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Atom Smash40

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Everything posted by Atom Smash40

  1. god did horrible this weekend. KD went from 1.46 to 1.44....
  2. Air support shreds until it's shot down, so have at least one air support KS. Good combos are Pred, Harrier, CG; UAV, Pred, Harrier or the samw as first except pavelow. i think for ground war the standard KSes from CoD4 work fine. I've only done so about twice, but both times i got on like a 12+ killstreak using UAV, Prescision Airstrike, Attack Helicopter. Right now my kill streaks are all airdrops (I want airdrop inbound III) but when i play groundwar i might either use the cod4 setup or do care package/harrier/emergency. KS rewards from airdrops dont affect kill streak but they do add kills and also to your max kill streak
  3. fix'd I personally use FAL and I wreck with it. But if you dont have a quick trigger finger with it, you'll almost always lose medium and close range battles. I got a sick trigger finger; I can semi-auto the FAL as fast as the SCAR shoots full auto. and I can get kills that way. I've beaten out so many full auto guns with my FAL in close range battles. the top 2 maps: terminal and favela worst 2: WASTEland and skidrow if the rangers camp off the bat or the spetznaz don't rush the tunnel side to cut off any chance of camping.
  4. I haven't unlocked them yet, but silencer/RDS seems quite good. if you use silencer you'll NEED stopping power. RDS is terrible on that gun....just ACOG and a different tier 1 perk does fine (bling not needed), as FAL doesnt benefit from stopping power. I haven't made one of these in a while...and people have been [bleep]ing about the 'difficulty' of the campaign.... [hide=Veteran Campaign] S.S.D.D Easy, simple. Doesn't even have a difficulty. My best pit time is like 24sec or something...10 sec short of the record, but I'm not a no-life that times and measures all the double kills. Difficulty (out of 10): N/A Team Player It's fairly easy, flashbangs and nades work just fine. Not too difficult by any measure. Only thing that pissed me off was the random dudes in the classrooms. Difficulty: 2/10 Cliffhanger Again, easy since it's all stealth. Also, after you blow plan B, the firefights are not tough at all. The snowmobile part was easy too, though I did hit some trees going down the big jump :wall: Difficulty: 2/10 No Russian Interesting mission, and actually a pain in the [wagon] once the Russian SWAT arrived. I spent a decent amount of time at that part. Other than that, easy. Difficulty: 3.5/10 Takedown By far one of the toughest missions, if not THE toughest. Militia popping out of windows and alleys and on the rooftops shooting RPGs don't help either. Gave me a really hard time, even with all the cover. Difficulty: 8/10 Wolverines I loved this mission. I marvel at the concept of a full scale invasion by an enemy country on US soil and love the fact that we will kick their [wagon] because it's our home turf. Also, the paratroopers dropping in, and the whole atmosphere of the setting/plot there was just very gripping. Not a hard mission, though running between the diner and Nate's and Burger Town and shooting down the choppers and etc. did get a little tedious, but nothing too difficult. Difficulty: 4/10 The Hornet's Nest I thought this mission was fun as well. Fighting through Militia with TF 141 at your side is always fun. Also, it wasn't just me. The only difficult parts were the beginning with the Militia shooting from practically all sides and the market. Other than that, easy. Side note: I LOVE Nikolai. He is da [cabbage]. Difficulty: 5.25/10 Exodus This mission was alright, just a little boring in my mind. Sure running next to Honey Badger was fun and lasing targets never got old, but I felt as if the enemy resistance wasn't that great. The only hard part was the checkpoint where if you didn't push up, they had infinite spawns. Difficulty: 4/10 The Only Easy Day... Was Yesterday Not a fan, to be brutally honest. I thought this mission would be a lot more fun and challenging. The only hard part was the smoke screen part. That's about it. Difficulty: 4/10 The Gulag Tough at some points, but not overwhelming. Hardest parts are definitely when you're in the armory and when you run through the showers. Difficulty: 5/10 Of Their Own Accord By far the BEST mission in the game. Fighting in a burning capitol is just awe inspiring. And this mission was moderately difficult, though I felt that Whiskey Hotel was tougher. Hardest part was probably the entire capitol building fighting part. You turn a corner and enemies are right there waiting. Difficulty: 6.5/10 Contingency People have said the time limit on this one killed them. I never noticed it. Also, I never ran out of time (though I was killed a few times but I never had to restart at a checkpoint because time ran out). I felt this mission was easy as well. Only hard part was in the snow-covered village where your Predator gets shot down by SAM sites. After that, I felt that the base was pretty easy to get through. Difficulty: 4/10 Second Sun Great mission, love the EMP effect. Not too hard, though enemies in the cubicles did annoy me a bit, though bullet penetration easily takes care of that. Difficulty: 3.5/10 Whiskey Hotel I felt this was hard, but not as hard as Takedown. Fighting through a CQB White House is pretty tough when the enemies greatly outnumber you. Difficulty: 5.75/10 Lose Ends The beginning part: easy. Breaching the estate: easy. Protecting the DSM: pain in the [wagon]. It's hard enough that the enemies spawn continously and the DSM takes a [cabbage] load of time to download the files, but to cover like 5 entrances?! That gave me a headache. Took me a good 30-45min to beat this mission. Running down the hill was a little irritating too, but nothing unreasonable. Maybe 6 tries and I got down safely. Difficulty: 6.75/10 The Enemy of My Enemy This mission felt out of place because I don't think all those planes would be lying around in Afghanistan....anyways, was a little tough since it's you against 2 warring factions. Running and covering was my best method, but usually some [wagon] hole comes around and finds you. Was a little frustating, though once I got to the car, it was a piece if cake. Difficulty: 6/10 Just Like Old Times Great mission. Loved it. Was pretty easy too, except for maybe the part where Shadow Co. breaches the wall in the red room and your NV (night vision) sucks [wagon] so you can't really see. Other than that, it wasn't too difficult, though the riot shield part was annoying. Difficulty: 6.5/10 Endgame Love it as well, though the part with the littlebird and you have to weave between rocks pissed me off a bit because I went left when Price said right because I didn't see any cover to the right. After I correctly my mistake, it was a sinch. Killing Shepard was so much fun too. Wasn't really that hard. The chase scene was great though. Difficulty: 4.5/10 Overall Difficulty: 7/10 I felt as if this game's veteran campaign was easier than CoD4's by a longshot. CoD4's missions that were easily tougher than Takedown were One Shot One Kill, Heat, Ultimatum, All In, and No Fighting in the War Room. If I did this for CoD4, the overall difficulty of the veteran campaign would most likely be between 8.5/10 and 9.25/10 [/hide]
  5. totally agree. veteran in this game was easy as [cabbage]. i see people [bleep]ing about contingency lmao I beat the time limit first try (that I didn't die, meaning I never ran out of time). and I didn't really even notice it. the only ones I really had trouble on were takedown and the boneyard one. everything else was pretty easy, though I did get somewhat frustrated defending the estate while the dsm worked. I swear, by the time I got to like the exodus level, the next closest veteran guide was for I think takedown. I tore through that campaign, and I didnt even do the easier difficulties first. took me one weekend to beat. got the game at night on the 2nd Friday after release, beat it the following Sunday night
  6. my bad double post look below :wall:
  7. didnt notice anything. you guys hear about that devils game that had to be postponed halfway through? i was there, for both halves, and i stayed 1hr 40min on friday waiting for them to kick us out. but we get free tickets to a future game so i guess thats good compensation. about 3k people went on sunday at 6. we lost 4-2 anyways. but was interesting.
  8. AC130 is fun, but good luck with any more than 8 kills chopper gunner > AC130, though the AC is much more fun to use
  9. uhmmm...first time I played campaign on mw2, went straight to veteran (no hardened) and beat the game in 1 weekend :lol: compared to cod4 this games veteran seemed much easier. and contingency was actually one of the easier ones. the hardest veteran mission IMO would be takedown then lose ends followed by probably that one with shadow company fighting the ultrantionalists where nikolai has to save your butt again
  10. Law 29: When the opposing team has an 11-0 player and his chopper gunner is coming in, noobs on your team will always run in the open instead of trying to shoot it down, thus making the other player's nuke inevitable. Law 30: When the opposing team has a player that is close to a nuke, noobs on your team won't do [cabbage] to try and find the camping son of a [bleep] and kill his [bleep] [wagon], thus leading to an inevitable nuking. EDIT: played CTF with 5 friends, we played 2 games and went 22 enemy flags captured and 0 enemy captures. my overall kills and deaths was like 50-11. we had the best ctf team of all time :P
  11. its a glitch. my friend got 1 kill with a predator and he got the grim reaper challenge. 360/500 FAL HS currently. 470/1000 airdrops called in
  12. I got 45min of play time today. called in maybe 6 total. slow but steady. my FAL still poops on kids. my KDR is like 1.44
  13. You should wait until after you prestige to do the inbound challenges just because it is going to take a loooong time. Trust me, I went from prestige 1 to prestige 70 and I only had 600 care packages. And also, go for radar inbound III, it's easier and it has a better looking reward. Or go for both like I did :mrgreen:. Use hardline and set your killstreaks to UAV, Care Package, Sentry Gun or if you want to get UAV's faster do UAV, Counter-UAV, Sentry Gun. If you use the former you should get both at roughly the same time. the dumb captain price picture...too many people have it. plus, i like the bar of gold :D as for the treasure chest, i think you have to hijack a certain number of care packages Well excuse me, I happen to like my 'dumb' mean captain price picture. Lol :grin:, and the bar of gold is totally lame haha. :^_^: And I doubt the treasure chest emblem is for that, it seems too easy to not have a single person that knows how to get it. Edit: How many packages are you at? Edit2: Just got 250 sentry kills, new title below. havent played all week. last i checked, at 460 or something. not prestiging until i get it. and to whoever mastered the ACR.....NOOOOOOOOB
  14. nope. you guys had 10 first round draft picks. we didnt even have one. the odds were stacked in your favor. you even have the taylor kid whos a shoe in for 1st overall in the 2010 entry draft.
