Everything posted by Seraphi
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Dungeoneering
Umbra- None, you rolled a 10. You kill the other skeleton. Grim- You create a fire golem. You go to the Asylum and melt the lock, and you send your elemental in. There is silence for a while, and you suddenly stop sensing your elementals presence. Archarnis- 40 gold, in all. Igos- Most of the houses are destroyed, and there is still a lot of ice everywhere. There are a few injuries, but only one or two fatalities. Ares- Ares tries to impale them both with a spear of light, killing both of them. +.2 xp.
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Dungeoneering
Umbra- You crush one of the skeletons, and the other one hits you for some minor damage. Grim- You fail to summon a fire golem. Archarnis- 50 gold. Igos- Flameweed burns to the touch, you need gloves to pick it. 5 minutes to Potsdel. Ares searches for crystals, but find nothing and disturbs another two skeletons.
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Dungeoneering
Umbra- You find a crystal and disturb 2 skeletons. Grim- Nobody mentions anything. You attempt to summon a fire sentinel, but you fail badly and the life orb is weakened by a substantial amount. You don't think you can do this for a while yet. Kemios- A Granite Elemental leaps from the rock. Ares- Ares fires an Arc of light at the 3 skeletons, destroying all three instantly. +.4 light magic.
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Dungeoneering
Igos- Archarnis finds some flameweed. Umbra- You destroy the skeleton. +.2 dark magic. Ares- Ares finds a crystal, and disturbs 3 skeletons.
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Dungeoneering
Grim- A villager tell you of a ruined castle to the north of potsdell. They say it used to be an asylum, but then one day something gave way and the place went mad, and every single group they sent in to sort it out never returned. Eventually, they just chained up the entrance and locked everything inside. They say that happened over 200 years ago, but you can still occasionally hear screams of madness coming from inside. The villager seems to be frightened of his own story, and runs off again. Kemios- You find nothing. Umbra- You fail to use any magic. The skeleton fails to do anything. Igos- A group of goblins has arrived at the outpost. Archarnis finds some wild garlic. Ares- Ares fires a bolt of light at the skeleton, destroying it. +.2 xp.
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Dungeoneering
Umbra- You miss the skeleton. the skeleton hits you, doing a little damage. Grim- The villagers have no idea what "Other planes" are. Igos- *Cricket chirps* Ares- Fires a spear of light at the skeleton, lightly damaging it. The skeleton returns the blow, dealing minor damage.
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Dungeoneering
Umbra- You miss, and Caladbolg gets wedged into the floor. The skeleton misses you completely. Grim- If you use the fire orb on the staff it will give +3 instead of +2. You need to specify the kind of magical item - Weapon, armour, trinket? What would it need to do? Is it heavily guarded in a dungeon, or hidden in a forest? Hakon- You find nothing. Ares- Ares searches for more crystals, and finds one, disturbing a skeleton in the process.
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Dungeoneering
Hakon- "Not as such...I do, however, have a wide array of magical items to give to those who come seeking knowledge, though." says the Master, before giving you a ring. The ring will give you +1 on mining rolls. Umbra- 3. You find no crystals. A skeleton attacks you. Kemios- You find a lump of tin ore. +.1 Earth Magic. Grim- I think both halves of the door have already been collected. Ares- You fire a spear of light at the skeleton on the floor, and shatter it's skull, killing it. +.2 light magic.
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Dungeoneering
Gimme like 10 minutes, I'm going to make a bacon sammich. Watch this post, though, I'll edit it when I get back.
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Dungeoneering
Umbra- You destroy the already broken skeleton. You find a single crystal. Ares- You fire a spear of light at the skeleton, inflicting a glancing blow and damaging it, but not killing it. It lunges and knocks your shoulder, but then falls over.
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Dungeoneering
Okay, I'm back. Umbra- You destroy two of the skeletons, and injure the final one. +.3 swordsmanship Kemios- You find some amber. +.2 Earth magic. Jen- You're in a cage, in a room on a boat with some guards. It's pretty difficult to be more specific, so quit arguing about it. I'm GMing for tommorow as well, so if you really want to wait for Archi, that's fine with me. Hakon- You mean like a charging stone? Ares- You discover an uncharged crystal, but disturb a skeleton.
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Dungeoneering
Umbra- Your tendrils manage to keep the skeletons busy temporarily, but you found no crystals before they started chasing you once again. Kemios- You imbue them with sound magic. The metal rings slightly when listened to. (+1 sound magic rolls) I'm going to go take a shower for 20-30 minutes. Try not to explode while I'm gone.
