Everything posted by Seraphi
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Dungeoneering
(Last roll.) Earth- You take the two pieces, and go to your cave. Umbra- You put the armour on, and walk to the stairs. Grim- It is not so cold that you will freeze. You continue walking, and the snow continues to get heavier. You eventually see a small array of lights in the distance. Rocco- The golem ignores all attacks upon it, and begins walking in the direction of Caster. +.2 fire. Kemios- See above. +.2 sound.
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2025
Enigma and Varius stake out the entrance to check for anything going in or out. They remain hidden while doing this.
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Dungeoneering
Before anybody can get to the Ivory tower, the golem stands before it. It lifts it's arm, and a large amount of energy is drawn into it. The Ivory mages begin fleeing the tower, but only about 20 make it out before the golem launches a blast which destroys the tower. Its magnificent white parapets changed to smouldering rubble in an instant. Earth- The sword snaps in two. Umbra- The man is not carrying any valuables. His armour appears to be of average quality. Igos- You stand and watch as the Ivory tower is shattered. Rocco- You stare in awe at the black stain where the Ivory tower used to be, and you don't think you made it in time. Grim- The other side of the mountains appears a lot colder. It is snowing quite heavily. You charge a fire attack, which grows unstable. Kemios- You hit the golem a bit. +.2 sound.
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2025
"Very well." Enigma asks Varius if he would like to accompany him.
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Dungeoneering
Rocco- You follow the golem, which stamps across a forest and over several hills. It is seemingly going in a direct line to the Ivory tower. Earth- "We've fought golems before." You are nowhere near the golem. Umbra- The man finally falls. Kemios- You ask about something interesting, but it is drowned out by people screaming about a huge monstrosity walking towards the Ivory Tower. Nex- Sorry, I don't do multi charactering.
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2025
"Very well." Enigma asks Varius if he would like to accompany him.
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Dungeoneering
Earth- You see an astonishingly large golem. Umbra- He continues to slash through the shadow barbs before they can get any real hold. He stands back up. Rocco- The golem turns away from you, and starts walking towards the Ivory tower. Igos- You hear rumbling. You look outside and see a collosal golem walking past Ikana. Hakon- The golem is unintelligent. There is nothing inside the smashed chest. Kemios- The steps seem to continue into the mountains to the north of the Ivory tower. You think that persuing the protolich now would be a bad idea, due to the large tremors coming from the south. Nexaduro- "Maybe." The golem picks you up and begins moving towards the figure on the horizon. You wont be there for another few minutes though.(3)
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2025
Enigma asks the Duty commander for his next assignment.
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The Hegemony (12th Feb = 2018, Part 2)
Mather, the speed of research, dates and times would obviously be altered so as not to affect the writing, and some fiction would probably be thrown in as well. I like to think of it as giving the mooks a face. We play the game like a game, and then somebody writes a book which gives Terran Marine #1457429 a face, and a personality, before being send to his death. I say we do this one first, since it's all fresh in our minds.
- RPTools
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Dungeoneering
Rocco- You run out of the tower, and look round, to see that pieces of the tower appear to have split off, and it is revealed to be an incredibly large golem. Earth- You spot the large figure on the horizon. Hakon- The golem starts hauling the chest away, but drops it, and it smashes. Grim- You head into the mountains. It may take a while to cross them. 20 minutes. Umbra- (It did.) You create more barbs, but the man is rather strong, and continues to move, albeit more slowly. Several of the barbs swirl in front of you as defense. The man uses his greatsword to knock you down and destroy the barbs, before falling to one knee and catching his breath. Nexaduro- You fix the golems hand and give it the sword. You somehow feel that patrons would not want to leave their valuable weapons outside in a random crate, but create it anyway. The golem cannot be deactivated, but will wait at the entrance anyway.
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The Hegemony (12th Feb = 2018, Part 2)
Somebody should make a story of Hegemony, centred on the view of different soldiers, officers, civilians, medical staff, researchers and such in each chapter. All the characters would be from different countries, obviously. Would be epic.
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Dungeoneering
Umbra- He knows to block his face, and throws your bolt back at you, hitting you for moderate damage. A barb catches on his leg. +.1 shadow. Earth- You don't find much. Rocco- After about the 50th tap, the tower starts to shake. Hakon- The golem hauls the chest off. Kemios- The footsteps all appear to go in a single direction, albeit rather clumsily. Nexaduro- You build a stone golem outside, but it has no facial expression at all, and no intelligence. It is simply a pawn. You create a stone sword, but the resonance appears to cause cracks to appear in the golems hands, and it quickly drops it. +.4 construction.
