Everything posted by Seraphi
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Dungeoneering
Umbra- You pierce it with your sword before jumping to the side. It swings at you, but you block it. Kemios- You break the rock easily, and find a small crystal flower at the centre of what is left of the golem. Hakon- You turn the armour to dust.
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Dungeoneering
Kemios- You bring it to the surface. +.1 earth. Umbra- Actually, the shade is right next to you. It interrupts your casting by smashing you into the sky. Grim- You come to a forest. Igos- You hit the shade, +.1 necro.
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Dungeoneering
Kemios- The magma is already solid. Umbra- The shade once again grabs the energy and throws it to the side. (Just as some assurance, you are damaging it, just very, very little.
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Dungeoneering
Umbra- Over the hill is more plains, also completely devoid of life, and also bathed in the dusky glow. Igos- The shade seems unphased by the attack. (I guess you guys have been struggling for long enough, and I should reveal that the shade is pretty much immune to everything, and will take a heckton of a beating before going down.) Kemios- The golem's body is currently in a 50 foot deep pit with solidified magma covering it.
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Dungeoneering
Umbra- The shadow follows you to the hill. Hakon- You accidentily destroy your armour due to the inverted magic, which instead of enhancing it, destroyed it.
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Dungeoneering
Hakon- You run for a few minutes and get a fair distance away from the fight. Umbra- It's basically flat ground, and without trees or grass, very little cover. There is a rocky hill nearby though.
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Dungeoneering
Umbra- You fail to regain your strength. Hakon- The bolt flies towards the shadow, who grabs it from the air and snaps it in two. Igos- You succeed, Umbra stands up again. +.1 necro.
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Dungeoneering
(I was going to say, but decided not to.) Igos- It's the same as the normal world, except devoid of all life aside from Mather, Jen, Umbra, and the shadow being (If you could say it's alive)
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Dungeoneering
Took longer than expected. No big deal. You can start now if you want.
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Dungeoneering
Ah, yeah. Give me half an hour, since I still might have to go eat. It's taking longer to cook than normal.
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The Hegemony (12th Feb = 2018, Part 2)
Wouldn't being usable for that long render it with a huge fuel supply, which increases weight and makes it unable to move in the first place? I mean, floating tank...It just seems TOO cutting edge, know what I mean?
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The Hegemony (12th Feb = 2018, Part 2)
How does a tank float anyway. Air jets are out of the question, since the damned things weigh several tons...
- Dungeoneering
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The Hegemony (12th Feb = 2018, Part 2)
That's a lot. Hm. Australia continues it's research and such.
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Dungeoneering
Double Post somehow.
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Dungeoneering
After I finish eating dinner at like 7:00-8:00 if there are three of you.
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Dungeoneering
Okay, last roll, since I'm tired. Jen- You reach Umbra, before being knocked about 20 feet into the sky by a large chunk of metal. There was never any ice to begin with, you just can't create ice. Grim- You reach a crossroads. There are four paths.
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Dungeoneering
Umbra- You blast the shadow. It stops the beam with one hand, but appears unable to throw it, like before. It places it's other hand on the beam and struggles for a while, before being enveloped in it. Umbra collapses due to the powerful attack. The shadow, who is bent over backwards from the force of the beam, stands back up and turns to Jen. Grim- You find Caster, before ending up on a beach. Jen- What? You make some fire javelins and burn your hand again...
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Dungeoneering
Umbra- The shadow doesn't seem to react. Grim- The spirit places its hand on the shield, melting a hole in it. "Leave noww..." it says. Jen- You create a ring of fire. You create a fire javelin, and it burns your hand. Hakon- You get dragged into the Dusk. The armour is left behind. I find it rather amusing how THE EXACT SAME THING has happened FOUR of you, in quick succession. You don't even read what is happening to the others, do you? :blink:
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Dungeoneering
Grim- "I have no tttime for such nonsense" shouts the spirit, before throwing a fireball in your general direction. Umbra- You continue to dodge the shadow. Jen- You throw more fire. (You can try to help if you want. It doesn't really react to much, if I'm honest.) Hakon- You push the armour out of the cage.
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Dungeoneering
Grim- "Whattt is itt thattt you wantt" Umbra- Can't say. The shadow charges and swings, but you jump to the side and dodge it. Jen- Your magic is inverted. You throw a fireball at the shadow, and it seems utterly oblivious to it.
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Dungeoneering
Umbra- The sword is not recharged. The shadow does a 360 spin and smashes you with the flat side of it's sword, knocking you about a dozen metres away. Grim- You fail to create a forge. You enter the cave and proceed to attack the fire spirit, who promptly absorbs the fire elemental. Jen- You're here because Umbra managed to create a portal to the Dusk which is slowly enveloping the Ivory Tower. The shadow is fighting Umbra at the moment, although you get the feeling it is watching you, even though it isn't facing you. Hakon- The bars are stuck in the ceiling and floor, they wont budge.
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Dungeoneering
Umbra- You feel the sword connect, before looking up and realising that the figure blocked with one of it's hands. It swings it's sword, but you manage to deflect it with the onyx sword. Grim- You approach the area the fire spirit is in. The heat is intense, and their is a thick smog over the entire cave and surrounding forest. Mather- You find dishes, pots, some cutlery, a smaller chair, an ornate clock with a strange insignia on it, which appears to have stopped working, and a torn shirt. Do you want to keep anything?
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Dungeoneering
Umbra- The figure grabs the arc, it seems to tear at the material which makes up it's arm, before the figure swings it and launches the energy bolt behind him. It blocks with it's sword. Grim- The remains are currently in a 50 foot deep pit, filled with lava. Jen- You go to the Ivory Tower and you are promptly dragged into the Dusk. Your exit route closes behind you. You note Igos and Umbra, as well as a shadowy figure. Hakon- Without a head it is too stupid to do anything.
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Dungeoneering
Jen- Not much. The town is as it was before. Umbra- The figure swings it's sword diagonally downwards. You are unable to evade it, but you manage to block it using Caladbolg. You are sent flying for about 6 metres. Grim- (Double 20.) You succeed and kill the golem. +.4 fire magic. Igos- Kinda ruins the fun, don't you think? Besides, the golems dead now. Hakon- You smash the cage door open, and the animated armour immediately turns to you.