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Tritous

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Everything posted by Tritous

  1. appologies, minor bugfix, new files linked and my bad laikrob. Of course the standard disclaimer applies :) next time I update i'll start putting file versions in the name too so you can keep track more easily :)
  2. NEWS!! Version 5 out now! - name changing support - partial name matching when searching for members - automatic case correction when inputting - easier interface using escape for aborts and enter to confirm I've put together (for my own usage, but I thought I may as well share it) a program for helping clans to quickly maintain ranked tables of quests in their clans. I can speak from the success of my own that having a list like that naturally increases the motivation as people compete, aim for the proud top, or try to escape the shameful bottom. The main point of the ranker is to format the list in a nice format for common BBS forums and as such it uses the BBCode which is standard across the internet. It's fairly strictly locked into the format I chose for my clan, and while I doubt you'll object to the layout I plan to upload the 3 source codes for the program in case anyone wants to tweak it, or if the compiled [Caution: Executable File] is not compatible with their machine (since I use 64bit). Since it's just a throwtogether it's not heavily commented. "]QuestRanker 5.3.1 Working App (Xp64) note: the above was just the first free hosting site i could find offhand. If someone knows a better host feel free to tell me, or if anyone wants to host it themselves you can. There is nothing personal in the program so it's freely distributable. I hope this proves of help to someone other than just me. It may be a little buggy now (my fault for rushing it in a morning off) but meh USAGE Make sure your current data (a sample is provided) is saved as "input.txt" the title lines for the sections are the tags read by the program so make sure it follows format. run the program in the same directory as the input file and follow the prompt output can be saved back into the same file ready for copying or for loading in future Sample Outputs text output [b][u]GRANDMASTERS : QUEST CAPERS : 287 QP[/b][/u] D'OR KADAR HORON KINGOYRAMID SLIJV1 [b]MASTERS : 250+ QP:[/b] 001 : 286qp : REYMASTER100 002 : 285qp : GUNROME2 003 : 284qp : 2 39 004 : 284qp : BADBOY 4554 005 : 284qp : CAPIN KI55 006 : 270qp : KEFLOL 007 : 259qp : ADR0210 [b]ELITE: 200+ QP:[/b] 008 : 244qp : BAANDAN0 009 : 239qp : MIY654321 010 : 226qp : KOOL 011 : 205qp : JJTMN1 012 : 204qp : GINJAKS [b]ADVANCE: 150+ QP:[/b] 013 : 198qp : BROOY3 014 : 185qp : DARRROW 015 : 180qp : BAY AXCEL 016 : 151qp : SACAN 017 : 150qp : HE BLAZE [b]INTERMEDIATE: 100+ QP:[/b] 018 : 149qp : DASATH 019 : 146qp : NCANING 020 : 138qp : BLGCOIN As displayed on forums: GRANDMASTERS : QUEST CAPERS : 287 QP D'OR KADAR HORON KINGOYRAMID SLIJV1 MASTERS : 250+ QP: 001 : 286qp : REYMASTER100 002 : 285qp : GUNROME2 003 : 284qp : 2 39 004 : 284qp : BADBOY 4554 005 : 284qp : CAPIN KI55 006 : 270qp : KEFLOL 007 : 259qp : ADR0210 ELITE: 200+ QP: 008 : 244qp : BAANDAN0 009 : 239qp : MIY654321 010 : 226qp : KOOL 011 : 205qp : JJTMN1 012 : 204qp : GINJAKS ADVANCE: 150+ QP: 013 : 198qp : BROOY3 014 : 185qp : DARRROW 015 : 180qp : BAY AXCEL 016 : 151qp : SACAN 017 : 150qp : HE BLAZE INTERMEDIATE: 100+ QP: 018 : 149qp : DASATH 019 : 146qp : NCANING 020 : 138qp : BLGCOIN
  3. Personally I think they are quite worth it. Remember you dont just gain a ring, you gain permanant access to the rings, as well as quest kits (which are useful). There comes a point when it takes that effort to make the difference between good gear and perfect gear. of course in a case like this where you have a limited weapon, that small difference is quite a lot more. if you can notice the impact of a dwarven helm you can the impact of an onyx ring (i)
  4. certainly one of the more interesting ge improvement ideas i've seen. I'm sure there are plenty of people (younger players in particularly) who wouldn't understand that, but it's still a good one. TBH...merchant clans...did that article say anything we didn't already know? no. But it was about time someone opened the lid on the topic and brought the awaited argument to a head. Merchant clans are ruining things for a lot of people, and something needs doing about it. Maybe the worst is the fact that merchant clans are nothing but outright scammers. Consider this: they profit: that profit comes from someone else's loss. Now you could argue like in the past that if someone is willing to pay their prices that's all well said and done (not my view, but some hold it), but they are also scamming other independent merchants in a cartel like way. Those not part of the clans get demolished: They try to ride the rising price but when the clan starts to dump it's too late. Their standing offers end up as the destination of all those goods, and as the price crashes they make huge losses while the clans just grin. Even within clans it's a well known problem of people dumping early, even leaders dumping first before telling the clan to, ensuring their own profit at the expensive of their own so called partners. Since it's dishonest scamming it should of course be opposed. I found it interesting that the article said "Similarly, Jagex has stated for the record that actions made to intentionally skew prices are against the rules". Well that was certainly the old rule, but has there been a new jagex stance on dealing with merchant clans now? If they know the chatroom of these clans, why haven't they got their act together? I've never been one of these people who complains about jagex or rants on forums, but this is one of a couple of areas where i think their lack of active resolve is a little frustrating and is leading to the continued escalation of a problem.
