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howbadisbad

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Everything posted by howbadisbad

  1. To me it seems like pvp drops have been uber nerfed, last time I pked i killed 10 guys for like 1 mil total lawl.
  2. Killing yourself and having it under your grave achieves the same effect right? I want to get 99 hp with an untrimmed cape :P
  3. that's a terrible mage setup lol agree with muggi i would rather wear not much less def and much higher mage att ect Alot less defence since you should exclude melee defence since you can sol spec to nerf that into a non threat or if you are getting piled people turn on pro melee and piety most of the time (except when it is a different type of pile which melee is the most common in clan wars) And the point is to freeze them before they hit you. A mage is your worst enemy as a mage since mobility is your greatest defence, if you get frozen by an enemy mage, everyone can pile you. Planning on an arcane shield next <3
  4. I was stating that that was the optimal setup for the kind of clan wars I'm usually in. 90 v 90 + Mage piles will wreck anyone without high magic def :L
  5. I dont see your overpowered arcane steam necklace + Staff of light + Zuriels staff + Wolpertinger + Overload + Chaotic staff + Spirit shield OP setup there!!! I didnt have my arcane stream at that point in time, or a chaotic staff. I am still working on the cash for overloads / prayer / sheilds :)
  6. Maybe rephrase this, What would catch your eye/ what would you like to see in a clan promotional video that would make you more likely to join that clan/ tell people about it?
  7. Well yes, I was going to put that, but that is pretty much a requirement for a recruitment/promo vid lol.
  8. Atm I'm recording various events my clan does and putting short clips into the vid to show what doing them with my clan would be like. Wondering what else people like to see in a promotional clan video. Anything helps, Thanks
  9. Only a f34 and 35 large keeps me from my precious.... But I have to go to sleep :( I hate work sometimes <_<
  10. That's a bad example.. Think of it like claws special making magic & range fire at half the speed, and then offering to take away the fact it slows down magic. Melee shouldn't really have anything that reduces the effectiveness of a mage (d-hide is hybrid not melee) and so mage shouldn't really have something of that effect against range. In this case magic was given an edge against a triangle type is supposed to be weak against. The only reason its not overpowered is because the spells and staff are so expensive to use, so its not widely a thread. It would be a good idea to change miasmic spells to melee only, thus making them a 100% chance to make melee fire at half the speed. At the moment, each spell is a 50% chance to slow ranged and 50% chance to slow melee. Removing range wouldn't really hurt anything as mages are supposed to get trashed by range anyways. Back at the time there was no 25%+ damage bonus for magic, miasmic spells cutting out range speed was ok! But now that damage has been increased the spells have become OP'd slightly. It is not something that needs changed immediately, but if power is increased more than it currently is, there could be a larger balance problem with miasmic spells. EDIT: I would actually like to see Jagex take advantage of some of these opportunities and change around some specials or add new ones. A range special that knocked the staff out of your hands into your inventory or a magic special that did that to melee weapons would be VERY powerful but not be overpowered since they are triangle based. The problem I have with d hide on meleers is the fact that dragonhide reduces a mages offence AND defence, as magical offence is your primary defence. With other situations, you only loose/gain one advantage or disadvantage from using another class's armor. A ranger can tank a meleer, but he will hit with lower accuracy. A mage can do the same to a ranger, but will have even more trouble than the ranger. But when a meleer equips hides, a rangers defence against mages, they've just gained an offensive and defensive advantage. Don't get me wrong, freezes will stop a meleer after a few casts, but the damage done will eventually end up higher than it really should be. A mage in range armor can easily freeze a meleer. Who is also in range armor? And why on earth would a mage wear range armor. Ever seen a high level clan war? The majority use ancients. Replace the dfs with a mages book or arcane/ other spirit sheild. It offers high magic def with the ability to still freeze meleers (also has good def)
  11. That's a bad example.. Think of it like claws special making magic & range fire at half the speed, and then offering to take away the fact it slows down magic. Melee shouldn't really have anything that reduces the effectiveness of a mage (d-hide is hybrid not melee) and so mage shouldn't really have something of that effect against range. In this case magic was given an edge against a triangle type is supposed to be weak against. The only reason its not overpowered is because the spells and staff are so expensive to use, so its not widely a thread. It would be a good idea to change miasmic spells to melee only, thus making them a 100% chance to make melee fire at half the speed. At the moment, each spell is a 50% chance to slow ranged and 50% chance to slow melee. Removing range wouldn't really hurt anything as mages are supposed to get trashed by range anyways. Back at the time there was no 25%+ damage bonus for magic, miasmic spells cutting out range speed was ok! But now that damage has been increased the spells have become OP'd slightly. It is not something that needs changed immediately, but if power is increased more than it currently is, there could be a larger balance problem with miasmic spells. EDIT: I would actually like to see Jagex take advantage of some of these opportunities and change around some specials or add new ones. A range special that knocked the staff out of your hands into your inventory or a magic special that did that to melee weapons would be VERY powerful but not be overpowered since they are triangle based. The problem I have with d hide on meleers is the fact that dragonhide reduces a mages offence AND defence, as magical offence is your primary defence. With other situations, you only loose/gain one advantage or disadvantage from using another class's armor. A ranger can tank a meleer, but he will hit with lower accuracy. A mage can do the same to a ranger, but will have even more trouble than the ranger. But when a meleer equips hides, a rangers defence against mages, they've just gained an offensive and defensive advantage. Don't get me wrong, freezes will stop a meleer after a few casts, but the damage done will eventually end up higher than it really should be. A mage in range armor can easily freeze a meleer.