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Dungeoneering
Umbra- You find 2 uncharged crystals. Three skeletons rise from the rock. Jen- He opened the hatch, clubbed you in the head, and then closed it. Must you argue with everything? Currently, all shields reduce the amount of damage you take, they don't just stop it altogether. You fail to create a shield and instead freeze yourself in a block of ice within the cage.
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Dungeoneering
Jen- You can't fire shards through the bars. They're too close together. You wake up. Ares & Umbra- You arrive at your destination. It is a large, icy bed of rock, measuring about a mile all around. You begin searching for crystals. Kemios- You fail, and the sapphire shatters into tiny, unusable pieces.
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Dungeoneering
Umbra- You succeed in summoning the elemental and shadow tendrils. Jen- You fail to cut through the bars, and the guards nearby notice you trying, and club you over the head, making you faill unconcious. Kemios- You create a pair of goldiron guantlets. Your gold is used up now. +.3 smithing.
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Dungeoneering
Jen- Wait, I'm pretty sure you're still in a cage. Don't think you can pull the wool over my eyes like that. I'm adding water xp to ice as well, since they both stay the same no matter what. Also, I gained the ability to fly by using dark magic, a complex ritual, the balance powers of my familiar and a dark charging stone. Kemios- You succeed, and gain .2 smithing xp, as well as a staff of lightning which gives you +1 to lightning rolls, and a slightly faster casting speed. Umbra- You fail to recover. Ares- You attempt to wake Umbra up. You succeed.
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Dungeoneering
Umbra- You summon too many and knock yourself unconcious. Kemios- Sorry, +.3 smithing xp. You didn't lose the ore. You fail to add the gem to tha staff again. Ares- You attempt to wake Umbra up, but fail.
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Dungeoneering
Umbra- Yeah, you're coming too. Jen- You succeed in creating a geyser, and a rainstorm. +.1 water magic, and then fail to fix the tower. You think melting it down is a bad idea as you'll still need a charging stone to create another one. Hakon- The mages laugh and warn you not to blow your arms off again, but encourage you to keep trying. Kemios- You fail to add the amethyst to the staff. You also fail to create some guantlets.
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Dungeoneering
Umbra- Alright then. Jen- You hear a huge creak, and then note that there is a rather large crack in the side of the tower. Kemios- You succeed, +.2 lightning. Hakon- The mages quickly heal you, slightly befuddled as to how you managed to end up in such a state. Ares- A man tells you about a location quite far northwards, past a large mountain where there are uncharged crystals to be found. You tell the man not to tell anybody else about the area, upon pain of death.
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Dungeoneering
Kemios- Didn't know that, sorry. Kemios succeeds in creating a staff. Umbra- You gain .2 intelligence. Nobody else gives you any more books. (Rolled low) Hakon- Regardless, both your arms exploded. You arrive at the Ivory Tower. Ares- Nobody approaches you concerning your note.
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Dungeoneering
Umbra- You get 3 mundane books. One is about mushrooms in the wild, the other two are storybooks. Kemios- You need a forge to do that. Hakon- You succeed in stopping the bleeding using your mind, but you cannot heal your arms. You'd probably do well to go get help in town, since without your arms you have nothing to cast heals with. Ares- You go to Exile and pin a note up in the tavern asking for uncharged crystals, and the location of any such crystals.
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Dungeoneering
Umbra- You succeed, and put .3 shadow magic into the golem, making it rather powerful. Kemios- You imbue the amethyst with lightning. You can use it to cast a single Amethyst without fail, or you can craft it into a jewellery piece to gain +1 on lightning rolls. Hakon- Your arms explode randomly and you begin to bleed profusely. Rolled a one, sorry. Ares- You attempt to craft the silk you have into a set of gloves before enchanting the left with dark and the right with light magic. You succeed in doing this, and will now gain another +1 in both dark and light rolls.
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Dungeoneering
Umbra- You succeed in summoning a weak shadow golem. +.1 xp. Kemios- You find some coal. .1 xp.
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Dungeoneering
Kemios- You find some iron ore. +.2 xp. Umbra- + .1 swordsmanship. Ares- Ares finishes his ritual site, and starts the ritual. The dark charging stone is expended, and at the end of the ritual, a pair of jet black wings rest upon his shoulders (I can has 20) + .5 dark magic.
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Dungeoneering
Okay then. You got .6 xp in shadow, and .2 in dark. Kemios- You find some coal. .2 Earth magic.