  5. guthans has always been complex and inconsistent. in places where there was a damage cap (eg the old strange plant random) you did indeed heal what you "would have hit", you could heal 30s while you hit the plant 1-3. I think on things you couldn't damage at all you couldn't heal though, but that may have changed now. I plan to update this guide sometime over the next couple of days; mainly to add the new rings from MobAr which are a substantial boost
  6. For the record, in the reporting academy it was confirmed that 26k trick is bug abuse. I advise you don't do it. I think the suggestion needs some moderation perhaps. Have the amount you risk have a bigger impact on the likelihood of a good drop, and the amount your opponent risks. tiers at 200k, 1m and 5m? Would you risk 5m if there was a better chance of a good drop? would you stick to 1m? I do agree that sort of concept would become a great use for junk, but it still doesnt solve what I consider the heart of the problem: abuse. I'd say, limit the number of kills you can get off a single person in an hour. add a dead period, after you kill someone you cannot kill that same person for an hour and get a drop. Limit the dp you can get off a single person too, so sitting building up dp is meaningless, go skill (and pkers do like to annoy skillers) or fight like a real pker. Once this in there is no more chance of building up unfair cash by sloging your friend in turns for big drops. I'm no pker but I know that real pking is not abusing a bug, it's you vs an opponent, double or nothing, anything goes, gf! Oh, and yes, one of the most interesting did you knows i've seen in a long time. I've long disliked shilo ever since the spawn points moved, and often shilo is slower than monkfish. normally i advise seers for fly fishing, but i'd forgotten about lava eels
  7. I think it is touching on more than just names but a deeper topic. Now I very strongly relate to this. My RS name is D'or Kadar, but that name is much deeper than that and shares something a lot of my various aliases (including Tritous) share. They were characters from books and stories I wrote, dreams I had. They are from not a settting but a universe, with other people, with feelings and pasts and hopes for the future, with emotions, with their own thoughts. If you put that much power into a character they gain a spark and come alive. They are inside you alive and if you learn how you can reach into that universe and tough on their emotions and thoughts. I know I am as much a product of their thoughts as my own, in a sense I wrote my own personality. That is the power of creation, and a name is part of that. the Kadar of the Great House D'or has a lot of layers of meaning in the name, it's not just an honourific or mark of being a lord, that particular name is held by the greatest warrior of the empire and general of its armies. It's the name held in direct lineage for 4000 years back to the war of Earen Daap where they fought against the demon Darth Faid to save humanity. It's the name of someone who is the personification of bravery, loyalty and strength. Moreover they are bound by loyalty, fighting inner thoughts of how corrupted their king is because the D'or Kadar is meant to be incapable of even disloyal thoughts. So the name is a weapon, a legacy, a rank and status, and ultimately a prison. it's amazing how little people realise. That said, my rl name is little more than a name to me. Not all names have meaning, and our society is less suited to understanding such subtle tones. Of course that could just be me being cynical
  8. I bought a coif for 100 tickets which is the cheapest item. I hadn't read ahead and dropped my tickets, was annoyed to find I'd have to get more to guy an item. You may use a Forge Regent for this also if you dont have a pyrelord. Also on the excalibur reward you may wish to note it doesnt directly heal but rather heals you by 4 per second for 5 seconds. One thing i've not been able to get a confirmation of yet is just how much (%) it boosts defense by compared to the old excalibur
