Everything posted by Seraphi
-
Dungeoneering
Umbra- The figure reaches you and swings it's sword to the side, knocking you about a metre, but doing no real damage. Grim- You open a pit. The golem falls, but begins to climb out. You aren't really injured. Hakon- There is no lock. It has been welded shut. Jen- Kay.
-
Dungeoneering
Umbra- The figure is moving in all haste towards you, sword outstretched. Grim- You propel the golem into the air. The force of it hitting the ground knocks you down. Hakon- The cage door is too strong.
-
Dungeoneering
Hakon- The suit is in rather bad shape. it doesn't even have a helmet. Umbra- The second you touch it with your sword, it swings it's blade in an uppercut. There is a brief pause, as if time itself was shocked by the amount of force being used (Though that may just be because of the strange laws in this realm), before you fly about 25 metres and land on the ground. You managed to move Caladbolg in the way of the swing so it didn't cut you in two. +.2 swordsmanship. Grim- You do some minor damage and it wakes up again. You can't heal the poison. You are now poisoned as well, due to the spores in the air. +.2 fire.
-
Dungeoneering
Umbra- The figure continues to stare.
-
Dungeoneering
Umbra- You note that the figure doesn't even turn. It's face seems to glide across the surface of what you would call it's head. It continues to watch you. Hakon- There is a rather large suit of animated armour inside a cage. The rest of the room is coated in darkness. Igos- You are dragged into the rift which has now widened and consumed most of the tower. You appear in the Dusk, and your exit route closes behind you. You note Umbra and a figure sporting a large slab of strange metal in the distance. (Don't worry, the poison is slow to work unless you are under constant exposure to spores.) Archarnis, knowing better than to take on this behemoth on his own and almost certainly getting killed, runs in the opposite direction. The golem falls asleep after he is gone. (Sorry, but I'm kind of in the middle of deciding whether multi-charactering should be allowed (When I GM, anyway), so I don't want anybody dying while I do so.)
-
Dungeoneering
The figure continues to stare.
-
Dungeoneering
The figure continues to stare.
-
Dungeoneering
Hakon- You hear stomping from the next room. Umbra- The figure continues to face you. Igos/Archarnis- You fail to cast anything. You'll need an antidote to cure the poison.
- Dungeoneering
-
Dungeoneering
I have to go for 30-40 minutes. I'll try to get back as soon as I can, though.
-
Dungeoneering
Hakon- Kay. Umbra- You blink, and the fragment has appeared back in the figures sword. Igos/Archarnis- You blow the flower to bits, causing the golem to keel over in pain. It is still alive, though. Unfortunately, the spores which were released in the process are highly toxic, and are now going to slowly kill you. +.2 pyro. Archarnis blasts one of it's legs. +.2 solarmancy.
-
Dungeoneering
Jen- You write a story. It is terrible. +.1 intelligence. Hakon- The cave seems to go quite far back into the cliff face on which it is situated. it doesn't look as if it has seen visitors for quite some time. Umbra- The figure stands there, facing your direction. There are no eyes, yet you feel as if it can see into your soul. Igos/Archarnis- You break the armour on it's chest. There is no more armour. A large flower is revealed on the golems back. The skeletal hands do nothing to the golem, and it simply smashes them. +.1 on respective skills.
-
Dungeoneering
Umbra- You appraoch the figure, which you can now see in full view. The very sight of this sillouette of madness assaults at your mind. It seems to be a humanoid personification of everything unnatural, the way it twists as it moves through the air, the way it writhes and the way it's whispers echo throughout the area. You can hear the whispering clearly now, but it is in a tongue you have never heard before. In one of it's arms, it holds a blade with a fragment broken off of the edge. The sword has a jagged edge, coated with a crimson liquid. It is huge beyond words, yet the figure carries it in one hand. In it's other arm, it carries a blood soaked skull. The figure knows you are there, yet it makes no move towards you. Jen- Unfortunately, you cannot see through the canopy of trees. Igos/Archarnis- You manage to knock the golem over temporarily, but do no real damage. +.2 in respective skills. Hakon- You've already found a dark cave.
-
Dungeoneering
Umbra- As you move towards the figure, you hear whispering all around you, but you cannot make out what any of it is saying. Jen- You create an ice telescope. +.2 ice.
- Dungeoneering
-
The Hegemony (12th Feb = 2018, Part 2)
More like 5 years. It's a drug cocktail. not hard to make.
-
The Hegemony (12th Feb = 2018, Part 2)
Australia has it's new military tech. The armour is being issued to certain squads, everyone gets a version of the helmet. Genetic modification coming along nicely, with a modified virus being used to mutate the DNA, negating the need for it to be added before birth. The main improvement so far is increased efficiency of the circulatory system, along with the respiratory system. This allows soldiers to tire less easily. Some squads have been given a modified helmet and armour set which monitors vital signs and injects a cocktail of stimulants, painkillers and adrenaline into them when the vitals hit a certain point. Whether this will send them into a temporary state of being semi-superhuman or bring them back from the brink of death, there isn't a real way of telling. It's been designed to save lives, but it could just as easily be used to increase combat potential.
-
Dungeoneering
You're still one person in real life :shame:
- Dungeoneering
-
The Hegemony (12th Feb = 2018, Part 2)
It's still in Krones I think. As far as I know, the average wage here is like £18,000. Which, given that one Krone is .2 dollars, and 1.6~ dollars is £1, is quite a bit more than Scandinavia. Mather, we understand that you're extremely patriotic and love Norway, but I'm pretty sure stuff is more expensive there.
-
The Hegemony (12th Feb = 2018, Part 2)
about 20 pence at a small shop nearby;
-
The Hegemony (12th Feb = 2018, Part 2)
My £10 note is worth more than a $10. Ten of my £10 notes are worth more than ten 10$ bills. Your point?
-
The Hegemony (12th Feb = 2018, Part 2)
...If one Krone is .19 dollars, and a half Krone is .95 dollars... How does that work. Wait, you mean 9.5. I see now. Although I fail to see the relevance of how your money is balanced vs. How much money you have.
-
Dungeoneering
No creature dies upon contact. It just gives a weakening effect. Also, the armour is weak to crushing attacks, such as hammers. I'm not sure where things such as geomancy come, since you could just make a rock fall on something. I'll just say it deals normal damage.
-
Dungeoneering
Also, magical artifacts don't work. It's your typical Good Effect:Bad effect, armour. Also, magical creatures don't instantly die when you touch them. They are weakened by a fair amount though.