the police station jail, the officers let you out in the hopes maybe someone will survive, and you have your fists and a shiv. Good luck.[/hide] [hide=Stats]Stats: Civilian: Hitpoints-10 Fatigue-15 Strength- 5 (or 6) Intelligence- 6(or 7) Skills- 10 skill points to choose. Firefighter: Hitpoints-12 Fatigue-20 Strength-7 Intelligence-6 Skills- Axe wielding 2, Self-defense 1, 1 skill point Police Officer: Hitpoints-11 Fatigue-17 Strength-6 Intelligence-6 Skills- Basic firearms 2, Self-defense 2, 1 skill point Doctors: Hitpoints-11 Fatigue-16 Strength- 5 Intelligence- 9 Skills- Biology 2, Medicine 2, Research 1, 1 skill point Farmers: Hitpoints- 12 Fatigue- 20 Strength- 7 Intelligence-5 Skills- Agriculture 2, Animals 2, Basic firearms 1, 1 skill point Criminals: Hitpoints- 14 Fatigue- 21 Strength- 7 Intelligence-6 Skills- Knife fighting 1, 3 skill points to choose.[/hide] [hide=Skills, basic knowledge]Skills: What you need to know- there are some main classes that skills fall under; Weapons goes under fatigue and strength, for example. To enter a new skill, you have to spend 2 skill points and to advance a level in it, you need for example: to advance knife fighting 1, you need 2 skill points, to advance knife fighting 2, you need 3 skill points etc. Good? Ok, here is the skill list. After awhile, the gm will say whether or not youve advanced a level, which means youve gotten a good number of skills or a level 5(max) in a skill with a few smaller ones. This means he will tell you that you have x amount of increase in a stat. Occasionally you will receive a free skill that is plot based by the gm.[/hide] Skill list: [hide=Combat Skills]Fighting skills: Self-defense- the skill in unarmed combat, needs at least 5 strength and 10 fatigue to learn. +1 damage to unarmed combat per level. Damage based on strength divided by 2 and rounded down if not a whole number. Knife fighting- the skill of using knives in combat, needs at least 7 strength and 15 fatigue to learn. +1 to knife damage per level+ strength divided by 2 and rounded down if not a whole number. Axe-wielding- the skill of using axes, needs at least 6 strength and 17 fatigue to learn. +1 to knife damage per level+ strength divided by 2 and rounded up if not a whole number. Improvising- The skill of using whatever is at hand, needs 7 strength and 15 fatigue to learn. +1 to unusual weapon per level+ strength divided by 3 rounded down if not a whole number. Basic firearms- the skill of using guns, needs at least 6 strength and 12 fatigue to learn. +1 damage and +1 range per level. Damage based on type of gun+ level damage. Advanced firearms- The skill of using weapons beyond semi-automatic, including grenades. Needs at least 13 strength, 25 fatigue, and maxed out basic firearms skill. Bodybuilding- the skill of getting stronger and healthier. Needs at least 10 strength and 20 fatigue. +1 hitpoint per level.[/hide] [hide=Building Skills]Building skills: Basic Construction- the skill of using whatevers at hand to make something of basic use. Needs at least 5 strength, 4 intelligence, and 10 fatigue to learn. +1 to basic fortification strength per level and +1 to efficiency of basic level construction projects. (Less materials needed/wasted.) Advanced Construction- the skill of using useable parts and random pieces to make better than basic construct. Needs at least 10 strength, 8 intelligence, 25 fatigue to learn, and maxed basic construction skill. +2 to basic fortification strength per level and +1 efficiency to construction projects. Also stacks with basic construction and you have access to building new types of structures and devices. Engineering- the skill of inventing new and useful objects. Needs at least 5 strength, 8 intelligence, and 15 fatigue to learn. +1 to efficiency each level and access to new objects and devices to construct. Electrical Engineering- the skill of knowing how to make electronics work and how to make a transfer of energy between two points. Needs at least 5 strength, 8 intelligence, and 15 fatigue to learn. +1 to electrical efficiency. Plumbing- the skill of making water systems. Needs at least 6 strength, 7 intelligence, and 15 fatigue to learn. +1 to efficiency each level and +1 to amount of water able to transfer each level by pipes. Metallurgy- the skill of creating metals and alloys. Needs at least 10 strength, 12 intelligence, 20 fatigue, and maxed engineering. +1 to efficiency per level and access to new types of metals.[/hide] [hide=Labor Skills]Labor skills: Mining- the skill of gathering ores and minerals from the earth, needs at least 12 strength, 25 fatigue, and 4 intelligence. +1 ore gathered per level and can mine for new types of ore. Forestry- the skill of cutting the needed trees from which many buildings and tools are built from. Needs at least 11 strength, and 23 fatigue. -1 on time roll to cut a tree.[/hide] [hide=Farming skills]Farming skills: Agriculture- the skill of growing food from the soil. Needs at least 5 strength, 5 intelligence, and 15 fatigue to learn. +1 crop to the acre per level. Irrigation- the skill of getting water to the crops and animals. Needs at least 6 strength, 6 intelligence, and 15 fatigue to learn. +1 meter that can be dug in a time roll per level. Animals- the skill of knowing the animals in the area, how to hunt them, and tame a few. Needs at least 6 strength, 5 intelligence, and 20 fatigue to learn. +1 animal can be tamed/raised at a time per level. Husbandry- the skill of raising animals. Needs at least 12 strength, 10 intelligence, 25 fatigue to learn, and maxed animals skill. +1 animal that can be tamed/raised at a time.