Everything posted by Seraphi
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Dungeoneering
Umbra- You create a hand of shadow, it ripples for a second, and then shatters. (You can't create elementals or morphs here. You can use magic and skills, but followers die.) Ares- Attempts to meld the Balance Iron with the enchanted lump of metal he still has. He succeeds to create perfect Balance Iron.
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Dungeoneering
Umbra- The energy forms an arc to your hand and blows it off. The pain is unbearable, but the wound does not bleed. Igos- Despite the implausability of heat being able to stop fire, you seperate yourself from the forest fire. Kemios- You succeed in dampening the air. The forest fire dies off a lot, but there are still some small flames.
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Dungeoneering
Umbra- There is a door on the west side of the room. In the centre, there is a pedestal, with what seems to be an amulet on it. The pedestal is surrounded by a field of crackling chaotic energy.
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Dungeoneering
Umbra- You appear to be in a courtyard. It...seems to be connected to the outside, but the sky is an unnatural black. Igos- You are trapped in a forest fire. You succeed in animating the wolf. .2 necromancy. Kemios- Done. You fail to cast water magic.
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Dungeoneering
Umbra- You find no visible traps. There is another door in front of you. Kemios- 1.6 xp Ares attempts to bind the two metals together. He succeeds and creates Balance Iron. .2 fusion, .1 dark+ light.
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Dungeoneering
Umbra- You run to the nearest door and open it. There is an apparently innocent corridor in front of you. Kemios- Choose xp to lose. Grim- Fighting a forest fire with fire magic makes it worse.
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Dungeoneering
Igos- Action disregarded due to Kemios being dead. You skin the wolf and cook the meat. .2 cooking. The squirrel runs away. Umbra- You run up the stairs. You appear to be in a kitchen of some kind. Grim- Very well. -600 GP. The forest fire catches, and Igos is trapped in it.
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Dungeoneering
Umbra- You spend some time looking for loot, but most of it is long-rotted food. Your thoughts catch up to you when an 8 metre sword comes down about an inch behind you, and you realise that the Final Guard is still chasing you. Kemios- You cannot wake up unless somebody heals you. You bleed profusely. Igos- The wolf is dead, it has no energy. .2 xp in swordsmanship. Grim- You hit Kemios and kill him. Choose 1.6 xp to lose. You hit Igos and wound him. You start the beginnings of a forest fire. That really wasn't the smartest thing in the world to do. :blink:
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Dungeoneering
Kemios- Your magic fails, the wolf claws at your face. You black out due to blood loss. Igos- There are five of them. You manage to take the wolfs head off with one swipe. Grim- You succeed. .1 Geomancy.
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Dungeoneering
Igos- The family tells you they have no descernable skills, but can help out in cleaning and cooking and such. Kemios- Kemios wakes up. The skeleton kills itself for no reason, and the wolf slashes at your arm. Umbra- You enter the room and see that it is a sort of storage area. The walls look a lot more complex than they did in the corridor, almost like a castle. There is a staircase leading up to another room in othe far side of the room. Ares- Attempts to imbue the other iron ore with light. He succeeds and creates Shining Iron.
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Dungeoneering
Umbra- You succeed in summoning some tendrils, they writhe about for a few seconds and then shatter. Kemios- You fail to wake up. The wolf wakes up, and delivers a slashing wound to your chest. Ares- Attempts to imbue one of his iron ores with dark energy. He succeeds and creates some Black Iron. .2 dark, .1 smithing. Igos- A family has arrived seeking shelter. The outpost is completed.
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Dungeoneering
Umbra- The door swings open easily. Your elemental screeches and then kills itself as the door opens. Kemios- You electrocute yourself and fall unconcious. The wolf trips over and also falls unconcious. Ares- You succeed in creating a rift to the Ivory Tower. .2 xp. (Setting this out in the same way as the others since it looks neater.
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Dungeoneering
Umbra- You succeed in summoning an elemental. .1 xp Kemios- You find a wolf. Grim- you fail to create the stone. Ares attempts to create another dark rift which leads to the Ivory tower. One of Elysiums branches is now a dedicated rift chamber. He creates an unstable rift, which then fades out of existance again.
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Dungeoneering
You guys can start if you want.
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For those wondering why men have nipples.
Most of these facts are from Cracked. And I'm okay with that, because Cracked is an awesome website. Also- http://www.cracked.com/article/241_5-animals-that-can-do-amazing-things-...-with-their-penises/ The fact that that link gets shortened is unfortunate. The article is possibly NSFW.
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Dungeoneering
Icu, stop being paranoid. Burn marks would actually mean there is less chance of it having some wierd bacteria or virus on it -.- All characters have access to hammerspace, so storage is not needed.
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Dungeoneering
Except it's incredibly strong. And stupid. Not a good mix. It'd probably just break the ice.
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Dungeoneering
The stone coalesced after the armour was destroyed, so that wont work. Also, you've already tried exploding it. It doesn't do much damage. You are damaging it, but at this rate it would take weeks to destroy it, so yeah.
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Dungeoneering
I'm going to be working on Elysium, then leaving for far off lands. Yeah. I think going into that cave alone was probably a bad idea. Of course, there is a twist that will help you if you keep going into the cave.
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Dungeoneering
I'll be doing 4-5 hours at about 9:00 PM, probably.
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Dungeoneering
Last roll for tonight, sorry. Umbra- Your orb pushes the armour outwards, does a small amount of damage, but nowhere near enough to hurt it in any way before it escapes through the gaps. .2 dark xp Archarna- You create said sun. .2 xp. Kemios fails. Ares starts to search for Iron ore. He finds another iron ore. .2 mining.
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Dungeoneering
Success. +0.3 solarmancy. Umbra, success.
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Dungeoneering
The Final Guard expands outwards, and then is pulled back inwards and momentarily stunned. (Hint- The armour which Archi and Igos fought was basically a much weaker version of this)
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Dungeoneering
There are plenty of cracks in the armour. Pity there is nothing inside it, either. The elemental explodes, dealing an incredibly small amount of damage to the Final Guard. You're about 350 meters away from it by now. You cone to a huge door.
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Dungeoneering
Grim- You fail to create a cold fire, instead creating hot ice which promplty explodes and scatters ice shards everywhere. You succeed in creating a stone gate. Umbra- You still have all of your beings summoned, and cannot handle any more.