  15. yes i know rangers suck. nothing to cry about
  16. You should wait until after you prestige to do the inbound challenges just because it is going to take a loooong time. Trust me, I went from prestige 1 to prestige 70 and I only had 600 care packages. And also, go for radar inbound III, it's easier and it has a better looking reward. Or go for both like I did :mrgreen:. Use hardline and set your killstreaks to UAV, Care Package, Sentry Gun or if you want to get UAV's faster do UAV, Counter-UAV, Sentry Gun. If you use the former you should get both at roughly the same time. the dumb captain price picture...too many people have it. plus, i like the bar of gold :D as for the treasure chest, i think you have to hijack a certain number of care packages
  17. I'm proud of my legit FAL. mastery at lvl 48 and fall at 66. I'm only 69, no prestige yet. next up is scar-h mastery then airdrop inbound III and prestiging.
  18. ACR = noobiest gun in game, no respect for anyone who [bleep] it raffica = decent pistol, though i prefer pp2000 scavenger pro = unlimited claymores + bandoliers is win.......SoH pro = faster ADS wins on sniper rifles stopping power = most overused perk in the game hands down, i find it to be a tad on the cheap side. id use cold blooded pro, personally steady aim pro = iron lungs is a must have for snipers but you.should use ninja pro on all other classes. no need for steady aim since hipfire is pretty noob and my ACOG FAL can poop on you if you try to hipfire me. always scope in unless theyre literally at the distance from you to your computer monitor reading this. ACR.. Even more than Model, and M16? yes. you don't know how many times I've seen people just ADS with an ACR and pan left right left to get a kill. they don't aim at the person, they just ADS spray. and since it's so accurate, if the target moves left or right, all the bullets will still hit him/her. I've never once seen someone pick their shots with an ACR; it's almost always a 'pop out and spray and pray' jazz. for example, I was playing on sub base and me and my teammate were on the two building thingy on the spetznaz side with the air conditiong units on them. someone on the roof opposite had an ACR. I was preoccupied with a guy in the terminal room directly across from my building (my teammate was on the other building) so I didn't see him until he started shooting. he killed my teammate, and then proceeded to keep his finger on the trigger and turned towards me and sprayed bullets in my direction killing me too. so essentially, he wasted almost 2/3rd of his clip as he went to kill me. and I can't run from that [cabbage] because it's too damn accurate and fast. as soon as I got up from prone, I was killed. in the same game, the same a-hole got the game winning kc. and guess what? he aims at one of our guys and proceeds to pan left and right randomly spraying and killing my teammate. my point is, the ACR is too accurate and too fast so it takes no skill whatsoever to use and random spray left right left can get you kills where as pretty much no other weapon of that speed can (with exception to large clip LMGs but those have huge recoil)
  19. FMJ wins ACR = noobiest gun in game, no respect for anyone who [bleep] it raffica = decent pistol, though i prefer pp2000 scavenger pro = unlimited claymores + bandoliers is win.......SoH pro = faster ADS wins on sniper rifles stopping power = most overused perk in the game hands down, i find it to be a tad on the cheap side. id use cold blooded pro, personally steady aim pro = iron lungs is a must have for snipers but you.should use ninja pro on all other classes. no need for steady aim since hipfire is pretty noob and my ACOG FAL can poop on you if you try to hipfire me. always scope in unless theyre literally at the distance from you to your computer monitor reading this.

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