Melee Pro's and cons - Hits very hard, accurate, and strong against both rangers and warriors. Weapons with special attacks usually drain a low percentage of the special bar (ie dragon dagger p++ which drains 25%). The only problem with it is that you have to go close up and personal, not something you want if you want to fight Jad! Also, ancient mages and the bind spells can make a warrior useless. The armour is awesome against all opponents that aren't mages and has a high variety of different armours to choose from, therefore causing awesomeness. Generally good against even the most high level bosses. Easy to train with aggressive monsters. Range Pro's and cons - Hits very hard, accurate, and strong against all styles of combat. Best used in combination of the ancient magic spells. The problems with rangers are complicated, such as for training effectively, there is a high cost in ranged training (dont reply by saying fire giants have good drops etc, I am talking about power training....). Also, the armour for a ranged pure would be easily 'torn apart' by simply a few dragon dagger specials, and is very weak against melee. This style of combat is good only if you have a high defence level and be a ranged TANK. Great for bounty hunter and Fight caves though, also, you can trap monsters that melee making you take NO DAMAGE AT ALL. Several of the enchanted bolts are pretty cool due to the special set effects that they have, such as the dragon (e) bolts hitting in the 60's! Also, the cannon is the best 'weapon' to use during slayer training and ranged training during slayer tasks. Mages Pro's and cons - Hits pretty decent, not most accurate, although strong against Melee. Best used in a situation where there are MANY players in a single spot thanks to the ice spells in the ancient spellbook. For mages, the armour is very weak against almost all forms of combat since it's just a few robes. Mages are generally good only in situations where either the monster is weak to magic or when you get free runes to use, because the cost is VERY high for training at max effectiveness. The maximum magic can hit is 31 with miasmic barrage, so not really that great for training purposes. Generally, it's dependant on situation, but for training, i'd stick with melee/ranging.