  12. This is coming form a guy with 58 mage and 65 range. Nice. 1) You clearly don't understand the nuclear analogy. It's really not hard to understand at all. Melee and Ranged are far more powerful then Mage in comparison. Magic got a boost to match their level of brokeness, hence the adding of two "nuclear warheads" to "magic". 2) One of the highest. Ranged and Melee can easily match Magic DPS with a combo. You also clearly haven't seen D Claws in action or a Dark Bow if you think Magic has the highest DPS in the game...rofl. D Claws can hit over 930 damage in one special that takes about a second....Magic just matches that. Not to mention even if it doesn't max out damage, it inflicts high damage consistently none the less. Both the AGS and D Claws special have been acclaimed for their incredibly high accuracy - the same you cite for Magic. It is not more nor less accurate than Magic attacks with an Arcane Stream Necklace - it is the same. Not to mention the EXTREMELY HIGH risk you carry when you even PK to get that kind of accuracy with Magic. Pkers would need to risk tens of millions to hundreds of millions if considering to pk with Magic to get the consistency and damage you claim. Ranged and Melee have the same consistency for much, much less of a risk financially. Dark Bow can two hit people with it's special for about 900 damage a special which also takes about a second in the video I linked to. Again, Magic is balanced with Ranged. I'm pretty sure there isn't "infinite special" Once your out of that melee's dps goes down considerably compared to mage. 3)AGS special is one of the most accurate attacks in the entire game....Magic is balanced with that. If someone worked to 94 mage, a feat in itself, it deserves to have that accuracy. It is actually not, If you fight someone in barrows you will see why. 4) Melee and Ranged can hit consistently as high as Magic considering you need all three of them to go all out to even reach about the same DPS...so no. Ha, They hit constantly as high? I would like to see someone constantly hit me with ANYTHING melee or range through barrows. Magic DOMINATES karils while range and melee bounce off torags. 5) The funny thing is, you have 90+ Magic and Ranged and you have no idea what you're talking about. Lawl guess again From the second you make the statement that Magic is overpowered, anyone can tell you've never PK'ed before, or even PK'ed with Magic, because if you had fought long enough to see what Melee and Ranged can do, you would come to the correct conclusion that the combat triangle is finally balanced. Not even close. Try again. @ esto The spec almost always misses on armor if you count 8-8 as a miss.
  13. So what, hitting 600's with ancients is pretty dam ducking hard as well. As a KO weapon, dark bow is definately up there, and while not exactly in the consistent damage department, crossbow more than fills that niche. I mean, even those ancient mage hybriders used melee and ranged for there KO's, this is despite risking arcane streams and other crazy shet, because mage ko potential is small in comparison to melee and ranges. Magic maxes out around 50 not 60 lulz. I almost have an arcane stream so I will test out the accuracy of hits myself. Range hits less than mage excluding its one weapon that has 1 special and probably won't hit high unless your in void and the opponent is in rune or less.
  14. Now I remember why I haven't bought any new wii games, cause I semi-bricked it and can't go online lolz. Is this game worth paying to repair my wii over?
  15. It isn't So gf? It is so gf? See what I did there? I didn't provide an argument, I just said "yer rong lolol." I don't need to post an argument because this person obviously is just stating max hits for the lulz and has no idea what he is talking about, he has no idea that in pvp the chances of hitting max with a dbow, or even high at that, are extremely small.
  16. Holy [cabbage] you have 28 posts a day and I've never seen you before. People who use the Falador tavern make a [cabbage] ton of posts per day. I have never heard of falador tavern.
  17. This is coming form a guy with 58 mage and 65 range. Nice.
  18. Dungeoneering - SHadow forger and those [wagon] ragequitters Stealing creation - C5 dagger tards and getting [bleep]ing pickpoketed and the [bleep]ing dunbass fog (they should remove all of these things from sc) CHILDERNNNNNNNNNNNNNNN!!!!!!!!!!!!
  19. I might buy this, looks more promising than anything else nintendo has atm.
  20. Yet they are pushing toward a more group/social based gameplay. Failllllll,
  21. Wana provide some evidence? this thread. Its not overpowered, its balanced with melee and range is underpowered. range is underpowered is equivalent to mage being overpowered :L
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