Everything posted by Inuashakent
- Smash Club.
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Smash Club.
EDIT:::: BRB have to take a shower. HOWBADISBAD want to brawl now? Shield grabbing fail = high traction, which also means he can do sliding Dsmashes, Craq walk, etc. It's not all bad. His knockback exploded, like you said. No idea about the trip rate. And he gained a lot, such as crazy juggling skills, KO power (damage AND KO) and a better recovery. Sure, ganon got an epic flame choke. But he lost EVERYTHING. Do you know how crazy ganon could combo in Melee? He also lost his nice jabs. :o I would know, I used Ganon for the longest while in Melee... We've known this even before Brawl was out.
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Smash Club.
I would have auto-sweetspot the ledge 100% of the time if it was so laggy playing you :XD:
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Smash Club.
Ray Oxide hath won a convert :lol: I tried Jigglypuff as well, and figured out how to hit with rest. Amazing knockback :thumbsup: A bit slow of the start-up though, and obviously extremely slow lag at the end (stupid balloon goes asleep, after all). I can't imagine it being very useful. Reminds me of that one Pokemon (1st season) episode when Jigglypuff has a slapping fight with a Clefairy over a marker or something. Meh, I have been trying out Jigglypuff ever since Kent talked about her "WoP" I have no idea how to do the "WoP" because G&W and Ganon are pretty much ungimpable >.> Ganon's upB > Jigglypuff's Dair :| You're doing it wrong! To WoP, rely less on your dairs and more on your nairs, bairs, and fairs. Ganon is one of the most gimpl-able characters in the game :XD: Fail. Wigi didn't get nerfed to hell, unlike Ganon...
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Smash Club.
Nope, it's 2 frames and 1 of those you're invincible (like Olimar's Down B) SDI + DI + slowed down to frame by frame = win.
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Smash Club.
Most jabs can get past it though, if my practice on CPUs is correct. The fastest (ZSS, squirtle) have 1 frame jabs, but besides that, no. He can hit you before you sleep though... but you can counter this by DI'ing inside the jab and sleeping.
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Draconic's Guide to Tricking Babies!
The problem with your method is it is EXTREMELY time consuming. In my opinion, just using the green dragons and walls at hand and block but maybe 1 Baby black is worth saving the whole set up. Also, when you reach higher levels, you have to wait for spawns, and killing Baby blacks is a decent way to get some extra xp.
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Smash Club.
Anybody want to Brawl? And Jiggly's rest is a 2 frame windup, and 1 of those you're invincible. But if you miss, the cooldown frames don't even matter... since you're going to get hit. :XD: and it is VERY useful, although the KO power is pretty low now compared to melee (10-30% KO)
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Smash Club.
Spacing is hitting SAFELY which means being in safe distance where you can attack but your opponent can't attack. Fsmash has a 14 frames startup and 9 frame cooldown, unlike the Ftilt's 6frame start up and 7 frame cooldown. Also, remember, in Fsmash's case on top of the extra 2 frames, YOU STEP IN. This = opposite of spacing. Exact opposite. Fox's Fsmash is very similar to Marth's - it's slow but great for punishing. Marth is infamous for his lack of safe KO's. Edit: I forgot to mention. Fox doesn't need to approach.
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Smash Club.
Because everyone shields 100% of the time when you use one of his longer-ranged attacks. I got my friend to tell me, something along the lines of 'it's punishable, but a good spacer. Shouldnt be used too often though' Well, Fox's Fsmash is pretty slow, and you step in when you Fsmash, and it has a rather long cooldown time. When *I'M* within poking range, I Pshield. I don't know what your friend is honestly thinking about when he says his Fsmash is a spacing move, as that isn't what you call spacing... Spacing = don't get hit.
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Smash Club.
I would like to point out in just one of Rays things. DON'T space with fsmash, it's far too punishable. AKA soft [bleep]e. This is because (for whatever reason) you automatically ffall when you dair. Silly Sakurai.
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Smash Club.
You main shiek? Well I'm checking out Mario and Yoshi (just checkin out as of now) and they seem pretty fun to play as, so I'm considering picking them up. I don't know how to play fox :( But like every character, don't get OVERLY aggressive, and makes sure you space.
- Smash Club.
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Smash Club.
Get some distance between you and her. The only reason I don't like Zelda is that she can turn Shiek and he can stop my projectiles with that goddamned whip of his. I wouldn't really recommend this if you're playing a really good Zelda... her up-b mindgames can be crazy sometimes... And Sheik and Zelda are 2 completely different characters, or at least in my opinion. Never fought somebody who alternates in game I have :cry: But he preffers Sheik, only switches to Zelda is he has high stock and you don't. Which = a handicap... I'm talking about a player who alternates to refresh attacks/switches to KO for Zelda. Somebody equally skilled with both.
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Smash Club.
Get some distance between you and her. The only reason I don't like Zelda is that she can turn Shiek and he can stop my projectiles with that goddamned whip of his. I wouldn't really recommend this if you're playing a really good Zelda... her up-b mindgames can be crazy sometimes... And Sheik and Zelda are 2 completely different characters, or at least in my opinion. Never fought somebody who alternates in game
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Smash Club.
Every move Zelda has besides her Dsmash has a windup speed of a rock. Abuse it. And her airs are easily predicted as she only has 2 attack options in the air. Dair/Fair/Bair/Uair (the way she is facing) and nair. Abuse it.
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Smash Club.
Bad range is a very bad characteristic, but it doesn't necessarily make or break a character. But it's one hell of a gimp to a character.
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Smash Club.
What contradiction? And just because XXX doesn't like a character, it doesn't make him good/bad.
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Best monsters for crimson charms?
You would get charms couple times faster if you go to Waterfiends.
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Smash Club.
I'm not talking about game freezing lag. I'm just talking about actions coming out 20 frames after input. His recovery is IMPOSSIBLE to be [bleep]ed, and nobody can edgeguard him, besides MK who still has major problems. MK's bike allows him to reach the very very top of the stage, and Wario has oen of the best air mobility in the games, which allow him to play extremely defensive/offensive. Wario's bite can be used in the air and lasts forever, so it makes up for the short range as you can pretty much jump into your opponent's attacks and bike them. I'd like to stress the air mobility and ko power again.
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Smash Club.
Because Wario has the best KO moves in the game, the best grab in the game, and one of the best recoveries in the game. :shock:
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Smash Club.
Ray, the only reason you ever got me to 55% was BECAUSE of lag. I remember that scene directly. My ftilt and utilt would've ripped your aireals apart. Jiggs has the shortest range in the game with Wario, and DK has very long, fast attacks. Wonder why I really just sat there not even doinng anything when you were comboing me? :wall: I can just bair/ftilt/dtilt space and you can't touch me. (non wifi) Jigg's can be attacked out of her rollout... :lol: Pika is definitely hard to predict... QAC I liek snakes
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Smash Club.
That's what I'm trying to say. Just because Snake has more options, it doesn't make him easier to use. Just better once you reach top level play. If that's true, Captain Falcon (OR WHOEVER YOU CONSIDER THE WORST CHARACTER IN THE GAME) should be the hardest character to use.
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Smash Club.
Those characteristics above makes Snake a better character, not easier to use.
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Smash Club.
I think what you're trying to say is that ZSS is technical, and Snake is more mindgame-based. :?: