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Saradomin_Mage

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Everything posted by Saradomin_Mage

  1. ... no one has said anything offensive or untoward against homosexuals or homosexuality in this thread. If you are interpreting those posts as personal attacks and choosing to respond in the matter you're using, I think there's nothing more that can be said on this thread.
  2. Aren't instances better? Or are you using Guthix's Blessing after each kill.
  3. Zesty. Still need to do the other half of this task when I have time.
  4. Wonder how/when you get shards for DG/combat. E: DG
  5. To make it easier, avoid doing Araxxor when path 2 is open, and you won't have to deal with the acidity at all :P
  6. You get 10% more XP when converting memories to experience. Don't think it works for memories to energy, and not for harvesting.
  7. 10% more divination XP for conversion.
  8. Support x9001 I'm torn. Really want EW5, but it's been a good while since a pirate quest too. Not to mention that they promised to further explore Zamorak in a quest, and it's basically going to be this.
  9. It depends on how much damage you already have. If your ability damage is 1683, an extra 4 strength bonus (converted to 6 with 2h/dual wielding) is 0.356% damage increase. If your ability damage is 1900, that same bonus is a 0.315% damage increase. Armour reduction is split into 3 categories: Defence level: each defence level you have reduces damage taken by 0.1% Tank armour: your five best pieces of tank armour (including a shield) reduce your damage taken by (armour level/50)% Shield: wielding a shield reduces your damage taken by (shield level/10)% The accuracy equation at its most basic form is hit chance = (accuracy/armour), so for instance doubling your armour would halve your target's chance of hitting you (unless they already had over 200% hit chance). When dealing with damage, there's autoattack damage, and ability damage. Autoattack damage uses skill bonus damage, weapon damage, and strength bonus damage. Skill bonus damage takes your strength/ranged/magic level and gives you 2.5 damage per level. This is modified if you're using a two handed weapon (x1.5), and if you're using a weapon slower than Fastest speed (x1.25 for Fast, x1.5 for Average). Weapon damage is simply added. Any ammo damage (spells, ranged ammo) is then added to the total damage. Finally, strength bonuses are modified using only speed modifiers, then added. Offhand weapon damage is calculated in the same way, except that skill bonus damage, ammo damage, and strength bonus damage is halved. Ability damage is *very* roughly the sum of your main hand and offhand autoattack damage, modified downwards for speed (x0.8 for a Fast weapon, x0.66 for an Average weapon). Because of some rounding, slower weapons have higher final ability damage. In the case of ranged weapons that use ammunition, ability damage works off the ammo's damage (x1.5 if loaded into a two handed weapon), then modified downwards for speed. This means that the damage bonuses on two handed ranged weapons aren't considered at all in the calculation of ability damage, allowing for some quirks - a level 80 2h crossbow loaded with level 60 bolts would have a lower ability damage than a level 80 1h crossbow loaded with level 60 bolts and a level 80 offhand ranged weapon.
  10. Armour decreases your chance of being hit. It is situationally useful, for instance base tanking at Vorago or tanking Araxxi's magic attack in Ranged armour. Style bonus increases or decreases your base armour stat against a specific combat style. GWD power armours are good enough for slayer and QBD, but probably not end level bossing. You'd use Nex gear or Dust gear at bosses like Vorago or Araxxi. Try to get a tier 90 weapon as soon as possible. Drygore mace is a good start, will let you QBD pretty effectively if that's what you want to do. Dragonbane bolts with chaotic crossbow are also great there, though. POP depends on how often you're willing to check your ships, but it'd probably take like 5 to 10 minutes out of your daily schedule. If you clear all your voyages daily and optimise your upgrade order you could be looking at a month or two to unlock the armours. Lotus darts won't take as long if you specifically chase that scroll down first, probably 2 weeks to get the scroll, and to get to a region to acquire bones.
  11. Andrew and Paul don't display any "last known as" at the moment, so I think they're still on the Jmod accounts.
  12. Got the armadyl gold warpriest set, ffs whyyyyyy
  13. wow nice :> I'm still going with the mass atm because I don't really have a full team that's around when I am :P
  14. If you're willing to pay 2gp, you can split 4-dose potions into 1-dose potions with Bob Barter.
  15. He'll buy the pouches all for the same rate in exchange for shards. You can sell the shards to a pet shop owner for a fixed 25gp each. I believe you get more than the alchemy value on almost all pouches, save maybe a few of the gold charm familiars.
  16. Think they wanted to make tasks less reliant on RNG and avoid things that would bottleneck.
  17. You could also sell pouches to Bogrog the ogre in Gu'Tanoth. You'll need a higher summoning level to trade them in, though, and you'll get 70% of the amount of shards it took to craft the pouch returned to you.
  18. gets my seal of approval / 10

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