  9. It's an interesting point, but are there not already people who do that for a hiscores top, to have maxed all levels, etc? The difference between a goal that gives them a unique skill to add to the community and a goal that just makes them one of the thousand people with any of those skills is minimal in dedication terms to the person, but greater to the community. Besides, is it not worse to have someone reach the point where there is nothing more to play/live for since they've maxed out now? There will always be extermists like that, at the least the feeling of helping people out may teach them some valueable skills for when they get themselves a life back. It's a sad day when these sorts of thought mean a game isn't allowed to be good any more. There may be responsibilities of a game designer to not promote racism, sexism, violence etc and any displays of such have ratings; but it shouldn't be their responsibility to teach people how to live a healthy lifestyle. Jagex are not the parents of 14 million players teaching them how to live so they grow up to be good sons and daughters. The point about someone quitting and taking away that skill I hadn't thought of. We did spend nearly a year discussing most of the other points though in very deep detail :P. Maybe we cannot entirely predict things, but there are plenty of social and economic models which apply and a huge number that don't apply (which is where it's important to work out why and not use them). The Runescape economy has a lot of differences to real life economics, but it does have enough mass to have very real trends, cyclic nature, social links to it, and in spite of the ge, there are still a few intangible values left making their impact. It can be modelled
  10. not long posts, appropriate and well thought posts ftw, although that was fairly short for me I don't think it should be made any easier. There are people out there with 200m in certain skills already. that would get them to about 110-115 maybe? enough to get partway into new items. It would balance such that 99 is still a great achievement, anything after that is serious dedication, to be not just a master but a legendary master. if it takes 2 years for someone to get 150? fine. They will keep pressing, because they want to know and so the game has kept us with a goal granted hp is always going to be an issue but consider some of the spirit shields? reducing the damage you take for prayer instead, or a chance of reducing damage. this is a good way to go for advanced armours
  11. about a year and a half ago there was a big thread called "runescape doomsday 2009" on the rs forums. totalling 7000 posts (it had to be restarted when it filled) it was a very very deep discussion on the economy of runescape. There were two major points that came through in this: deflation of items: because of being a closed market (finite and non repeat consumption of items) but with unlimited item creation and resources (people keep getting drops) the prices would continue to go down. Our only conclusion was to make some form of breakable/degradable system to armour, make it so armour is being lost from the game so it has to be replaced. This happened with pvp worlds and now there is a "throughput" of items again. deflation of stats: since stats are only additive there is an ever increasing number of people with 99 skills, single or multiple. The "value" that these once held is fading fast and soon more and more people will have majority 99s. This is the problem that the times has been referring to. Now people saying "I worked hard for my 99 and don't want the cap raised" are being not only selfish, but narrow minded. that 99 they worked hard for will soon mean nothing unless something happens and it's not only combat skills this applies to. Consider the following few points: while there has never been a sucessful extrapolation of the formula for level exp (I tested lagrange methods, exponential forms, differential forms, etc), you can probably expect even lvl 125 to be in the order of 200m+ exp. People say they'd never be able to reach lvl 199...GOOD! That means there is always something more to work for More than that, you'd never be able to reach lvl 140 in a skill in a sensible amount of time unless you stopped training all other skills. This would mean the need for specialists. A lvl 130 miner with access to a new ore which only 3-4 people in the game can mine...but only 1 person has the smithing skill to smelt it, and the items it makes only 10-20 people have the stats to wear it (becoming temporarily godlike). Imagine being the first person to be able to cook a new fish healing 40, but no one can fish it yet so you have to wait? Maybe a lvl 145 mage who can charge genie lamps but without a lvl 140 crafter to make the lamps they cant make any genies to sell? The first person to have the slayer level for the monster that drops dragon plates? (you'll be wanting to buy some good food) The potential becomes nearly limitless, it forces again cooperation, relying on others to do the next stage of the production and we will have people competing to be highest in that skill for good reason now, let it count for more than just a spot on the hi scorse (who seriously checks that anyway?) That to me is the reason for extending the level cap: it opens the potential top end of the game up, drives to specialisation, makes room for new items (not listed in the manual until 10 people have the level for it). Jagex can secretly line items up and wait for people to have the levels and get a nice surprise.
