Everything posted by Seraphi
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RPTools
Okay, after arguing with maptool for a little while, I have successfully enabled fog of war, so you can't see round corners and through doors before you move through said obstacle or around said corner. Enemies will be kobolds, no backstory, since it's just a test. Also, the map will be rather tiny. You will, however, get xp/items, though it wont be much.
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RPTools
I'd have to set the DC pretty high, and it would probably use the sleight of hand skill. Rocco, I think Mather already made a character, but he needs to redo it with the new template. I keep yelling at Umbra to make one, too. I plan to do a test session today, with a castle I'm in the process of building, and 4 or so characters (Depends how many are on.)
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RPTools
Okay fair enough. Alignment changes are allowed up until you actually start, at which point, you are stuck with your character unless you wish to create a new one.
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2025
Enigma begins heading to the location. Kimako, mind controlling Enigma for the mission? I need sleep.
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RPTools
I can't waive the official rules, sorry.
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RPTools
Technically, yes. You can turn on your party, but it generally leads to everyone being pissed off, rocks falling, and everyone dying. Earth, I know you're not the best at spelling in the world, but for some reason the word arrers has really struck a nerve. Please try to correct it if you can. Yes, you can use a melee weapon as well.
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RPTools
You shouldn't really ask a character to change their alignment...kind of kills the point of roleplaying. Grim, Clerics can give up one of their previously prepared spells at any time for a cure spell (Any spell with cure in it's name) of the level of the given up spell or lower.
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2025
Enigma accepts the mission and heads to the ecologist base for breifing. Earth, I'd appreciate it if you were at least a little subtle. We can't have somebody running in and getting killed.
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RPTools
You mean arrows? No, arrows and other ammunition still cost gold to buy. But don't worry, for the first run we're doing, you get weapons for free, including ammo, and some gold at the end to buy stuffs when I say you can.
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RPTools
All of the effects. No paladin abilities whatsoever. You pretty much just get you hit die, skill points, feat (Though that comes naturally anyway) and ability points (Same as feats.)
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2025
Enigma asks the Ecologists if they could message him if they discover the cause of the psy abilities. He then goes back to the duty base and asks for his next assignment.
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RPTools
Also Grim, you still need to finish the skill thing. Clerics get 2+[int modifier (In your case, 2)]x4 skill points at first level. Remember, class skills take 1 point to rank up, and non-class skills take two. Clerics can take a slight beating, but Sorcerers and Rogues are weak, hitpoint wise, and can't tank at all.
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2025
Enigma hauls the body of the humanoid to an ecologist base, and asks how it's psy powers work, and if it's possible to transfer into humans while retaining their sanity.
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RPTools
I let you in whenever I'm doing a session for a specific campaign, and then we play typical DnD (You take it in turns to move and perform actions, I control the enemies and traps and such.) You need to make sure you don't make any illegal moves or move other characters by accident, because it is very much possible to do that. Movement speed is on your race description, and each tile counts as 5 feet. Spellcasters have a certain number of spells per day, which will be explained at the start, and aside from that, there isn't too much you need to know. I recommend taking a quick look at the combat system on the d20 SRD website though. Grim, I checked, Clerics can prepare up to 3 level zero spells at the beggining of the day (At first level) and a single level 1 spell. Any of these spells can be dropped at any time in the battle for a cure wounds or inflict wounds spell, depending on your alignment. Some spells are off limit to certain alignments, so you may want to look into that. Wizards have the same system, so if you still need help after I'm gone, ask Retech to explain it. Also, you know, four out of five of your party members are spellcasters or rogues... which are both rather squishy. Rocco's character pretty much screams "TANK", but I'm not sure one tank can defend 2 squishy wizards, a spineless rogue, and a semi-squishy druid.
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Dungeoneering
Rocks fall your entire army dies. Heheh.
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Dungeoneering
Last roll. Sorry for the short session, but I've got stuff to do. Umbra- You create a shield. You then leave the dungeon and arrive in a long corridor. You can hear footsteps coming from a nearby corridor. Hui- You wander out of the dungeon. Suddenly, a masked man with jet black wings appears in front of you, hands you a set of gauntlets, and then vanishes. Rocco- The clockwork falls to the flames. You then head through the door. There is a large statue situated above a doorway. There is a glyph on the side of the room which you identify as saying "State the name of true beauty to the statue" Nexaduro- You destroy the remaining skeletons near the villagers. That side of the barrier begins to waver, and the villagers flee. Jen- You smash the surrounding skeletons, leaving just a few which are out of reach. Your arrows have no effect on the skeletons. Earth- You head to the graveyard. You note that most of the graves have already been disturbed by this point in time. Kemios- You run into the room. Poseidon- You splutter to life, but fail to do anything else. Grim- You fail to open it the normal way. You try to teleport through it and end up encased in ice. Hakon- The clockwork has already perished.
