Everything posted by Seraphi
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Dungeoneering
Inside, Kemios finds a chest. A literal human chest. There is a bloodied torso in the box, and you wonder what the hell some people were thinking. Umbra- It's about 18 metres tall, and uses a sword which is about 8 metres long. It isn't a golem, It's more of an undead. It is fueled by the spirits of those long since damned, and is instructed to guard a single location, no matter what happens to it.
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Dungeoneering
The tendrils bounce off of the Final Guard's armour. You easily outrun it and head down the corridor. Grim, there is an entrance, the charging stone has diffused into the tower itself.
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Dungeoneering
Dude, keep the swearage down. Kemios- There are no traps. You are sure of this. Umbra- You fail to create a shadow dome. Ares goes mining at the exploded cave. He finds some iron ore. .3 mining xp.
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Dungeoneering
It moved it's arm out and shattered them. You completely fail to create another dome, and instead, you stab yourself in the foot again. Grim- You succeed. There is now a huge fiery tower, bathed in scarlet flames and riddled with lines of fiery energy.
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Dungeoneering
Yes, why not. Although it may ruin the twist a bit to stop now, I'm sure it wont matter. Kemios- You find a chest.
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Dungeoneering
Archarnis- You are cured Jen- It seems way off into the cave. Umbra- You create a dome of spikes, and the final guard promptly shatters them.
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Dungeoneering
Umbra- You said readied, not used. You fail to summon an elemental. Archarnis- 70 GP. Kemios- You fail to movet he fissure.
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Dungeoneering
Indeed. If it hits you, you're going to die. It also has a heck ton of defense and health. You can try whittling down it's HP if you like though. Jen- Farther into the dungeon. You can now hear repeated crashing coming from the same area. You fail to create a stronger ice shield. Ares attempts to create his mask again. He succeeds and gains .3 smithing xp. He puts it into his study for later use.
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Dungeoneering
Jen- You hear a large crash coming from a far off part of the dungeon. Your attempts to speak with the spirits yields silence. Umbra- The final guard moves very slowly, so you have no problem outrunning it, and there are no traps. It still follows you though, and every step it takes shakes the cavern. You are now running down a corridor. Grim- Yes. Kemios- No xp, you failed. It is just a fissure. Archarnis- You find a herbalist who has a special potion, which she claims will cure any ailment, but will only work once in a lifetime.
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Dungeoneering
You used them all while helping to shatter the rock layer which was the final seal keeping it from moving. Grim, the master accepts, and takes 0.5 fire magic xp, in exchange for a fire charging stone.
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Dungeoneering
Umbra- you hear a huge creak coming from the golem and sees cracks forming across it's surface, and then it shatters, revealing a Final Guard underneath it. It uses a sword about twice as high as you. A door also opens behind you, while the exit closes. Jen- You detect no life. Strangely enough, as you go past the balls of flame, they start moving ever so slowly towards you.
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Dungeoneering
Rocco- You succeed, but you are at the limit of your ability to maintain followers. +0.2 xp. Umbra- Nothing happens. The pedestal glows. Kemios- You cause a large fissure on the castle grounds. Igos- The gypsies agree. Jen- As soon as the door opens, you are greeted by a room lit with pale blue flames, seemingly floating in the air. It is a hall, and on two huge banquet tables, there are many assorted foods and fine wines. Grim, you can link your cave to the inner wall, but no farther. Ares attempts to smith his mask again. He fails.
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Dungeoneering
Grim- You succeed. The golem is more powerful. Igos- The gypsies tell you they are skilled in the arts of stonecraft. Jen- You travel further into the cave. You eventually come to a large mystril door, with a key still in it. Ares uses the silver ore which he obtained a while back to smith a silver mask with no expression or emotion in it. He attempts to embed it with two rubies. He fails.
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Dungeoneering
The Gypsies respond with a hearty hello, and ask for somewhere to settle for a while. Umbra- Destroying the runes has made the pedestal glow. Jen- The creature screams in pain and then kills itself. There is only one way to go, and that is farther into the cave. Rocco- You summon a goblin and gain 0.3 xp.
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Dungeoneering
Jen- Nothing happens. You are stuck in this empty cavern/fortress. Umbra- Yes. Igos- They have no magical ability.
