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Seraphi

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Everything posted by Seraphi

  1. First off, we have a dungeoneering discussion topic for a reason people. Overposting just makes the game slow to a crawl. Also, stop changing your actions so much. May I also say; Jesus christ there are a lot of people here. Grim- Your gear does not appear to have been touched. You are in a large icy hall, with a door at the end. Hakon- You fire at each of the golems, leaving some dents and slowing them down. +.2 marksman. You feel the golem smash into a large structure. Earth- You go and start to swing, but Nexaduro impales your leg with rock, hindering you. Jen- You summon a rather diminutive wraith. +.2 bone magic. You stand at the road and see a crowd of people walking towards you, before stopping. You see Nexaduro walk out in front of the crowd with two golems nearby. Poseidon- You feel slightly more experienced in water magic. +.1 water. Kemios- The door begins to slowly close behind you as you run. You are now in a large hall with some stairs at the end. There are several pillars scattered throughout the hall, and two crossbow wielding clockworks at the opposite end. Nexaduro- The people stop as you ask, and you go to the front of the crowd. A shrouded woman comes up and asks what the problem is, and you explain. The woman then goes to the side of the crowd. You attack Earth with stone spikes, impaling his leg and stopping his movement. Igos- The blacksmith agrees and begins making halberds for the guards. Kirby- You reach what appears to be a dead end, before noticing a strange etching on the wall.
  2. Grim- You wake up, but you do not appear to be in a blizzard anymore. You look around and see brilliant pillars or ice, with green flame illuminating the room. Earth- You fail to mine anything. Hakon- Shaking metal does not gain one magic experience. Kirby- The cave seems to descend quite far under the mountain. It gets dark and you conjure a fireball to provide illumination. +.2 fire. Kemios- 3 of them attack you. The door is now open. Jen- You appear to have caught a small rabbit, which has had it's head removed by the trap. Nexaduro- (Again, too many actions. 1-2 relevant actions.) You fail to reinforce the structure of the inn, and some cracks begin to appear in the floor. The mineshaft is refilled, but you left a lot of air pockets in it. The people don't seem to believe the situation is under control, and begin to flee for their lives. Poseidon- You fail to learn anything. Igos- About a hundered people have settled in, and another 10 people have joined the guard. The upgrades have been finished. (Hey, do you mind waiting till Dungeoneering is finished to start 2025? That way we can all stumble over there and have something to do)
  3. Grim- You are still unconcious. You feel like you are dying. Kemios- The golem walks and begins turning a large wheel by the door. It begins to slowly open, and you realise that resonance or vibration will activate the golems. Kirby- You find an icy cave. Earth- Aside from the huge golem wrecking everything, and an elusive protolich who kills people, there does not appear to be anything interesting to do. Hakon- The golem appears to have only one task and shan't attack. Nexaduro- (Too many actions again.) Somebody accepts the mining job. You go and create a rather unstable mineshaft, when a large creak is heard. Everyone in the vicinity panics.
  4. Kemios- Unknown mechanisms within the golem begin to stir, and the golems begin to move. Earth- Can't tell ya. I can't really roll on that one. Grim- You make it to within grasping distance of the blinding light before collapsing and falling unconcious. Hakon- The golem could not enter due to not being small enough. The golem has already come to life. Kirby- The mountains are harsh and fairly barren, but you make it across. You are in a rather cold area.
  5. Kemios- They are too heavy to lift, and too well put together to be dismantled. Earth- (Nothing much, just an epic ability.) What remains of the sword crumbles to dust. Nexaduro- (I don't want this to turn into an rts, so if you hire somebody, I'm just going to assume you gain no gold from selling stuff, and then you get something once a day when you ask for it.) Somebody asks what you had in mind. Grim- The fireballs do not work, it is far too cold. You continue into the blizzard, which is starting to give you hypothermia. You see a pale light ahead, which must be incredibly bright to shine through the blizzard. Hakon- The clockwork golems are too heavy to move and too well put together to dismantle.
  6. Grim- You are too distracted by the blizzard to cast anything. Hakon- You run into the golem and arrive in a room. There are some stairs across the room. Earth- As you put the sword in the forge, it explodes, and a haze of magical energy fills the room. After it clears, the fire in the forge has turned purple, and the rusted sword is on the floor, snapped in half. As you pick it up, you feel any magic that was inside the weapon has been drained into the forge. (I was just going to make it blow up, but you got a 19, so yeah. No more uber weapon, hello magic forge.) Nexaduro- The customers don't appear to mind. Some people order some stuff and you get 150 gold.
  7. Yeah yeah, I'm here. You can start, but I wont roll till 3 people have posted.
  8. The scathe continue to decay the paradise until the titan is weakened enough, then the decay titan and beast are sent to destroy it and make the remains rot, in tribute to Incabulos.
  9. The Scathe continue to decay the paradise, infecting or killing any intelligent being they come across.
  10. Yes, actually. New one being put in soon.
  11. 9:30, assuming the cooker doesn't protest.
  12. We'll see.
  13. That was just bad luck. I could get them, I just didn't at that oppurtunity.
  14. You forget about my ranged infection needlers, it appears. Anyway, move to remember for later. The scathe infect both the other tribes units and then attempt to build a large bulk of decay around their respective part of the paradise, an blanket it in poison fog.
  15. And I can still infect your dragons. Again, you are the least of my worries, due to your low population of powerful units.
  16. My race is one large mass of decay. I cover a large chunk of a region and a well defended mountain coated in toxic gas. What made you think most of my force was there?
  17. It's trying to kill you as well, genius.
  18. You said two turns till the ritual was finished <_< The Scathe attemp to return to their mountain and instead focus on blanketing the area in more toxic fog. If that fails, they begin to concentrate their mass into a large blockade and blanket the paradise in poison gas.
  19. On the contrare, the entire paradise is either burning or rotting at the moment. If Incabulos can stall that ritual, I'm pretty sure the battle is won. The stronger your creatures are, the less numerous. I use this to my advantage by gaining a powerful unit and taking one from you every time one is infected. Really, you're the least capable person against me.
  20. The scathe begin to produce smoke to smother the fire and choke everything within. Any life seen is to be infected or killed, especially Grim's forces.. If the fire is put out, the scathe will chage and infect everything. The scathe ask Incabulos if he can disrupt the ritual for some more time.
  21. Well I know the elementals can be infected, sooo... Juggernaughts are sent to infect the elementals, which will then be used to attack the oracle guards with rot breath. The surrounding lands are turned to rot as this is happening.
  22. Seraphi replied to Nexaduro's topic in Falador Tavern
    Way to pile the first different thing that comes up.
  23. Seraphi replied to Nexaduro's topic in Falador Tavern
    Ares wanders into the archive.
  24. Turn the surrounding land into rot and decay.
  25. Seraphi replied to Nexaduro's topic in Falador Tavern
    Ares decides to go outside and kill more undead scum.

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