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Dungeoneering
Rocco- You fail to create any wooden disks since the golem is made of iron and there is no wood around. You throw a fireball and miss. Kemios- The blow deflects off of it's exterior. Umbra- You find a key in the knights pocket. Hakon- The door slides open easily, revealing another room behind it. Hui- A mystical force prevents you from touching the body. Jen- You wonder for a while, but don't gain any insight. You hit a few more skeletons, before taking a powerful blow to the ribs. There aren't too many skeletons left. The hailstorm does little damage. Nexaduro- I'll post stats at the end of each session. You destroy the skeletons within the dome, then proceed to smash the dome with your magic, accidentily.
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RPTools
Yeah Rocco, yours followed my instructions exactly all three times (Even though the first two were wrong :wall: ) Earth, not today, since I'm gming dungeoneering. Tommorow, maybe.
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Dungeoneering
Rocco- You arrive in the room and throw a fireball at the clockwork, damaging it's aim. Nexaduro- You smash several skeletons, with staff and sound, but your geomancy fails to work. Umbra- You blast the lock, but it resists. Jen- (I'm not bothering to say xp anymore, but I am writing it down, don't worry.) You hit a few skeletons and kill them. You notice that the bones are years old and basically worthless as reagents. Hakon- They take little damage due to being space more than a metre apart. The gun hits it's mark, killing the previously damaged clockwork, but doing little to harm the other. Hui- You don't find anything particularly interesting. You see poseidon's corpse in a six inch puddle, but aside from that, everything interesting has already been looted. Earth- Some of the energy dissapates, but the crystals successfully fuse. Kemios- The pillars have been deactivated.
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RPTools
Retech, perfect, adding it to the frontpage now. Earth, refer to this for class skills. Any which aren't listed aren't class skills. http://www.d20srd.org/srd/classes/rogue.htm Edit: You fixed it, awesome. That should work fine.
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Dungeoneering
Hui- You sense nothing out of the ordinary. Jen- You fail to cast any magic, but you shatter a few skeletons which are attacking you. The wraith is banished when it touches the barrier. Umbra- You walk into the locked door again. You feel quite embarressed and glad nobody is around to watch. Rocco- You jump into the golem. The wyvern follows you (It's fairly small, about 3/4 human size. Earth- You create a greataxe. Nexaduro- You create a dome, trapping yourself, the villagers, and about 7 skeletons within. The golems outside begin to fight. Hakon- There is a door to the far corner of the room. Suddenly, another 2 clockwork crossbowyers drop from the ceiling and begin firing.
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RPTools
So close Earth, but you still haven't taken into account the class skills. On your class page, there is a list of skills. Any skill you choose which is outside that list takes two points to rank up instead of 1. Retech, yeah, they are.
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Dungeoneering
Hui- Kay. You wake up in a dungeon. All is silent around you, and by the looks of the floor, a lot of people have been through here recently. Earth- You mine some iron. Umbra- You run into the locked door of the dungeon. (Either create it in MS Word, or just on the forum editing page) Jen- It would appear a barrier has been placed around the battlefield. Kemios- After a few solid hits, the pillar stops emitting the life draining energy and you feel better, although tired. (Check the thread. I'm trying to get an online DnD session going, but everyone, myself included, is having trouble with character sheets.) Rocco- You manage to catch up with the golem, and fly alongside it's knee. Nexaduro- The villagers run into an invisible wall and fall over. The golems start protecting them, but several of them are killed by skeletons. The geomancy simply jolts all the remaining underground skeletons to the surface, though the resonance blast does some damage to a lot of them.
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RPTools
No, you have 30 ability points, you have 36 skill points. Skills are the long list at the bottom. Also, here's how to do hide tags: Also, from now on will everyone please put their character sheets in hide tags. [hide="Hide Title"] Character sheet goes here. [/hide]
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RPTools
Uuuh...No. Use the table on the front page for ability scores, and use all 36 of your skill points, please. Also, from now on will everyone please put their character sheets in hide tags. [hide="Hide Title"] Your message here. [/hide]