Everything posted by Seraphi
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2025
Enigma hauls the body back to the duty base, telling the commander that the mission had been completed. He then asks where he could find a science team who would want the body of a psionic beast.
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RPTools
I'll make a list of completed character sheets on the first post.
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RPTools
Almost, but the ability scores are wrong. Let me help you out if you want it focused on dexerity. Strength- 14 Dexterity- 18 Constitution- 12 Intelligence- 12 Wisdom- 8 Charisma- 12 You also start with no items. Also, Rocco, I found out that Dwarves get a 10 naturally for their constitution, so if you want to add the extra points to that, go ahead. Grim, if you reduce your charisma by 2 points, that'll be fine.
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2025
I hit the detonator, and use the technique that allows one to be unharmed by explosions simply by turning their back to it and walking slowly. Varius, we can split the reward.
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RPTools
Rocco, that's awesome. I can't see anything wrong with it, and I'm glad the template I set was *roughly* understandable. Earth, no it will not. Try to set it out like Rocco did.
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2025
Aha, it's weak in melee combat! Enigma hacks away at it until it dies, then grabs his handgun and empties 3 rounds into it's head and heart, before hauling the body back to the duty base.
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2025
Enigma tries to concentrate the last bit of energy he has before he collapses from pain into lunging at the creature and cutting it's arm and head off with his combat knife.
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RPTools
Earth, I'd really appreciate it if you actually filled it out properly as in the template. I recommend opening two windows and using one for the links, and one for the writing.
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2025
Enigma tries to think really hard about whatever isn't the mindrape creature, concentrating only on survival, before attempting to unload a clip into it.
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RPTools
That wont work Earth. I'll need you to follow the template, and quite strictly. I also recommend saving that sheet in a word document.
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2025
What the hell else am I supposed to do!? The other entrance is sealed off, and this thing is blocking our way!
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2025
Enigma rolls a grenade at it and empties his clip into it's head and heart.
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RPTools
Okay, now to handle the issue to characters. I'll try to make this as simple as possible, though I assume there will be some mishaps. [hide=Character Sheet] Name & Gender: (Try to make it something at least a little fantastical. I'll need a first and last name) Race: http://www.d20srd.org/srd/races.htm Description: (The more long winded the better, but has no real value. Still, it's nice to read a good description) Class- http://www.d20srd.org/indexes/classes.htm Pick one of the base classes, and only one. When you get level 2, you have the option of choosing another class, making you a multiclass character. There are good and bad points to that, but that can be explained another time. A hit die is the dice you roll to see how many hitpoints you gain upon levelling up. Ability Scores- (This is where it starts to get kinda of confusing. This should help a lot, and will tell you what each of the abilities does: http://www.d20srd.org/srd/theBasics.htm#abilityScores) Strength - 8 Dexterity - 8 Constitution - 8 Intelliegnce - 8 Wisdom - 8 Charisma - 8 (Everything starts at 8, which gives a modifier of -1. At 10, the modifier becomes 0, 12, it becomes +1, and so on. You have 30 points to spend increasing these to begin with. Catch is that whatever the modifier currently is, is what the ability costs to increase. For example, say I have a strength score of 14, which gives me a modifier of +2. Each new point I want added to that ability score costs me 2 "Starting" points, instead of 1 like it costed previously. I hope people understand that) Alignment- http://www.d20srd.org/srd/description.htm#alignment (Some of this is fairly important. A paladin cannot be an evil class without losing their abilities for example. Check the class list above for detailed information) Spells- If you choose a magic class, you can start with four spells I believe. They must be of level zero, and you gain more spells as you increase in level. The spell lists are here: http://www.d20srd.org/indexes/spellLists.htm Choose your respective classes level 0 spells and take whichever ones you want, up to 4 spells. Feats- All 1st level characters get one feat. Fighters get an extra one, and human characters get another. If you are a human fighter, you start with 3 feats. You may have trouble navigating this page, but just check any you like the sound of out, and pick them if they have an effect you want. http://www.d20srd.org/indexes/feats.htm Some feats can't be picked until later, when you have a feat that precedes it or some other requirement. Inventory- Yadda yadda yadda this is where your stuff goes. I'm going to trust you to keep track of this. [/hide] That should work. I really hope everyone can work this out and fill it in properly, but if not, I can provide assistance.