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Dungeoneering
+0.5 healing xp. Rocco feels he has learnt all he can from summoning imps. His imp turns to ash when it touches the water.
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Dungeoneering
Archarnis- You succeed, Grim is able to move again. Rocco- You summon another imp. The scout imp returns with a banana. Jen- You hear a rumbling, and the roof seems to cave in. Until you realise that it was fake rock only a few inches thick, and that there is a mystril plate inside it. You're in some kind of fortress, which must have been abandoned for thousands of years to have been coated in rock like that. Igos- You find that thy are unarmed, and there are eleven of them. Umbra- The tendrils wrap around the golems legs.
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Dungeoneering
Umbra- The gem is blood red. Archarnis- You locate Grim Igos- A group of gypsies has arrived at the gates. Jen- The Mystril doesn't seem damaged. Ares tries to create a dark rift which leads to Exile in Elysium. He succeeds. He can now travel (One way) to Exile instantly. +0.3 dark magic xp
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Dungeoneering
Grim- You must wait until somebody heals you. You just channeled 95% of your life into a crystal which then overloaded and diffused out.
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Dungeoneering
Grim- You cannot move. You must wait until somebody heals you. Umbra- It's a pedestal with a gem shaped slot in it. Jen- An aura of nothing is when you can sense nothing, there is literally nothing around you. The door seems very thick, you probably wont be able to break it with conventional means.
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Dungeoneering
Umbra- Nothing happens while you move to the pedestal Igos- The armour is utterly wrecked. Jen- You step on a pressure pad. You hear a clunk and the a large mystril door closes over the entrance. You are surrounded by deathly silence and an aura of nothing. Rocco- You fail to summon an imp. The imp flies off to scout. Archarnis- There is no answer.
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Dungeoneering
Hakon- You find some mystril ore. +0.5 mining. Umbra- The hand does nothing. The scroll says "Three runes power given, tear of crimson, ancient threats awaken" and your eye is suddenly drawn to a pedestal which you SWEAR was not there before. Jen- You hear nothing, and see nothing inside the cave. Rocco- You summon an imp. +0.2 demonology Igos- You fail to find anything. They had all their belongings on them. Grim- A life crystal shatters, but a golem rises. Weaker than the one you already have, but still decently powerful. You try to create a freezefire stallion, but fail, and accidentily drain your own life force into the crystal. You are lucky to be alive, but you are unable to move. Archarnis- You talk with the orcs. You manage to upset one and he storms off in a strop, but the other tries to apologize for his beheviour. +0.5 Orcish. Kemios- The worme finds no cave, but brings back a sapphire.
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Dungeoneering
Hakon- There is nothing in the rock. At all. Igos- You get as vauge a reading as Archi, and successfully find the helmet. It has two downwards pointing horns on, and is black with a yellow trim. You sense that it will improve your skill with swords (+2 to rolls). It has a name engraved on the inside of the neck - "Fafnir" Jen- You fail to create a strong ice shield, and then succeed to create a regular one. Jen creates a powerful light orb (+0.3 light magic) and it helps her see into the cave, but not as far as it would normally. This wasn't natural darkness they were dealing with. Umbra- You take the gem. nothing seems to happen, and it doesn't seem to hold any useful magical energies. Archarnis- You loot the six goblin corpses. You find 2 rubies, 2 emeralds, a flame ring (+1 to fire rolls), and 125 GP. Grim- You succeed in creating the rooms, but fail to create a golem. Kemios- You kill another pigeon. You don't think you can learn anything else from killing birds.
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Dungeoneering
Jen- Your magic works fine. Umbra- You succeed, and while doing so, you notice a gem on the floor next to a skeletal hand with a scroll. Kemios- You kill a pigeon. +0.1 lightning magic. Archarnis gains +0.3 Majestry Ares attempts to create a shining and dark elemental. He succeeds, and binds them to Elysium.
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Dungeoneering
Hakon- You see nothing but pitch darkness Rocco- You succeed in summoning an imp. +0.2 demonology Jen- The ice thrall kills itself. Your ice spawn begins to show signs of a migraine. Igos- The skeletal hands seem unaffected by the crystal. +0.2 Swordsmanship xp. Archarnis- You know something is terribly wrong with the crystal, but cannot point out exactly what it is.