  12. ixindor, while the flail does have low stats against other foes, it still remains by far the most accurate and powerful silver weapon. I've not heard that the special bonuses apply to juvinates, but it is the weapon of choice for silver in TT/BDRR. That it can also be used as a silver sickle for bloom and that it can cast retainer still means that there is no need for other silver items to be kept.
  13. I think the question is whether the accuracy and strength bonuses of void melee outweigh the effect of the barrow gloves and dwarven helm. The damage cap wont stop the moderate hits from being a little higher of course; only the higher hits see no benefit, but I wonder if 10% attack makes as much difference as attack bonus to such a weak weapon? I do not actualy have void melee, only ranger, so I cannot really test this myself. If you want to try and do some extended tests then feel free. For what it's worth, guth pages are now 200k, sara pages 200k and 400k for p1, and zam pages are 700k to 1.1m.
  14. well have fun killing them. They are curiously fun to kill. I've definately not had or heard of anyone getting torn pages from tt in a huge amount of time, and prices have skyrocketted. I'm starting to believe it's true that they are now exclusively from vyres
  15. four corrections: you can use ANY blue charm pouch. I used an overlord because I had a bundle of them, so I know it works on all 3 parts against the beast you do it 3 times. so that's 3 pyres you have to light, 3 time trapping the core, 3 times the graves. Each time the beast gets madder: his leech attack has more little spreads, hits harder and he fires faster. On the bit with the pyres it's 5 logs per pyre. It says 15 but each set of logs is 3 logs on the pic afterall. You need to cut 15 items of logs total On the final section there are 3 colours of attack. You need to backlash him once for each colour. Reading the instructions in the quest they mention they each need to get an attack. Once you do one colour ignore it after that. A few little notes: you really do not want to be hit on the final part or you are dead. Run energy is absolute. Stop and you are dead. the best way is the salt springs. Any other method and you are liable to stop while potting and get torn up. Really Really use the salt springs. If you leave for supplies and return it doesnt reset. This means if you get 2 hits on the dark core and are out of food, go stock up before doing it the third time. Very helpful no prayer helps against the beasts attack you will need prayer for the last bit. there is an alter there but be warned. You stop, kneel, recharge prayer, and get decimated by an attack that hits 4 hits of up to 30. Time it carefully or make sure your prayer is full first. For the pyre section stack up the pyres in advance. the less time spent playing around while he goes berserk the better
  16. no, you cant renote. without 60 smithing it's basically not viable. Think of it like a smithing guild
  17. remember pp also drains p pots, super energies, etc. Good guide. Well written and clear and to the point. I'll try this out I think. A note: do NOT underestimate the regen bracelets. double the natural health restore rate doesnt seem like much but it is worth it. It's enough to never need food in the abyss when rc (you heal faster than the odd hit here and there), it's enough to never need food training agility (70-76 agility without falling under 78 hp) and it makes a huge difference to thieving too. Something intense like this, perhaps not an absolute replacement for food, but you could probably use trout as slow as wines if you had a regen. a bunyip would almost guaranteed be enough healing. there is a mini oblesk by the house tele. an invent of pouches would last a LONG time and you can always unnote more, and they are pretty cheap really considering they can heal 360ish hp over 44 minute. Fruit bat would work too but you need to be outside to summon fruit. A note for you: House tele. its a good town for a house thanks to the slayer master there. Having a house here would help greatly in getting there, in banking for supplies, etc, etc. In fact, you could use cake for food, tele to ardy to restock and house tele back if you really wanted to. Or a true nut could bake cakes in the house :P
  18. just how fast can you do it? Because if I read it right (probably dont lol) then you dont get a bonus for lighting the 14th beacon as much as you do for lighting a beacon with 13 others burning.... So if you were very fast (and had a good bob) you could light 14, get back to the start, and then the next run every single beacon you light will be the 14th one. granted you have to bank for logs and such, but the idea of getting 250 exp per log regardless of what log it is...and I'm sure it's probably faster than burning rows. you'll probably need yew or even mages for the high wildy ones (and getting between them and a bank is likely the catch here as you'd need 22 invent slots + a war tort to hold enough for 2 beacons, the tbird cant cut it for 2). but you can probably get away with maples for the rest. still, the limit is round trip time inc banking. you may have to use mohog or yews.