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2025
Enigma looks around for another route out.
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2025
Enigma places the explosive on the ammo dump, before climbing up the ladder and retreating to a safe distance, and detonating it.
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I want a
It's a short story, I don't think it happened to Archi personally.
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Manifest Destiny
The titan of decay attempts to destroy the guardian, and then rot it's body as a tribute to Incabulos.
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2025
Enigma loots the corpses and then splits the loot. nex, can Varius guard me while I do that?
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2025
Enigma shoots them using his red-dot scope and silenced handgun.
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2025
Enigma continues down the sewer tunnels, shooting anything that moves and proceeding towards the ammo depot.
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Dungeoneering
- Dungeoneering
They're actually full skeletons. You could use them, but they'd be rather weakened due to not being fresh.- Dungeoneering
Last roll. Gming for this many people is tiring as hell. You can start 2025 if you want Paul, and we can all stumble over there like the drunks (Drunk on roleplaying! *Hic*) that we are. Hakon- The ticks cannot pierce the metal of the pillars or the clockworks. Earth- No, it's the holy metal. You fail to mine anything. Nexaduro- Your magic is still nullified. It appears the protolich (Who is now a demilich) is using magic to supress all other magic in the area. (See below) Jen- The protolich approaches, grabs the feather and says "Why would I need a servent who has free will? The dead do a good enough job as it is." You look up, but the demilich has dissappeared. Suddenly, about two dozen skeletal hands burst forth from the ground and begin to climb to their feet. Grim- You contue on for a while, before coming to another huge door, made of ice. Igos- The ivory tower basement is a strange place. It seems to be a labyrinth of corridors, and you see no end to any of them, just more twists and turns. There are doors scattered randomly, leading to rooms filled with strange equipment and odd books. There are several rooms with skeletons in cages, and even living creatures in some of them. Kemios- You manage to hit the other golem, and disable it. Your life continues to be drained, and you are begginning to feel weak. Kirby- You see some buildings off in the distance. Poseidon- You leap headfirst into a puddle to build a palace, and are knocked unconcious due to the puddle only being about 6 inches deep. You begin to drown. In a 6 inch puddle.- Dungeoneering
Earth- You mine some orichalcum. Jen- Your feet seem to have stopped working, and you stand there. (See below) Nexaduro- You watch as the cloaked woman throws up her arms, revealing skeletal hands in the process., and then throws them back down again. Suddenly, everyone is swept off of their feet. Hakon- You miss completely, and trip over. The pillars link to you as well and begin draining energy. Grim- Which way? Igos- You sense a tremendous energy emanating from below, although it is some way off underground. It throws you off anything else which may be down there. Kirby- You walk through the wall with the array, and appear in a Savannah-like area. You look behind you, but see no array, and no cave. Kemios- You hit the floored clockwork, deactivating it permenantly. You fail to heal your arm, and you see no way to cut off the energy flow. (You didn't, it was set out that way. Poseidon- You realise you already know how to swim, and you slap your own head.- Dungeoneering
Grim- There are no traps. You are now in the middle of a long hallway. An eerie silence fills the air. Earth- You limp away from the battlefield and manage to escape. Kemios- As soon as you step near the pillars, they activate. A stream of energy latches onto you and begins to drain life, and the crossbow clockworks stir into life. You manage to hit one of them with lightning, causing it to temporarily stop working, but you are still hit in the arm with a bolt. Igos- After searching for a few minutes, you find a trapdoor where the base of the tower was. Aside from that, everything is rubble, which is stained black with soot. Kirby- It appears to be some sort of magical array. As you melt away the ice, you realise it is a transporter array. Jen- As you begin to cast, all goes silent as the cloaked woman from before steps into the centre of the battlefield. You feel your magic become nullified, and your feet refuse to move. Hakon- They are too far away to effectively do that, though you do knock the temporarily deactivated clockwork down. Nexaduro- Your magic seems to be nullified by the woman walking into the centre of the battlefield. Poseidon- You manage to get away. - Dungeoneering
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