[/hide] [hide=Health Skills]Health skills: Biology- The skill of basic anatomy and how different systems function together. Needs at least 8 intelligence to learn. A perquisite to many health skills. Diagnosis- The skill of finding whats ailing a person and knowing what can help them. Needs at least 9 intelligence and level one biology. Know more symptoms to diseases per level. Medicine- The skill of creating and knowing what types of plants and medications can help cure an ailment. Needs at least 8 intelligence and level one biology. +1 to amount of medications you can create in a time roll and the types of medicines you can create. Vaccination- the skill of creating and knowing how to administer vaccinations and booster shots. Needs at least 10 intelligence, level 3 medicine, and level 3 biology.[/hide] [hide=Miscellaneous Skills]Miscellaneous skills: Cooking- the skill of creating something you can eat. Needs at least 6 intelligence and 10 fatigue to learn. +1 nourishment created from ingredients and +1 meal produced every 2 levels. Diplomacy- the skill of getting along. Needs at least 10 intelligence to learn. +1 likeability to npcs per level. Bookmaking- the process of printing paper and binding it together and printing the paper. Needs at least 7 intelligence and 15 fatigue to learn. +5 sheets of paper made per batch each level.[/hide] [hide=Combat and Action]COMBAT AND ACTION: The combat and action systems are based on d20 and 1-3d6 use. Combat is based on the type of weapon in use, for unarmed you use 2d6+strength divided by two+skill bonus. For make-shift weapons it is 2d6+weapon strength bonus+strength divided by two+skill bonus. For knives it is a 2d6+weapon strength+ strength divided by two+skill bonus or for maxed skill. All skills when maxed to level 5 means that you can then roll 3d6 instead of a 2d6. Upsides of using close comabat, never have to go scouting for ammo, easily taken with you, and you can always use your hands if youre desperate enough. Downsides are that your close and have to watch out for zombies eating you. Firearms can be used with a modified system. For basic firearms like pistols you use 2d6+item strength+skill bonus. Basic shotguns use 2d6+item strength+2 for close-medium range/-1 for long range+skill bonus. Also, the 3d6 system works for maxed stats. Advanced firearms like rifles use a d20+item strength+3 for long range/-2 for close range+skill bonus. Full auto weapons use a 3d6+item strength+2 for medium-short range/-2 for long range+skill bonus. They also get a tactical bonus of being able to attack a group of enemies up to five at a time with single d6 each, enough to do smatterings of damage that the rest of the team can destroy easily on stumblers and shriekers. It may seem like youre not getting as much as you would close range weapons as with basic firearms but, the range and bonus for item strength make up for it, especially advanced firearms. Downsides include your dependent on rare ammo and might get eaten at close range. So much for combat for now. For actions, non-combat actions can be either free-formed within reason. (Ex. If making paper that would normally be rolled on a d20 which means 1-20 hours, you cant do it in 5 minutes.) Also, nothing takes no time, even if you roll say, a 1 on a d20 and can reduce it by one time roll, you still stay at 1. Some actions: Looking for a makeshift weapon or making one out of rubble takes a d6 and the roll is how many minutes it takes to find one. With this you can either do it if you have time or start and run away if the enemy advances too quickly, which means you have to retreat and roll again next turn. Cutting down a tree youll usually find in a city or the suburbs is done using 2d6 for minutes; a great big tree would use a d6 for hours. If you find a mine with easily accessible ore deposits, you roll a d6 for hours it takes you to mine out the pocket. (Amount you get will be chosen by the gm.) For construction skills, very basic structures, with supplies that are needed, will roll a d6 for hours. (Think lean-tos and shacks. This also goes for metallurgy and other such skills.) As they get harder add more d6s; building a good house uses one of the few above 3d6 with a 4d6 for months to build. Feeding animals, grooming, etc. will be rolled using d6 for each animal. For taking animals out to suitable pasture and to water if you dont have food, you then have to guard and make sure they are all there so roll 2d6 for hours. To cook a short meal, use a single d6, it wont feed you too much but, youre less hungry. To make a better meal use 2d6 for minutes, and if you want to make a good steak, use 3d6. Bookmaking or making the paper you need uses 2d6 for hours. Doing medicinal activities calls for 3d6 for making medicine in hours or days depending on the level of type your making. (Up to level 3 is in hours, level 4/5 is in days.) Vaccination and Diagnosis call for 2d6 in minutes.[/hide] You can also practice in whatever time you have left in the day that you dont want to do anything with to motivate me to give you some incentive with some good role-playing to level up sooner. To make a character, set it up like this: [hide=Character Creation]Name: Age: Class: Skills: (If any you can choose.) Basic History: (Brief or long as you like.)[/hide]
  23. Wait for Falador library to get back up. Otherwise this will be pointless. Me and Hawks and all the others abandon this when Falador Library came online, and then it got erased but Archimage is setting it back up. Just wait.
  24. I send a horde of living letter I's so they kill you, also, since I refuse to let Chuck Norris to be used because it requires no originality and isn't funny, I wait for the animator to have a heart attack so the black beast is vanquished! I protect my fort with two small children and a demonic ice cream man.
  25. I come in with ear plugs, good quality ones. I then bring an exorcist to get rid of the wolves. I gather up all the noodles in one room, flip a trap door that pours spaggeti sauce on them and I feast. Oh, I stab you in the head and dump you in space. I protect my fortress with the Rabbit of Caerbannog. (Don't post if you don't know what it is.)

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.