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Seraphi

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Everything posted by Seraphi

  1. The scathe check to see if the guards are vulnerable to infection, and if not, the decay beast will descend upon their back rows while juggernaughts are created to infect/kill the front row.
  2. Seraphi replied to Seraphi's topic in Falador Tavern
    No, I mean framework as in: [hide=Properties Framework] Level Strength (Str) Constitution (Con) Dexterity (Dex) Intelligence (Int) Wisdom (Wis) Charisma (Char) HP Bloodied:{floor(HP/2)} CurrentHP:{CurrentHP=HP} TempHP:0 *@HPDisplay (HP/Max HP, Temporary HP):{CurrentHP}/{HP}, {TempHP} AC Fortitude (Fort) Reflex (Ref) Willpower (Will) *@AC/Fort/Ref/Will:{AC}/{Fortitude}/{Reflex}/{Willpower} *@Movement (Mov) *#Passive Perc/Insight:{Perception+10}/{Insight+10} AP:0 Initiative (Init) *@Surges (Healing Surges/Max Surges, Value):{TempHealingSurge}/{HealingSurge}, {HealingSurgeValue} HealingSurge:{1} TempHealingSurge:{TempHealingSurge=HealingSurge} HealingSurgeValue:{floor(HP/4)} LvBonus:{floor(Level/2)} StrBonus:{floor((Strength-10)/2)} ConBonus:{floor((Constitution-10)/2)} DexBonus:{floor((Dexterity-10)/2)} IntBonus:{floor((Intelligence-10)/2)} WisBonus:{floor((Wisdom-10)/2)} ChaBonus:{floor((Charisma-10)/2)} *#Skills Acrobatics:{DexBonus+LvBonus} Arcana:{IntBonus+LvBonus} Athletics:{StrBonus+LvBonus} Bluff:{ChaBonus+LvBonus} Diplomacy:{ChaBonus+LvBonus} Dungeoneering:{WisBonus+LvBonus} Endurance:{ConBonus+LvBonus} Heal:{WisBonus+LvBonus} History:{IntBonus+LvBonus} Insight:{WisBonus+LvBonus} Intimidate:{ChaBonus+LvBonus} Nature:{WisBonus+LvBonus} Perception:{WisBonus+LvBonus} Religion:{WisBonus+LvBonus} Stealth:{DexBonus+LvBonus} Streetwise:{ChaBonus+LvBonus} Thievery:{DexBonus+LvBonus} *#Special Notes 1 *#Special Notes 2 *#Special Notes 3 *#Special Notes 4 *#Special Notes 5 *Elevation:0 Private OngoingDamage:"Acid=0; Cold=0; Fire=0; Lightening=0; Necrotic=0; Poison =0; Psychic=0; Radiant=0; Thunder=0; Untyped=0" [/hide] Or [hide=Spell Framework] [ params = json.set('{}', 'Name', 'AcidArrow', 'Type', 'Spell', 'SpellLevel', 2, 'Ability', 'Cha', 'CasterLevel', Level) ] [ dnd[Caution: Executable File]cMacro(params) ] [ abort(0) ] [/hide] That sort of thing. I can't seem to find one for Avernum, and I'm hopeless at coding, so I guess we're going with DnD 4E.
  3. The Scathe move towards the oracle, devouring all in their path.
  4. Seraphi replied to Seraphi's topic in Falador Tavern
    I can't find a framework for that though. I'll be using 4E, since it seems to be much easier to find a decent framework.
  5. The decay beast is sent to drag it down until it can be infected or destroyed.
  6. Don't blame me for playing in character.
  7. The scathe needlers fire infection needles at the fire breather overhead. Punish me? You'll just end up making me stronger. The scathe continue to destroy the anteater creatures and make sure they are extinct.
  8. Well the way I see it, if I infect it now, it's one less thing to infect later, and will give me the same amount of help regardless, since I'm going to control it.
  9. The scathe infect the scout and continue to descend upon the anteater creatures. Infect or destroy everything, leave nothing alive but the Scathe!
  10. Uuuh, well, you can't just throw a crapton of random gems into an item and then hope it gains all of the abilities. If you were to make such a weapon, I'd need to create some kind of quest you need to embark on to make it, as well.
  11. Well why don't you tell me said plans, and I can tell you how feasible they are and the result?
  12. The flayers descend upon the creatures encampment and slaughter them all, with needlers doing ranged support.
  13. The scathe attempt to form small, four legged bodies, with long, flailing tendrils sprouting from the back, with razor sharp edges.
  14. You can't learn magic through observation. And as for Caladburn, hah.
  15. The scathe recoup their losses and form more needlers, before fortifying the outskirt of the scathe mass. They fire upon anything.
  16. The scathe form as many needlers as they can, but modify the needles not to infect, but to simply kill. They then attempt a ranged bombardment of the creatures homes.
