Everything posted by Seraphi
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2025
Enigma pushes the ladder down and continues using the MG to mow the Freedom members down.
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Manifest Destiny
The scathe proceed to infect as many as possible, and devour the organic fibre in the buildings, creating more toxic plants.
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2025
(Don't lead them to me!) Ares stays in hiding, ready to push the ladder down. He uses a bullet to reflect light to send a message to Kimako concerning the enemies positions, which he has a good view of. He signals Varius to draw them away to the outskirts of the base.
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2025
Enigma waits for the main force to begin their attack, before firing the MG turret at the enemy troops. He checks the body next to him for any supplies.
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Manifest Destiny
The scathe proceed to infect as many as possible, and devour the organic fibre in the buildings, creating more toxic plants.
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2025
Earth: http://gallery.rptools.net/main.php Enigma sneaks a bit closer and shoots the guard point blank in the back of the head.
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2025
Theres a gallery with tons of monsters and NPC tokens already in it. I would recommend using them, since I doubt any of us have any real artistic skill.
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2025
Enigma runs ahead and scouts the enemy base. He uses the patrol route information he obtained earlier to get into the MG tower and shoots the person in it with his silenced handgun. He then makes sure the ladder is unnattached so he can push it down should somebody try to climb up, and hides in the tower until the main force arrives.
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RPTools
If I get the Maptool working, I'll be making my own story and map. I'll be using something I did a bit of work on a while back as a basis and going from there.
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2025
Enigma asks if he can go first to secure the MG tower, therefore minimizing Duty's losses.
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2025
Enigma asks for his next assignment.
- 2025
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RPTools
I'll read the manual and then try again tommorow. Dungeoneering wont work on there, really. It's designed for structured games, specifically D&D.
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Dungeoneering
(Last roll. Short session tonight, sorry.) Grim- You don't see anything particularly spectacular. You fail to create a light shield. Umbra- You go to the main hall. You see a large banner with a picture of a snake on it hanging from the wall. All the other guards have lined up. Kemios- You add the orichalcum to your armour, giving you some better defense against evil elements. +.2 smithing. Earth- There is no reponse. You don't find anything out of the ordinary. (I arbitarily decide when people get a story to do, caps locking at me wont help your chances. <_< ) Nexaduro- It will take until tommorow to do so.
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Dungeoneering
Kemios- You heal yourself, although you don't do a very good job of it. Nexaduro- That does not affect your transmog. Hakon- Your search reveals nothing. Umbra- You hear somebody shouting for all the guards to come to the main hall.
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Dungeoneering
Umbra- You put the armour on and then shroud yourself. Earth- You dismiss a skeleton and regain your strength. You don't find anything, and nobody responds to the note. +.2 necromancy. Kemios- You fail to heal yourself. Hakon- The puzzle remains unsolved. Nexaduro- That does not affect your transmog.
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Dungeoneering
Umbra- There is no meat. You find crates of armour and weapons, as well as clothing. Earth- You raise 6 skeletons. You feel yourself grow slightly weaker. Nobody has reponded to the note. Kemios- You accidentily turn the rock into an explosive which combusts upon contact with air. You are sent flying and take high damage. Hakon- It does not work. Nexaduro- "Nothing that you'd be able to use or afford, sorry. We can't teach you anything else until you get stronger."
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Dungeoneering
Umbra- You head into the nearest room. It appears to be a storeroom. You cannot cloak yourself while panicking. Kemios- You get some orichalcum. Nexaduro- Nothing happens. The Ivory mages take it for a second, before telling you that you have found a chronomancy guantlet. "it will allow you to temporarily stop time for about 3-4 seconds or so, within about 10-20 metres. It will also take a long time to recharge when used though." Earth- You fail to raise anything. Hakon- There appears to be no pattern. It appears to be utterly random. Randomly turning it does not work.
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Dungeoneering
Earthsage- You take the rusted sword. Nobody responds to your note. Umbra- You set off a trap, and a bell sounds. The guard wakes up, looks at you for a second, and then runs to the side to get backup. Kemios- You get some iron. Nexaduro- The glove does not react. Hakon- It appears to be some kind of rubiks puzzle. After turning it, the pieces seem to shift. You think it'll be near impossible to solve.
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Dungeoneering
Kemios- You feel you've learnt as much as you can from doing that. Umbra- You are in a dark corridor. There is a sleeping guard at the end of the hall, and 3 doors to the sides.
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Dungeoneering
Earth- The pyramid appears to be some kind of puzzle box. The rusty sword is a rusty sword apparently, and the glove has a single gem in the middle of it. You have no idea of the magical properties. Kemios- You succeed. Nexaduro- See above. Hakon- The wooden chests are too large and heavy to lug around.
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Dungeoneering
Earth, leave it for now, I'll work it out later. Anyways, you can go.
- Dungeoneering
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RPTools
Same one I got earlier...Hrm. I'll work it out later, for now I guess I'll run dungeoneering.
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RPTools
Which error are you getting?