You owe me a high-five, I expect you to add me in-game and high-five me! What we did was train 1-40 attack on the Dummies opposite Varrock bank. Dummies gave no HP exp, therefore allowing you to gain 4 attack levels per combat level instead of 3 attack + 1 hitpoints. As we know dummies only allow you to train to level 8, but using wine you could lower your attack level, and hence, continue training at the dummies! What this meant was that you could wield Rune weapons at a combat level of around 17, if I remember correctly! The gist of it was that you sacrificed your hitpoints level for the ability to hit harder and more frequently. You would still remain "pure" (in the RSC definition) but you would only have a difference of 5-8 between HP and combat. However, this was more than made up for the fact you could hit around 11 at level 23/24! Now for all those screaming "bug abuse!!111oneone", it wasn't. It wasn't a bug, it was the system of the game. The old stats system didn't have the variable numerator/fixed denominator like it does now. The two numbers were the same variable, so that if you decreased attack, it would affect your ability to wield weapons. They changed the stat system (the current mechanism) later so that level barriers were calculated on the denominator, which remained invariable, whereas combat/damage would be affected by the variable numerator. Therefore, with the new system, once the denominative value reached 8, you couldn't use the Dummies to train.