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Blutters

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Everything posted by Blutters

  1. You have forgotten to mention fully cannon-able tasks - Dagannoths and Bloodvelds being prime examples. Also, I could see someone cannoning Hill Giants with it. Allow me to throw in the "fun factor"; If you find Dungeoneering fun, you are probably fine with the rewards and see them only as a secondary bonus. ^ I do agree however that the cost is too high at the moment, for pretty much all of the rewards. Slightly related note: 15% from the Staff of Light + 15% from the Arcane Stream Necklace + (7 x 3%?) 21% from a Wolpertinger familiar = +51% bonus to magic damage? Neat... :D
  2. I don't see tops of any kind on that list, not even chainbodies, and also not spears or 2hs... How are we supposed to get them, then?
  3. Heh if it is, this will basically be a week without updates for me. And probably most people who play RuneScape. But that's fine. Dungeoneering is going to take me a while to get tired of anyway!
  4. What bosses reward platebodies and robe and leather tops? And what about spears? It seems like bosses are the only way to get anything tier-11, as even those high level enemies in full Primal have only dropped Prometheum for me (and yes, I can tell the difference between the two - the easiest way is to look at the horns...). Also, does anyone agree with me that gloves/boots/amulets should have a separate binding slot? As in, you would be able to bind 1 weapon or armor, 1 ammo type, and 1 pair of gloves or boots or an amulet at level 1, 2 at level 50, etc.? As it is, gloves, boots, and amulets are helpful and yet not worthwhile enough to bind over anything else. Also, seeing as how, as I mentioned above, you can only get tier-11 boots/gloves from bosses, you wouldn't be using them throughout the level, and you wouldn't be binding them at the end, making them useless, even if you had other rooms to clear after killing the boss. I'm almost tempted to throw pickaxes and hatchets into this category as well...
  5. There are some great ones. That same friend got this like 3 times tonight, lol.
  6. If they don't then the Prometheum and Primal Kiteshields are much better for everything but Magic Defense...
  7. HFS! Those are... ATTACK bonuses... The lower one slightly resembles the level 99 Slayer monster, which may be why the bonuses are so good. But in all likelyhood these are typos and the bonuses are actually for Defense.
  8. I'm fairly sure that the rapiers in Dungeoneering are equivalent to short swords in RuneScape. Just throwin' that out there...
  9. Can someone please tell me the stats of the Prometheum Spear and Maul? They're not in the KB as far as I can see. Why do I get rooms that require levels over 100 that I don't even have 90 in? I thought the dungeon was built based on your levels. The potions I can make wouldn't even bring me close to such stats. Does anyone agree with me that you should be able to bind boots and gloves separately from the other items? They're minuscule, and yet so slightly helpful. However, you would only get Primal Boots/Gauntlets after defeating a boss, and you'd probably have something better bound, rendering them pointless since you cannot save them and do not need them if you're at the boss. (Admittedly, you might have unfinished rooms, but that's a very small use...) How do rapiers compare to standard weaponry? They seem to be 6-speed, which would lead me to assume that they're this game's scimitars. The reward prices are wacky. You get 1/10th of your XP as tokens, meaning you'd have to be level 52 to get even the lowest reward, and level 88 to get the highest rewards. This means that you see no real benefit aside from small bits of XP until level 52... Also, I just realized that there's no Chaotic 2h... :( Chaotic equipment seems subpar for level 80 stats. The weapons have no listed special attacks or abilities... Really fun, and I mean it. This has got me playing RuneScape on a regular basis again. There are some weird things and some future issues I can foresee, but we'll cross that bridge when we get to it.
  10. How do you get Primal or level 11 Tier anything? Or... Is it too early to know...? *When I was smithing I don't remember seeing the bars for it* I have a Prometheum Dagger, at least... Mayble RSW44 can make me a 2H? :thumbsup:
  11. Nice guide, but when I was mining these, I never had to go to the ones on the surface, as the rocks below would have always respawned as I got to them. The ones on the surface were incredibly crowded, too, when I went to bank. I am 73 Mining and wasn't using any familiar...
  12. Your character doesn't seem to be in the exact center? :mellow:
  13. I don't know if they were only dropped on one day or not, but you must consider that there is only one kind of Santa Hat - There's no variety, and people were most probably trained to hoard by then.
  14. Made me laugh, briefly.
  15. It looks like a failed Trident... Well, it is from an angle. I don't have the other two staves; would you care to post those as well?
  16. When did they change the staff? Kinda looks better...
  17. Get me a million dollar company and the coding skills and I would happily do so. Jagex is lacking. Did you even read what I said? You can't just pull new content out of your [wagon]. You have to create concepts, design graphics and sounds, do the code, debug the code, Q&A the content, fix any errors, test it in game, then release it. If Jagex wants to produce content which appeases higher levels, they need more time. If you were pressed to write a perfect 100-page essay once a week, could you do it perfectly each time? With no grammar or spelling mistakes? You obviously have no understanding of game concept, programming, and design. I think Jagex should switch to a monthly update schedule. This is for two reasons. One, they can be extra sure that each update is ready to go. Two, so players can experience the previous month's updates. I hope you aren't thinking they make the entire update in a week. They've already told us they work on updates for months and I'm sure huge ones possibly a year or more(like a skill). In fact, a recent developers blog told us they were starting on the Halloween update a few weeks ago. But I do agree with you on the part about people expecting too much out of jagex. Most people don't even take into consideration how hard it is to make an update before complaining about a small update week or no updates at all. I was trying to get to where I was implying that being forced to produce content biweekly/weekly by the players can take a toll on quality. I did not mean to sound like i was saying they only do an update in a week. Heh, as long as there's no clue for this week to discuss, we might as well keep arguing about this. So: 1. I hate the "You can't do any better" or "Fine then, you give it a try!" argument. Obviously, as previously stated, JaGEx has way more resources than any one person. It could have several teams creating weeks' worth of content each if it wanted to, or stagger them for multiple release dates. 2. JaGEx was perfectly capable in past years (2007 or even 2008 and back, I think?) of releasing new content every week. No content weeks were unheard of! What has made this year and the past one or two different? Don't say HD...
  18. Blutters replied to Danqazmlp's topic in Off-Topic
    Dang, I was about to post one. Metro 2033? - I dunno, just started playing it today. They seem to all wear some kind of protective suits.
  19. did the cat just jump in there? if so, my cat does the same thing, its hilarious :D especially when they try acting like a ninja and jump out to get ya. No. That was their doing. Awesome snow adventure that Musky missed because he was too busy shoving a puss in his sack. Noob Musky missed sledding!!!!!!!!!
  20. :( I just can't help echoing it when I watch the video!!!!! HEE HEE HEEE HEEE HEEEEEEEE!!!!!!!!!!!!!!!!!!!!!
  21. Just FYI I'm not Big Mac. Hee hee heee heee heeeeee!!!!!!!!!!!
  22. Anyone have blue/water Infinity and Agility Cape??

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