Everything posted by Seraphi
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Dungeoneering
Archarnis- You knock another of the arms off. Jen- You summon an ice elemental. It screams in pain and then destroys itself. Somehow, you don't think this is a normal cave. Igos- You knock the armour apart. A small red crystal in the shape of a human heart is left on the floor. It seems to have some kind of spiderweb of black dye in the centre.
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Dungeoneering
Umbra- Yes. You carve the runes into the skin. You notice a small indentations on the golems chest, and a small gem on the floor, the exact shape and size of the indentation. Besides the gem is a skeletal hand and a scroll.
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Dungeoneering
Archarnis- You succeed flawlessly. +0.3 solarmancy. Igos- You fail to cast anything. Jen- It hinders some enemies. It isn't enough to help you. And I think you still have an ice golem :mellow: I didn't miss your last post. You fail to detect anything which is "Alive". Umbra- You see another two runes on the west and east sides of the room. Rocco- You gained no xp since the casting was a failure (It wasn't under your control) Your magic fails to activate.
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Dungeoneering
Jen- -273.15 is absolute zero. 0 degrees is the freezing point of water. Umbra- Your power can't maintain any more beings without draining your own life force. Rocco- -0.8 blood magic. You succeed in summoning an imp, which quickly flies away.
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Dungeoneering
Jen- 0 degrees celsius isn't that cold. You attempt to scan the cave, and detect nothing which is "alive". Umbra- It has a life crystal, it is just inactive. Rocco- You were using blood magic, and you rolled a one. Archarnis- You manage to make the armour stop moving for a few seconds. +0.1 xp Hakon- You succeed in locating Jen, and set out to that location.
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Dungeoneering
Rocco- You manage to drain a large amount of blood from yourself and fall unconcious . Umbra- It's not asleep, it's inactive. Archarnis- ...You rolled a one. You give yourself and Igos cancer. Which will kill you unless you can cure it fairly soon. Igos- You succeed, the arm drops to the ground. The armour lunges at Igos, punching him in the stomach and winding him.
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Dungeoneering
Bah, sorry. Rocco gains +0.1 blood magic xp. He fails to summon an imp. Jen succeeds in finding a cave, but doesn't know if there are any golems within. Umbra- The attacks bounce off of a large shield, and the rune on the wall glows slightly as they do. Grim- A very powerful one. You succeed in creating your marble collumns. +0.1 Geomancy.
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Dungeoneering
Hakon- You have no luck in locating the cave. Igos- .1 xp. The armour breaks free and attacks you, missing you and turning around. Your pyrokinesis fails to harm it. Archarnis- You easily slaughter the goblins, who had their eyes pretty much destroyed and were still on the floor. Rocco- You summon a bloodfish. It kills and eats another fish. Umbra- You aren't really doing much. You don't get xp for telling a shadow spike to do something, and you don't get xp for charging something. Ares attempts to summon another shining and dark elemental. He fails both spells.
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Dungeoneering
Igos- You succeed in trapping the armour on the ground. You fail at heating it. Archarnis- You charge your polemace with solar energy, +0.2 xp, and try to attack, but the armour ducks. The armour attacks Igos, but falls and it's helmet gets knocked off by a tree. Rocco- The fish explodes, covering you in guts, but not harming you. Umbra- You charge the shadow spikes on the walls.
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Dungeoneering
Umbra- You succeed in sketching the rune, Jen- It's automatic. Yes, you're resistant to cold. Jen locates the golem cave by following a trail left by Umbra.
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Dungeoneering
(Grim, he's excavating the one we blew up. It isn't even a cave anymore, it's more of a crater.) Igos- Your reverse pyrokinesis fails, and doesn't really seem all that plausible in the first place. Ares recovers, and adds the power of the new life shard to the elemental orb. It can now maintain 7 elementals at any one time. Archarnis- you got 0.2 xp You could not locate any source of magic nearby, aside from the armour itself.
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Dungeoneering
Archarnis- The bolt blows the beings shoulderplate off, revealing the inhabitant of the armour to be...nothing at all. Umbra- You enter the room. You note a runic symbol on the wall on the far end of the room.
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Dungeoneering
Hakon- You find some silver ore, and a life shard. +0.2 mining.
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Dungeoneering
Umbra fails to harden the shield, and summons another 3 tendrils. +0.1 shadow magic Rocco stops his boat, and a large, red and spiny fish appears. It looks toxic. +0.1 nature magic. Archarnis- The other goblins drop to the floor holding their eyes.
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Dungeoneering
Umbra- You summon a dark elemental. Archarnis- You fire a perfect sunbeam at the armoured being, but again, nothing happens. It is almost as if there are no eyes behind the helmet at all. +0.3 Solarmancy
- Dungeoneering
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Dungeoneering
Umbra creates a shroud, and begins to walk into the next room . Inside, he sees an inactive golem, far bigger than any he'd seen before. It is chained to the floor and the ceiling. There is no life crystal exposed. Ares says that Grim can create a tunnel leading to the inner wall of Elysium. He then attempts to create another dark elemental. He fails, and knocks himself across the room, falling unconcious.
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Dungeoneering
Igos- You heat the armour more. It fails to react, and you begin to wonder if there's even a goblin inside the armour. The remaining four goblins attack your skeleton, destroying it instantly.
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Dungeoneering
Jen- You fail to create the box. You enchant the tiara, but it gains a different effect to the one you intended, it will now drop the temperature within 20 metres of it to zero degrees celsius. Rocco- You tried to summon a blood orange and rolled a 1. Igos- You focus all your energy into the armour, bringing it to red-hot temperatures, but it doesn't seem at all phased and attacks you with the large axe. It skims your arm, causing minor bleeding. Grim- You successfully create a powerful Hellfire forge. +0.4 fire magic. Ares thanks Grim, and offers him a residency in Elysium.
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Dungeoneering
Jen- In the process of disenchanting the ruby, it is destroyed. Archarnis- You arrive at the trading post, having gained .3 solarmancy xp during your travels.
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Dungeoneering
(.3 cooking xp) Igos- The magic fails to work. Rocco- You feel a stabbing in your foot, and you seem to have poisoned yourself fairly badly. Umbra- You create the shield. It is not as strong as you had hoped, and you begin to doubt it's possible to create a shield that powerful until you are a higher level. +0.1 dark magic. Ares asks Grim if he can create a Hellfire forge in Elysium.
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Dungeoneering
Archarnis- The shopkeeper tells you of the trading station, and the far off town of Caster. (That is what you meant, right?) Umbra- You are well rested and ready to go. (I can handle Rocco's stuff now, right? Ares again attempts to create the dark and light barrier for the elemental orb. This time, he succeeds in making it decently durable. +0.2 light and dark magic.
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Dungeoneering
Igos- You succeed, and kill two of the goblins outright. The rest are sent into a panic. The one in armour takes a large battleaxe and starts walking towards where you are. +0.3 pyrokinesis.
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Dungeoneering
Umbra- (I'm so sorry. The dice absolutely despises you. You got a two.) You feel yourself getting crushed by your own shield, and suffer some crushing damage to your arms and legs, but nothing which would cripple you.
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Dungeoneering
Igos- You find out that there are seven goblins. All of them seem mediocre except the armoured one. You cannot seem to judge his power correctly, possibly due to some kind of interferance. Umbra- The Dark Elemental kills itself.