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Seraphi

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Everything posted by Seraphi

  1. Seraphi replied to paul191600's topic in Falador Tavern
    Ecologists aren't aggressive to anyone, so I don't see why not. Also, it's not an artifact, it's a body. I'm thinking harvest whatever organ gives it it's psyker ability and then transplant it.
  2. Seraphi replied to Seraphi's topic in Falador Tavern
    Actually, I was looking to avoid specialization, but it's actually a lot simpler than I remember it to be. There is basically a grid, and if you specialise in one field, you lose out in a few others. Also, I'm going to rework the template to make sure nothing is left out (Race bonuses and penalties, number of spells, specialization etc.)
  3. Seraphi replied to Seraphi's topic in Falador Tavern
    I'm still working on it, but currently there are more important matters.
  4. Seraphi replied to Seraphi's topic in Falador Tavern
    The problem with that generator up there is that it sets the skill ranks out in a really bad way and makes it confusing. Hey, I've been stumbling my way through since I downloaded the tool, why stop here.
  5. Seraphi replied to Seraphi's topic in Falador Tavern
    And now I feel as if I'm in over my head. I was trying to trim some of it off so that I (And everyone else) could understand it. Honestly though? I think you'd be a far better GM than I could. Earth, that really is the full thing, counting specialization and everything, and all the skills are listed with their respective modifiers (Although the modifiers are set out in a way that nobody on earth could understand them, because that's how that character generator does it for some reason) As for spells, I'll grab the level 0 spells and post them here. I took the liberty of removing Necro and Transmutation spells. [hide=0-Level Sorcerer/Wizard Spells (Cantrips)] Abjur Resistance: Subject gains +1 on saving throws. Conj Acid Splash: Orb deals 1d3 acid damage. Div Detect Poison: Detects poison in one creature or small object. Detect Magic: Detects spells and magic items within 60 ft. Read Magic: Read scrolls and spellbooks. Ench Daze: Humanoid creature of 4 HD or less loses next action. Evoc Dancing Lights: Creates torches or other lights. Flare: Dazzles one creature (-1 on attack rolls). Light: Object shines like a torch. Ray of Frost: Ray deals 1d3 cold damage. Illus Ghost Sound: Figment sounds. Univ Arcane Mark: Inscribes a personal rune (visible or invisible). Prestidigitation: Performs minor tricks. [/hide]
  6. Seraphi replied to Seraphi's topic in Falador Tavern
    Okay, give me a while to set up.
  7. Seraphi replied to Seraphi's topic in Falador Tavern
    Uuuhh....I guess so. I'll just build a random castle with no backstory to it as a trial run. Sound good?
  8. Seraphi replied to Seraphi's topic in Falador Tavern
    Gah, now I'm confused. I'm still not sure, because I've never actually played 4E, in truth. I only have any experience with 3.5E, and I don't really want to learn new systems and such... Are you okay with that, Archi?
  9. Seraphi replied to paul191600's topic in Falador Tavern
    Yeah, I don't particularly need active camo really. If we come across another bloodsucker, you can hand in the body. I just want to try to get psyker powers from this thing.
  10. Seraphi replied to Seraphi's topic in Falador Tavern
    It is, but I like the spell level system. Again, sorry Archi, I know it's a huge pain. Retech, basically, if you take a class skill level, it costs 1 skill point, wheras if you take anything else, it costs 2 skill points. Maximum rank in a class skill is [character level]+3 ranks, for a non-class skill, it's half this number.
  11. Seraphi replied to paul191600's topic in Falador Tavern
    That gives me another idea. If I get the chance to gain psy abilities, I'm almost definately taking it. Fits my character pretty well, for a start.
  12. Seraphi replied to Seraphi's topic in Falador Tavern
    Retech, you still have ability points to spend. Mather, druids get an animal companion from the following list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf. http://www.d20srd.org/srd/classes/druid.htm#theDruidsAnimalCompanion Also, rather large update in that I've forgotten to include skill points (Hurrr durr) Your class page should state the amount of skill points you get at first level, and then you can select the skill you wish to put them in here: http://www.d20srd.org/indexes/skills.htm they can be spread around as you like. Also, final word, sorry for all the changes and hassle, but I've only DMed like once before, and I'm still learning really.
  13. Seraphi replied to paul191600's topic in Falador Tavern
    We're splitting the reward regardless. Plus, we know the weakness of those psy creatures now. They really, really suck if you run up and hack at them with a knife. The amount of missions we've completed, I'd be surprised if the commander didn't give us some kind of special position.
  14. Seraphi replied to Seraphi's topic in Falador Tavern
    I told you not to do that... -.- Don't mess with other people's characters.
  15. Seraphi replied to Seraphi's topic in Falador Tavern
    Archi should be the one to do that if he wants to. Don't really want people messing with other people's characters
  16. Seraphi replied to Seraphi's topic in Falador Tavern
    No, I understand whats happening now. I accidentily told Archi that we were using 4E rules, when I'm actually using 3.5E, so we ended up in a huge pile of confusion. tl;dr I screwed up.
  17. Seraphi replied to Seraphi's topic in Falador Tavern
    Yeah, you're right. Then again, I have no idea if what I'm doing is right anymore. Okay okay okay, we're most definately using 3.5 now, just to clarify and stop everyone being confused. The "powers" are only existant in 4E (I think?), and that's why there is so much confusion at the moment. I think I may have accidentily said we were using 4E earlier, sorry Archi.
  18. Seraphi replied to Seraphi's topic in Falador Tavern
    Wait, what happened to spell levels? Am I getting stuck in the middle of 4E and 3.5E here?
  19. Seraphi replied to Seraphi's topic in Falador Tavern
    Uuuh...I may need a little explaining about the "At will powers" and such. I always just knew it as level 0, 1, 2 3 etc spells, and then daily powers which, obviously, could be used daily. I think it might be due to the fact that I'm actually using the 3.5E rules on this site: http://www.d20srd.org/index.htm , and that the character you did is 4E. Right? If not, I have no idea. I haven't unzipped the archive you sent me because the 665~ mb file is a little daunting, and now I'm incredibly confused. Well, I'm off to a pretty awful start. I don't suppose you could offer any insight to my tragic situation? Ugh, I need sleep. I'll sort it out tommorow.
  20. Seraphi replied to Seraphi's topic in Falador Tavern
    Looks good to me.
  21. Seraphi replied to Seraphi's topic in Falador Tavern
    Almost there. Your character is evil what? Neutral, Lawful, or Chaotic. Grim, not at the moment, no. Also, I get the feeling some of you are trying to play this like dungeoneering... You'll be on a set path, it will not be a free world. You get to choose how you progress along that path, but you can't just say "I go and look for golems to kill" or something. Just throwing that out there.
  22. Seraphi replied to Seraphi's topic in Falador Tavern
    Dunno, I might be busy making maps and such. Thanks Grim, I'll add it to the frontpage now.
  23. Seraphi replied to Seraphi's topic in Falador Tavern
    Try putting an "l" on "html" Or, here it is: http://www.d20srd.org/indexes/spellLists.htm Wizards use intelligence for their magic. Evil what? Lawful, neatral, or chaotic?
  24. Seraphi replied to Seraphi's topic in Falador Tavern
    Just to be on even terms with the others, yeah.
  25. Seraphi replied to Seraphi's topic in Falador Tavern
    Yes, but after 12 each extra point requires two.

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