  19. the artical plays too much into percentages and is scaremongering. It forgets that while super atts are up...they were so low they were cheaper than normal atts for a while. the price drops would have already been low if there has been so much demand, and that a lot of food was also low (too many in circulation still) I still think there is too much in circulation for prices to explode that much. As far as armour goes, I hope the uniques are tradable, it will settle a lot of things people want. I'm particularly interested in exp altering items. I generally believe in efficient and fast skilling myself, although I'm not the sort for pking. oh, as for pking needing skill? do you know how many pkers follow what they saw someone else do and assume it works? I've had 4-5 wannabe pkers fail to kill me when after clue scrolls. I've even killed a whip yielder with a rune wc axe. Then again, i'll grant that when I was less experienced I did have a highly skilled pker take me down so fast I stood no chance and I lost a lot of items. Still not enough to just assume pkers are skilled somehow I think this will affect the game in a lot of subtle ways rather than in big ones
  20. if anything, going by the last few droplists i've added, I suspect the droprate from vyres has gone up. maybe it's to balance the tt having them made rarer?
  21. Added that 150 thanks. It always interests me that people (including me) get impressed by a dragon drop when it's worth less than the rune plate. We should (if we were logical) be more impressed by snapdragon seeds and tooth halves lol I have a question: I've heard rumours that you can no longer get torn pages from clue scrolls. Is that true? If so that would make vyres the only source of torn pages.
  22. very roughly? just under 1 per minute
  23. Well this is well documented already, but it's nice to see a well laid out guide. Bolts are always a problem: the price fluctuates excessively. If you have the patience then tipping them with emerald puts 50 onto the price and while thats only 3-4 extra profit it will sell a lot lot better. Enchanting adds a lot more profit and sells far easier, but is a very very slow and painful process so I dont advise it. Four things to note: 1: If doing bolts dont bother doing straight 20s if you can work with slightly more, the 5% extra adds up fast. 2: Varrock Armour: when you have a high enough one for mithril there is a chance to smith faster. Basically a few times each invent it will smith a set of bolts in half the speed, heavily cutting overall time. 3: Don't do bolts these days, they are getting flooded onto the market and hard to sell. Consider Platebodies: since they use 5 bars at a time they are 5 times faster to smith, and so you can overall maybe double or triple your exp rate. For those you will have to work in 20s though. The slot you would have had for bolts is used for nats and you carry a staff to hi alch with. something like 300-400 profit per plate, but it's guaranteed profit, magic exp, faster smithing. 4: If you can do a little addy. You can't unnote addy there no, but bring a little extra coal and bring a full load + summon full of addy with you when you first enter the place. Make a load of addy bolts. If, like me, you dont have the patience to do more than 3000 mithril in a single push and then leave to do something else (or like me like to bolt off to do new quests) then this is an effective way to put all that addy ore to use that you've had in your bank and you've been putting off using. 340ish addy bolts is pretty fair for a freebe on the starter, they tip nicely and sell well.
  24. Another one of these? Duelling ring to cw and house tele back is faster banking for the yews, 21 seconds round trip, less if someone is in your house (shorter load). People always seem to forget that banking distance is measured in time, not distance, and with teleports there isnt strictly a linear relation. Yews are fastest for exp. I solidly proved this by racing a friend from 68-99wc. We were on for the same time each day, started within 500 exp of each other. He cut willows are barb outpost, I cut the rimmy yews, and I won by a 3,000,000 exp lead, or a close to 30% lead. The weakness of willows is the trees fall too fast, your invent fills too fast and so you spend far too much time changing trees or banking (35-40% of your time), while comparitively yews you spend nearly 96% of your time swinging the axe. That said...Nice tip on the banking at the locker. It certainly saves the teleporting (which can be a pain in lag) and is easy to deposit at. I may well consider this if I ever get the urge to wc again :P
  25. Sorry about the slow reply, not been checking my mail too much lol. You know how it is. Cheers for the droplog, give me 5 mins and I'll start adding it into the database :) edit: Done and added. Grats on a good number of rares. You've certainly made an impact on the percentages >.<

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