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Seraphi

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Everything posted by Seraphi

  1. It isn't supposed to be a boss. Not for a while yet anyway.
  2. How many times do I have to say it? YOU WILL NOT BEAT CASTER. END OF STORY.
  3. Not really, no. I seem to remember some rather out of place things in RS. Like a machine which can wipe peoples minds.
  4. Mather, no more techfesting. Rocco, any magic would probably dissapate by then. Also, you'd likely die due to lack of oxygen.
  5. Cannons.
  6. Doubtful. Mather, I'm actually really regretting letting you build a "Gun" in the first place. I really wish you would stop trying to make the game into a techfest. Also, Nex, I do like some time to relax, GMing this game gets quite tiring.
  7. I'm not allowing any more advanced tech than the basic revolver you have. Which is a bit more powerful than a typical crossbow, but takes longer to use. Once again, you hugely overestimate your weapons. The electrical prisms will maybe deal some electrical burns to soldiers in a one metre radius, but will by no means kill them. In fact, you all hugely overestimate your ability. If it came to fighting Caster, they'd win, Period. Nex, I don't know. I might use them at some point, but probably disguised as something else. Start at 9:00-9:30.
  8. Wrong. Summoning a diety will kill you, and everything within about 20 metres of you due to explosions and such, but generally leave everyone else unharmed. Grim, nobody is yet powerful enough to take on Caster. And Retech, that leads to two paths- A war, which would likely screw over several oppurtunities, or two large cities hating you instead.
  9. Nex, you weren't here when Caster totally kicked Exile off of the map before. You don't really want to screw with them.
  10. Ima stick with allomancy. Metalomancy sounds like some [developmentally delayed]ed combination of music genres.
  11. Quoting yourself is laaaame.
  12. Any bones. But the race affects the properties. Pbviously the two ones would have some adverse effects, and you'd still become unconcious, but you wouldn't suffer that much of a drain upon awakening again. I mean, a one generally means you either fall unconcious or take a lot of damage anyway.
  13. Retech, at higher levels, there may be methods to use energy from other people. Basically, how it works is that you are temporarily weakened a bit whenever you use a spell. How much weaker you become is dependant on the roll, but it is never so much that you would be useless after rolling two ones. Allomancy sounds good.
  14. Could you...abduct people and use energy from them? Or maybe use energy from a gem? The void magick was to make it stick together, since it was going to be a mainly magical being. Nope. Void magic wouldn't do that. If you summon a wraith, you summon a wraith, it doesn't need to stick together. It needs to be the casters own energy, but the bones don't matter, as long as they're fresh.
  15. Needs fresh bones. Also, it's a bit more random than that, but yeah, that's the basic gist of it. It also drains energy from the user, mind. And I don't see what void magic would do to assist that. Anyways, NWN time.
  16. Nah. It also needs a new name.
  17. It amplifies/changes other types of magic, using reagents.
  18. The diety would just kill the one who summoned it and then return to it's plane. Also, good luck controlling a diety. Metalmancy needs a new name. Metalmancy sounds crap.
  19. I already have it worked out. Grim, considering you wouldn't be able to open a gate until like level 25, at which point there is still a nice chance that an angry diety will really ruin your day, and you need 30-35 light magic to create a shield to protect you... You're thinking too far ahead.
  20. Depends how powerful we are talking.
  21. Getting ahead of yourselves again I see. As time control absolutely reeks of overpowering, void magic is going to be the slowest training skill.
  22. General term for chronomancy and gravity. Each of them is too small to be an individual magic, so I joined the two.
  23. Seraphi replied to paul191600's topic in Falador Tavern
    "Indeed." Enigma looks at the people's clothing before messaging the commander again.
  24. Seraphi replied to paul191600's topic in Falador Tavern
    (Posting so that I remember the action.) Enigma retrives his knife. He also takes any badges which the three men may have been carrying or wearing, and messages the commander saying that the 3 men had gone insane, and needed to be killed.
  25. Seraphi replied to paul191600's topic in Falador Tavern
    Enigma throws his knife at the gun arm of one of the men to disarm him, and shoots the other in the head. (Ah. I'll post this anyway to remember my move.)

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