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money123678

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Everything posted by money123678

  1. Thank you, and the gold bars will be making a lot, right now I have about 30k gold bars, if sold right now, would be over 8 million geepee's, But I'm gonna try to make em into sapphire bracelets, and high-alchemies them for profit.
  2. I got my first 800k by mining iron and coal, smelting into steel, smithing into plate bodies, and then high alching. Then I joined members and got the final 200k fletching... (darn fletching...). Mining for the win!
  3. I mine gold north-west of brimhaven, then smelt with goldsmith gauntlets for smith experience. There was a really good guide on it somewhere called "zaspeils smithing method" or something along those lines. --EDIT-- Here is the link to the guide. http://forum.[Please Use QuickFind Code].ws?22,23,821,55919564
  4. I think that the idea has potential, but there are still a lot of unknowns about it. ---Unknown--- -Experience Rates- *One of the great things about mining is that it is still decently hard to train, unlike many of the others skills that have become insanely easier over time. I don't really believe that should be changed. So depending on the next unknowns answer, you should adjust the experience rates accordingly. -Amount of Ores- *With using dynamite to blast out the ores, will there be a chance of getting more than one ore per mineral vein? If there is, you will have to lessen the experience for each ore, or else make the mining speed much slower. -Speed- *How fast will you mine it? How fast will the ore carts travel? Will the carts bank for you? Will it be faster, slower, around the same? You have to take in the ores market, right now you can make decent profit on gold, coal, amendment, and runite mining depending on your mining level. Increase the amount of ores coming into the game, and your profit will lessen. -Availability- *This also ties into the ore market. How common will the mineral veins be? If it does originate from your player-owned-house like someone suggested, does that mean you will get your own, private, runite mine? or maybe a gold mine? Too much availability and the prices will also crash. -Ore Purity- *If we are mining with Dynamite, will there be a chance to destroy the ores we are mining? You could introduce different dynamites, with different use levels and different success rates. Maybe drilling into the ore accidentally, or have none of this happen? -Accessibility- *How Accessible will it be? Will everyone have there own personal mine, or all share predetermined ones? Will you need certain mining levels to not only mine certain ores, but to access certain mines? I know those are quite a few things to think about, and you may have answered some, and I just missed it when I read the posts. All I am doing is giving my opinions on the matter, you may answer them if you wish, or let them answer themselves, it is up to you. I don't expect answers right away, as I understand this is still a new idea. Sorry about the length of the post, it is simply about a skill I like, and would greatly prefer for it too remain a challenge. Thank you for your time. --EDIT-- Wow, you added in those things extraordinarily fast. I would just like to add in that I support this idea. Thank you.
  5. You'll have to excuse me if I repeat something that has been previously stated, but I'm a bit short of time, and only had the time to read some of the posts. First of all, if Jagex were to remove the three main skills from the game, than many more would follow, making it so that it was all of the non-combat skills. Without mining, there would be no smithing. Without smithing, many armours would no longer exist. Also, barrows wouldn't be a suitable alternative, unless Jagex were to get rid of free-to-play also. Another thing is that without smithing, crafting would lose a large part of itself, and all enchanted jewlery would cease to exist. Without the jewlery to enchant, they might aswell as take out all of the enchant spells with mage. Now, take out fishing, where will all of the pkers get there sharks, there lobbies, there monkfish. without fishing, much, much, of cooking is gone. Very few people use cooking on things besides that which is fished. There are some exceptions, but they are so few in comparison that they wouldn't make a viable argument. So that pretty much kills the fighters food. Now, lets get rid of Woodcutting. Well, no wood, so firemaking is gone too. Again making it much harder to train cooking, which has already taken a major blow by taking out fishing. Fletching would also be killed. Construction would also be gone, due to a lack of planks, so for many barrow'ers who you the alter and teleport in your player-owned-houses, find a new method. Pit-falling in hunter would also no longer be, which would get rid of all but the basic camouflages. There are probably tons more things that would have to be taken out, but I am too lazy to find them. Now, free-to-play has almost no armour, or else weak armour. They would have to rely on members to get them weapons. pay-to-play on the other hand, has barrows...YAY!!! Of course, due to the lack of houses, the price on the will rise a bit. You also have to wonder, what will you barrow in. Jagex said that they will not make rares, so the only way to achieve this would to take just about every single armour and weapon that previously existed out, unless they are still obtainable. So dragonhide armour except the green d'hide body, and treasure trails, would be gone. All melee armour except the low level'd armour, barrows, treasure trail, the dragon-fire shield, and dragon (except the sq. shield, which must be smithed) would all be non-existent. Therefore, only those who already had barrows, will be able to barrow, and taking out Ahrim would be much more difficult without dragonhide. All of this would further increase prices, and boom, armour is expensive. You are saying to take out many of the skills, but to have kept the wild. Would people risk there suddenly expensive armour out there? Probably not. So everyone will be pk'ing in weak armour. Meaning you get less every time you pk someone. So you will get less income, and have to pay more to get the armour and weapons (except those sold at shops). All of the sudden, you are spending more on pots and armour and supplies (expecially food, due to it being much harder to make), and making less money. Eventually all but the best of the pkers will even be able to pk. The only profitable skill would be herblore. New players will have a hard time playing, be unable to afford any armour or weapons, unless they figure out about herblore, but the prices of armour would be so out of whack, that it could take months to just get enough money to start pking. People would be quiting left and right, and the game would no longer be profitable to Jagex. No more game. Another thing to pay attention to is the fact that even though macroers would be gone, that doesn't necessarily mean that Real-World-Trading would be gone. They wouldn't sell just gold, armour, weapons, pots, herbs. They would make money buy paying actual people to play, which would jack up there prices, but they could very well still Real-World-Trade. Thank you to those who took the time to read all of that. I am sorry that it went on for so long. Although I do disagree with the thread-maker, I also understand his viewpoint. Skillers and non-major-combatant peeps often feel negatively towards past pkers, and stakers, and it is unwarented. Removing those three skills would achieve an end of macroers (spelling?), But in my eyes it would also have a much greater negative impact on Runescape. That is just my two cent's worth though. (Sorry for the wall of text)
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