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Dungeoneering
Earth- You run, and after a while, you get away from it. Rocco- You find the wall you heard it in. You see no way to get through it though, and realise it was likely some inner magic in the tower. Umbra- The knight still has one good eye, and can still see you perfectly. In your attempts to sneak, he throws a discus, which slashes across your arm. Kemios- After following the footsteps for about 20 minutes, you realise that the set of footsteps is actually about two dozen sets of footsteps, hidden in the mist. Hakon- The golem takes a chest to the lair. Nexaduro- "We'll see." You only have on life crystal. You fail to create a golem with it, but it remains undamaged. You create a cup and use alchemy to create some wine. +.1 alchemy.
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Dungeoneering
Earth- You crash through the window before it morphs into it's true chest form. The skeletons are not so lucky. Kemios- The protolich seems to have already passed through this area. You note a trail of footsteps. Hakon- You create a stone golem. +.2 construction. Rocco- The room does not appear to be trapped. The tablets appear fixed in place, and as soon as you touch one, you hear a ringing sound from elsewhere in the tower, and the glyphs which are glowing change. Nexaduro- "I'm simply here to observe. Something interesting is about to happen, I believe. Oh, and I'll have a drink please." Umbra- You catch him off guard while he is trying to analyze your magic and inflict a wound to his face. He can't use one of his eyes, and will probably be a lot easier to defeat now. The rest of your magic fails. +.2 dark.
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The Hegemony (12th Feb = 2018, Part 2)
I prefer the ones who were sent out to sea in a fiery boat.
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Dungeoneering
Earth- The skeleton is promplty devoured as the house begins to shake and the walls begin to morph. To your horror, you realise you are standing inside of a gigantic mimic. Rocco- The room is smaller than the rest. It is lined with tablets, which have glyphs scrawled over them. Several of them glow. Kemios- The outpost is as bare as they say it is. There appears to be no sign of a battle, although the air is thick with a pale red mist. Umbra- "So be it." The knight uses his force magic to tear the bars off of the cell. Hakon- The two elements repel each other. Nexaduro- You succeed. +.2 geomancy. You note that a masked man with black wings is sitting in the main room.
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The Hegemony (12th Feb = 2018, Part 2)
Hegemony needs a viking funeral. Everybody open Hegemony then dump your computer into the sea on fire.
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Dungeoneering
Hakon- Yes, one. Earth- Nothing happens. Nexaduro- You create the room. +.2 geomancy. Kemios- The people have no idea. You hear another rumour that one of the outposts guarding the marsh was found stripped of life a few days ago. Umbra- The guard remains completely silent. Rocco- The golem crumbles, and the lever on the opposite side of the room explodes. Jen- The snowstorm has begun to dissapate and is no longer strong enough to do anything. You still blast him with wind and swing your mace, but he blocks it, and prevents you from healing +.1 aeromancy. "The fact that I still live is my repentance. The fact that you still live is my reason for continuing on."
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The Hegemony (12th Feb = 2018, Part 2)
Hegemony has had a long run and deserves some rest. Archi made several very good points. This last few weeks it has only been tired more because of Archi, it needs a more relaxed, more casual moderator, let's try to get Hex to do it, that'd be fun. God no. Hex was the worst person to ever disgrace the tavern. He was a grammar abusive, holier-than-thou, neonazi douchebag. Archi was the one who saved the original hegemony, and I think more good than bad came from appointing him as Hegemony moderator.
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Dungeoneering
Rocco- Oh? Thought I mentioned two. There are two on either side of the room. Umbra- "You are the prisoner, I am the prisonmaster. Why would I answer your questions?" (IT coursework thing is 12:30 till 3:00. I got my business mark to an A after school today.) Jen- The masked man stays silent, and doesn't drop his guard for a second. You fail to heal your arm. You swing and wind the man. +.2 blunt weaponry. Kemios- There are rumours that a new Protolich has arrived in the region from across the great marsh. Earth- Up the stairs is another single room. At the far end you see a treasure chest.
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2025
Hadn't thought of that. True, I guess.
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Dungeoneering
Rocco- Which lever? Umbra- You fail to sense anything underneath the knight's crimson armour. Jen- You hit him, but he doesn't seem to have taken much damage. Kemios- Where do you look? (I recommend a tavern, and am actually stalling for time so I can think of something.) Nexaduro- The cloak's magic property seems rather firm. You create a stone marker directing people to the castle, and a rough road to it. Earth- There are no other rooms aside from the stairs.
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2025
I thought artifacts were things you traded to someone else. Anyways, since I have three artifacts on the map, I will go and get them, and give you a cut of the loot from them, since you can't hunt those artifacts without the uber suit. (if I decide to trade them, then you get some of that. If I keep the artifacts, I'll probaly give you an artifact, or give you something else later if two of them strike my fancy. :P) Fair? Yeah, I'm good with that. One problem though. You can't get a second artifact container without a lot of money, so you would just be carrying around extra weight :rolleyes:
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The Hegemony (12th Feb = 2018, Part 2)
Hegemony has had a long run and deserves some rest. Archi made several very good points.