  17. (Last roll) Grim- You continue into the blizzard, which has literally become unbearable. Your shield is smashed. Hakon- It's armour is it's entire body. It is made entierly of iron and the ticks cannot pierce it. Jen- You fail to create a gravity trap. Kemios- They look fairly rusty, but show signs of recent movement.
  18. Hakon- The spiders are unable to pierce the golems iron exterior, and are shaken free while it is moving. Jen- You create a bear trap. The vine appears to have devoured the entirety of whatever it killed, if anything. Kemios- You find nothing that might be used to stop the golem. There are several clockwork-like golems in alcoves in the walls, and the door to the next room appears to be closed. Grim- You determine north, and continue east. The blizzard continues to grow in power, to almost unbearable ferocity. Nexaduro- People aknowledge the sign, but are rather horrified at the prospect of a life drain. A few people arrive at the tavern and sit down.
  19. The scathe form as many needlers as they can, but modify the needles not to infect, but to simply kill. They then attempt a ranged bombardment of the creatures homes.
  20. Kemios- You appear to be in the golems knee. considering it is several stories tall, and shows signs of rearranging the inside rooms recently, there is nothing nearby to stop it. There is a set of stairs across the room. (2) Grim- They have no idea what gold coins are. You continue east for some time, and get completely lost in the blizzard. Jen- The stone appears to have some magical energy, though you cannot tell what. You summon some crabs, but note that they are far too small to actually fight anything. Nexaduro- Same as wine. The townsfolk do not appear to be interested in working for anybody, but some of them aknowledge the tavern. Hakon- The task is far too fiddly, and you end up destroying most of the spiders. The ones you do not destroy do not appear to be any different. (I assume you mean Kemios.) You see the huge golem in the distance.
  21. Jen- You do not understand the glyphs. Grim- They don't appear to understand you, and are rather afraid of you. Kemios- You smash through the door, and appear to be inside the golem. +.1 sound. Hakon- You create a few more of them, but fail to link them to a crystal. +.2 construction. Nexaduro- The taverns around there seem to charge around 50 gold for a bottle of wine, and 100 to stay.
  22. Kemios- There is a small doorway near the knee region, but it will have to be broken into. (3) Jen- As you approach the man, there seems to be an unnantural breeze in the air. You look away for a second, and when you look back, the man has gone, and in his place sits a small stone block covered with etched glyphs. Grim- It appears to be a small village. Hakon- You create a small insect like construct which steals life force, but it does not store it. +.2 construction. Nexaduro- The furnace is finished. You create several bottles of wine. +.2 alchemy.
  23. Kemios- You fail, surprisingly. (4 rolls) Jen- You get a lucky shot and hit the person square in the chest. As you do this, he throws a kunai which embeds itself in your shoulder, before he falls to his knees. The ice wisp still cannot get up. +.2 archery. Nexaduro- You create a rough furnace. +.2 fire. Hakon- You fail.
  24. Kemios- (Nope) The golem seems unnaffected, and you notice large spikes on it's feet. Nexaduro- (Less actions please) You build a second golem, and form another room. +.2 construction. Jen- You heal your wrist. +.1 healing. The man continues to put distance between the two of you, despite being hit in the thigh by an arrow. +.1 archery. You aren't close enough for a direct attack anymore, and the man continues throwing kunai at you. One hits you in the knee. Hakon- That isn't allomancy. Allomancy deals with the manipulation/temporary creation of metals.
  25. Kemios- (It was a tower, remember?) The golem continues on. (6 rolls) Jen- [hide=Kunai][/hide] You throw the kunai, but it misses terribly. You then proceed to fire a ball of random elements which doesn't do much at all, while the person jumps back and throws several more kunai. Only one hits you, though, embedding itself in your wrist. The wisp is still unable to move. +.1 fusion. Hakon- You manage to levitate a piece of einherjarium. +.2 force. Nexaduro- You create a more humanoid golem, but you feel making it any more human would be difficult at your current level. +.2 construction. You manage to make the sand red hot, but it doesn't melt into sand.

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