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Seraphi

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Everything posted by Seraphi

  1. You can't disconnect it without blocking all satellite signals to Indonesia. Also, you don't control what the public thinks, and S-Net is bigger than the regular internet by now.
  2. Australia does what Archi said. First stages of plan B will be initiated soon.
  3. It has about 230 million people by now. About 2/7 of your total or something. I have 30 million IF you include NZ, which isn't allied with me yet anyway. In fact, I'd be fine with splitting it.
  4. You have well over 500 million people. I have 22 million. Some people like playing as a small country. I do not. Indonesia was pretty much perfect, and losing it has almost killed the game for me. Being neutral to me doesn't really make it that much better.
  5. But the point is that Indonesia can still be made neutral with propoganda and such. And now I remember why I quit before. Sere, you should have made the Annexation time 5-10 years at the least.
  6. Because an American company is trying to nab Cadbury, and American chocolate tastes like freaking chalk.
  7. Not really. 2 years doesn't make a country fanatical over you because you did some trading and such. At the very least my efforts would have made Indonesia totally neutral again. I'm tempted to throw a fit and just declare that Indonesia is neutral and ignore what you say. Taking a leaf out of dusty's book, so to say. No offense to Dusty of course.
  8. I'm still pretty mad that you decided I couldn't counter your "Peace talk" or whatever in any way shape or form, even when I tried to counter it peacefully with propoganda or such. It was basically "I've started this now, and cannot be interrupted."
  9. 3 people to start.
  10. Disagree. Archi makes some good points. 2/0 against.
  11. Australia once again requests that Indonesia be relinquished. Plan B continues at a nice rate. Asia in general now holds a good view of Australia due to the footage of acts of heroism by Australian troops in a battle they had no requirement to be in.
  12. And that makes it good for me, or you for that matter? It isn't healthy, really. I'm gone.
  13. Because it's 1:00 AM on a wednesday.
  14. Archi, I have some training facilities there. Australia retains it's antarctic territory in a 1500:2 vote. :P
  15. Last Roll. Umbra- You continue on your journey and you come to a clearing. Igos/Archarnis- You do no damage. Archarnis kills some of the vines, but they are quickly replaced with more from within. The golem seems to feel pain from that. +.2 solarmancy. Archarnis tries to heal Grim. and makes him able to move again, but he is still in very bad shape. Kemios- You deal no damage. The golem reaches Grim, stepping on his arm and smashing the tree into two pieces, which are luckily thrown clear. Grim's arm is turned to a fine paste.
  16. Umbra- Kay. You succeed. The mage seems to not be affected by the Dusk. Grim- You can barely move your arms, let alone cast anything. Hakon- You proceed into the chamber and see two piles of rubble, and a living furnace (Advanced Magma Golem). Kemios- You succeed in breaking a small portion of it's armour off. Some vines start shooting out of the gap and waving around wildly. +.3 Earth Magic. Igos- You chip off another small portion of it's armour, more vines start flailing around. +.2 pyro.
  17. Igos- You deal some damage to the golems armour. Archarnis fails to do anything. +.2 pyrokinesis. Grim- Failing to realise that a 40 foot high golem can charge at quite a pace, and running backwards instead of to the side, the golem kicks you, knocking you about 30 metres through the air, and directly into a tree. You think you have shattered your pelvis, and most likely broken most of your ribs and horribly damaged your spine. The pain is incredible. The deamon prince managed to deal some damage and slow it a bit, otherwise the kick would probably have blown you into pieces. Umbra- You notice that holding the cloak after returning to the real world allows you to keep hold of it without getting sent back (Unless you let go of it and touch it again.) You lift the mage. Kemios- You deal some more damage to the golem. You see some very tiny fractures appear in it's armour. +.2 sound magic. The golem seems unnaffected by the transmogrification magic. You hear a whispering voice in your head "Ssssuch Trivial Magicksssss..." The golem continues to ignore everything except charging towards Grim.
  18. Australia is worried that Russia will attempt to use the countries as his own.
  19. Umbra- You try to touch the cloak, but your hands go through it while they have magical energy around them. You poke it, and the world spins. You awaken in Dusk again. Igos- The golem is so stupidly old that it's outer layer has basically fossilized, so the fire does little damage. Archarnis creates a solar flare, which does very little. +.1 solarmancy. Kemios- It's a hole in the ground. It isn't a lair or a birthplace, just the place where the golem was sleeping. Grim- The daemon charges towards it and unleashes a frenzy of strikes at the golems leg, seemingly causing it a slight amount of pain. It seems to actually notice the group now, and quickly swings around and begins charging towards Grim. Hakon- You see about three sets of footprints. One of them looks to have singed the ground.
  20. Hakon- As unlikely as it is, you come across a cave which looks suspect to contain multiple golems. Igos- Maybe. It is so ancient and has so much interfering magic residue surrounding it that you can't tell anything from the scan. Kemios- Kay. Umbra- You feel dizzy and fall over again. You are relieved to hear birdsong when you wake up. The mage is still unconcious next to you. The cloak still doesn't seem to exist solely in this world. Grim- Kay.
  21. Retech. There were casualties, since you engaged in full scale battle. Plus the aircraft carriers and such. You can't just revive everything because you decided it was a bad idea... Video footage of the heroic acts of Australian soldiers to rescue civilians from a conflict which they didn't need to be involved in is spread across S-Net and Asian Television/radio stations.
  22. Umbra- The magic repels the cloak. Hakon- You find nothing. Igos/Archarnis- You both are healed, with assistance from villagers and such. You find the golem stomping around in a clearing, and it is truly huge. There seem to be swords and arrows which have patterns and designs not seen for centuries embedded in it's near fossilized outer layer. There is a large crater in the ground nearby, most likely where the golem came from after it was awakened. Grim- +.4 fire magic. The Ivory mages conclude the class. Kemios- You fail to create a plating.
  23. Australia sends in troops to evacuate civilians in the affected areas.
  24. Umbra- The cloak. Jen- Probably northwards somewhere. He doesn't have time to teach random people when he has entire classes to run. Hakon- You note that a bounty board has been placed in Ikana and New Exile by some villagers, concerning a rather large vine golem in the nearby forest. Kemios- You shoddily heal the toe. Grim- They let you in due to having 10+ on a magic skill. They ask what you wish to be taught in (Must be a magic skill). Igos- Nobody new has arrived. You note the bounty board the villagers made concerning the golem.
  25. I agree with Rocco on this matter. Sorry Retech, but hey.

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