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Saradomin_Mage

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Everything posted by Saradomin_Mage

  1. The time-travelling skiller, Doctor Goo.
  2. Wow you actually finished full superior elite void on all three sets??? Those patches must have been insane to get. Why is Jessika's sword not listed with that though?
  3. Okay. TNPW post George Michael.
  4. Wait for path 2 and 3 to be available, then go down path 3.
  5. The two times I've gone for TMHT Vorago trips, the fc was only ever populated by me and Ambler. This is all your fault(s). You guys suck.
  6. Well, to re-add some of your usual cynicism, this is the one of the few times the problem doesn't originate from them :P
  7. I'd love to head down to Vorago but currently 1) the servers are being ddosed to hell and back 2) it's teamsplit week 3) Lucld is red-green colour-blind Maybe we could wait for the servers to be a bit more stable before we plan a trip, but I'm game to give it a shot sometime.
  8. It's okay Kim, if you saw his action bar and shield on attacker role, you'd know that you're not being harsh :P
  9. 50 minutes into the stream and these clowns are only on wave 6, okay man. E: they skipped to wave 10 lol, thank god for jmod commands
  10. From Mr G W's RSOF thread: The hotfix means that Araxxi no longer benefits from the acid accuracy boost that Araxxor has at the end of phase 3.
  11. is that block list based on the dragon breath glitch?
  12. Araxxor has been hotfixed so that the accuracy boost from luring highly acid spiders into Araxxor on phase 3 no longer carries over to phase 4.
  13. It's time to take it one step further and add some PVP requirements. Bossing and skilling is only a tiny part of the endgame. Hahahahahaha oh boy i'd laugh so much with the inevitable whining coming from it. GRIEFERS! WAHHHHhhh he killed me, wahhhhhh my comp cape :'(((((((((. Lets steer away from more CW-like requirements though, that's just annoyance. Sadly I feel that somehow we'll never see a dangerous PVP requirement. When the Crucible was released, they mentioned that they wouldn't add dangerous PVP reqs to either cape. Of course with the new game landscape nowadays, I'd expect that any PVP req that does get added to either cape will end up being boosted into oblivion :P
  14. Yeah, when I finished up Salt in the Wound a few years ago, my first thought was "What would the original developer think of this?". It's a bit of a shame when devs leave and the subsequent content just doesn't capture the same feel of the previous installments in the series.
  15. Spoilers regarding Plague's End [hide]This thread is about the "revolution" part of Plague's End. It's kind of a complaint about how the part of the quest was made, and partially a hope that Jagex never does something like this again (I know I know.. they will). I'm not sure if this belongs in Recent Game Updates or Existing Game Content, so put it here for now. I know there are many threads about Plague's End, but I just want to focus on a single part of it, not the quest overall. If there's another thread about this, I apologize. Now then... why I dislike it (short version): It wasn't even half-assed. I can't imagine that the people who wrote the script put more than five minutes' work into it. Now for the long version, which goes step-by-step (sorry for the long read if you choose to read): It was hilariously bad. Seriously, by time the "revolution" got half way through, I thought that Jagex had decided to make a joke quest and pretend like it was the grand finale, and then release the real quest soon after. Basically, we're told to get West Ardougne to rise up against the Mourners to stop them from destroying all those in the city to make a philosopher's sto-- I mean to release the Dark Lord. How do we go about doing this? Well, we talk to the guy in charge, he gives us a very small list of names, and we walk a few feet to basically hold a ten second conversation (slight paraphrasing follows): "Sup bro?" "Not much. Hating life." "Well man, let's overthrow these jack asses!" "AWESOME!" It's stupidly simple for the most part, and becomes mildly alarming when we "recruit" a couple: "Hi." "Hello. This sucks." "Ready to kill these jerks?" "YES!. Wife, watch the kids!" "Screw the kids, let's fight! Ten-year-old son, watch your sister!" "Okay mom. I can totally do that." After gathering them all in a public church (because really, where else would you go to plot the overthrow of the existing government, an out-of-the-way area with no one to eavesdrop?), they say to tell an official in East Ardougne and get his support. We waltz over to the rich people church (because seriously, where else would his office be?) to talk to him, show him a master plan (don't get me started on that one), and he gives us a document to show "King Lathas's army" when they inevitably show up. And then we go back to the first church, gather our army of about eight people, and proceed to rally the remaining citizens of East Ardougne to overthrow all the mourners and declare vict-- just kidding. We casually walk over to the Mourner headquarters, where the regular citizens effortlessly defeat trained soldiers (though we can help a bit if we want). Then we kill the Mourner leader (unless you listen to his sniveling and let him live despite him being all for murdering a city of people). Next we hang a flag on the second floor of the Headquarters, and are then confronted by the "army", which consists of a Paladin and a Knight. We are essentially told to surrender, until we apparently show them the document we were given, which they can apparently read from the ground, even though it never leaves our backpack and we never leave the roof. Then we get to the part that REALLY made me think it was just an epic joke. The two soldiers immediately disagree, come to the conclusion that they are now on opposing sides and will shortly be killing each other's friends because a fundamental difference in belief (religion vs. logic.. nice Jagex), and proceed to do the logical thing and attack each other in the name of their deeply held belie-- oh, I mean they turned and walked back to the castle together. Because seriously... they may be about to kill each other, but the streets just aren't safe enough at night to walk back to the castle alone. We quickly follow them to the castle (despite ya know.. being told not to leave the house until the situation was resolved, I think), where the Knight tells us that sides were drawn and he needed our assistance to fight through to confront Lathas. And so we get to the heavy combat of the quest... by which I mean we safely walked to King Lathas while watching maybe ten NPCs fight each other. We kill the Paladin (I think it was the one we met at the headquarters) and then confront Lathas. We deal with him in about ten seconds, and.... Revolution over. Time to gather some old people so they can stand back and watch us fight Darth Vader and his merry band of shadows. Basically, the revolution was completely worthless. The only value in it was to prolong the quest so that Jagex could say it was a 2 hour quest instead of a 1.5 hour quest.[/hide]
  16. lol reading your reddit topic on the final boss title and everyone is still referring to you as a girl
  17. @Tim RS is like the furthest thing from a team-based online game, sure, but that doesn't magically prevent it from having team-based elements or components.

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