Everything posted by FreezePop91
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Runescape At Night!
Support As the night goes on, your person would get colder the less he/she moves around, so you have to build a small bed made of cow hides and hay/wheat*. Also if your skilling you coudl build a camp fire** that would keep your person warm as she/he skills. Bed 1 bundle of Hay/Wheat 1 Cowhide dried*** Your person is healed as he/she sleeps in the bed bed can be lite on fire to be desposed of 100 XP for Crafting CampFire 3 sets of logs LVL 20+ to light fire Fire last from 5 to 20 mins depends on FM skill lvl Food bruning % is at 75% Fire gives a 25% chance of gaining extra item when preforming a skill within 5 squares of the fire 50% health is gained XP gained from fire is 350 Dryed Cow Hide is obtained from laying cow hide on open flame
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Treat BoB as inventory.
support
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xp for repairing and blessing graves (9 support) updated!
sorry about that Jenove, i must have over looked you by mistake.
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xp for repairing and blessing graves (9 support) updated!
Heres the problem with that thought, I want you leoben to get a new account and try to log in on the same world with both accounts, and you will find out that it will not allow you to, I have thought this over. Next time you post do you homework, cause its not worth my time to have to look at my forums and see that some noob has posted in my post with false info. It just takes too much of my time and it makes you look like a a bigger noob.
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xp for repairing and blessing graves (9 support) updated!
BloodArgon, I see your point. But what I am saying is that when i thought of this idea i was cutting yews and someone died so i sat there for 15 mins fixing their gave so that they wouldn't lose their things. If you can only gain xp 3 times an hour then people would only fix the grave once and run away, if you can gain xp for each time you fix one grave over and over, people are more likly to stay around and keep fixing the grave. To find a mid way point in this problem, maybe the xp you gain for fixing someones grave should be 100xp but you can only fix one grave 10 times after that the grave will break down into a pile of sticks, which p2p members can use to build a fire or something along thoses lines.
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Tree Farm/Wood Cutting Giuld
r0cky34n3, the trees have been reduced to 12 yews at max, but I have changed from a farm to a guild. my plans for this guild have come down to that there will be 7 yews at max and 1 or 2 willow and 1 oak. The full plans are not finished yet so just wait.
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xp for repairing and blessing graves (9 support) updated!
I wasnt talking about blessing someones gravestone, but thats a good idea. 20xp for fixing someones grave (max 20 fixes per grave marker) 1,500xp for blessing someones grave (only once per grave marker)
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Tree Farm/Wood Cutting Giuld
thats a better idea making this a wood cutting guild, That way people will not have to bugg me about the price. I'm currently working the plans out to the guild so please no negative support untill I come out with the plans. I need all the postive support that you can give
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xp for repairing and blessing graves (9 support) updated!
I think that we should get xp for fixing someones grave, ya its nice to keep fixing someones grave so that they can get their things that they lost, but there should be some kind of reward for doing that. You should recive like 20xp for fixing their grave. Factors affecting the xp: 1. The area the person died in, the higher the risk the more xp you get. 2. How the person died (people could for instance use zamorak brews etc to lower their hp in high risk areas to give people free xp, whilst those that die from say a 70 from kree arra, will give more xp when their graves are blessed.)**** 3. What the person had equipped when they died (so people couldn't just ask some random low level people to go to a high risk area with them for the xp) 4. The combat level of the person who just died. Factoring the xp: Repair in a grave: If the person died in the wild, the xp gained for repairing the grave will be half the the level of the wild rounded up to the nearest 10* For every 5 lvls that your attack is lower then the attack lvl of the person who just died, 3xp will be added 1xp for every object that the person was holding when he/she died** After 5 repairs, the amount of xp gained is half the amount would be as if it was the first repair on said grave +30xp*** Blessing a grave: If the person died in the wild, the xp gained for repairing the grave will be half the the level of the wild rounded up to the nearest 10* For every 5 lvls that your attack is lower then the attack lvl of the person who just died, 3xp will be added 1xp for every object that the person was holding when he/she died** After 3 blessings the xp gained is half of the origanal xp gained +3000xp*** * If the lvl is below 20 then the xp gained is 10 ** Stackable items count as 1 in whole, so if the person had 10k iron arrows then 1xp would be gained from those arrows *** base xp gained, so if the person was the same attack lvl, had nothing on him/her, and was not in the wild **** If the person was to enter battel with less then 10% if their max health, the xp gained from blessing/repairing their grave is half that would be gained Supports: BloodArgon Georgelemmons Balazeal rOcky34n3 Jenove Zierro howbadisbad greenmelf Forerunner
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Bank Addition! (Updated, again) - 40+ Supporters
support
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JaGex gone emote happy?
emotes are fun i usaly have my other account stand somewhere and call out random things while dancing
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HOW TO FIX PHATS!!!!! |\/\/\/||____|
I dont like this, its up to the people to decide the price of an object, if the supplyers of yew logs were to stop selling them, then teh price would shoot right up. I usaly get huge numbers of any object and sell it, but once the price drops i stop selling and let the price rise up some. Its the same with the party hats, if there were more hats then the price would drop and more people could buy the hats. I really dont like this idea
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Tree Farm/Wood Cutting Giuld
Ok people you want to get picky about the price, then we could raise it to over 300K. also the only reason i'm going for 99wc is because i'm working on each stat and Wc is what i want to reach 99 in first, because it makes more money to sell yews. If you people have any more info that you would like to give to help with this idea please let me know about it, because each and every one of you have great ideas and i really want to hear them.
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Tree Farm/Wood Cutting Giuld
dv_trainer, I lover your idea, it would be really neat to haev it like a maze, but it your forced out you would have to repay to get back in and that is mean, so to fix that, if your forced out and you havent been in the farm for more than 30 mins then you can reenter for free. I think that by lowering the amount of trees would work.
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More F2P Bank Space! [BANKSPACE ACHIEVED!]
I think that the F2p bank needs to have 100 space. the only reason i say that is because its aneven number
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Tree Farm/Wood Cutting Giuld
Ok thats you, i dont know how much money you have stored, but if your willing to pay20k every hours to power cut thats good for you.
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Making FOG Range Friendly -28 Supporters-
I support,Ranging is my main means of attacking, i can use mage, but its slow and it requires a lot of clicking
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Wearable skill capes in F2P ~ 90 supporters ~
I support, I'm working towards my WC SkillCape and i hate it when noobs come up to me asking about the clothing i'm wearing, and it would get worse if i was to have a skill cape on.
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You're Banned! Account Deleted!
YA, why not? It would give me a chance to become a pure, and allow me to gain back the friends that hate my other account.( they hate it becaue it has higher stats then theirs) The question is, would i do it if i was a member? NO i would demand for a refund.
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Tree Farm/Wood Cutting Giuld
Well remember, this is a new idea, there are always flaws in new ideas. To counter power cutters, the farm would kick you out after 30 mins, i know of few power cutters that would want to pay 10k every 30mins.
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Tree Farm/Wood Cutting Giuld
In real life, people have cut trees from select locations, why? Well thoese locations have really rich soil which grows the best trees. I think that runescape needs a tree farm that contains Oak, Willow, and a few yews. You would have to pay to get inside the farm, and once in each tree gives you double xp, along with more logs in shorter time. There would be about 30 willows, about 28 oak, and about 19 yews. There would be other trees for members only on the other side of the farm. The cost would be 10,000 gold.(The cost reflects the amount of xp you gain over a regular tree.) The Farms location would be on a island by itself. The location of said island would be just East of Karamja and South of Tutorial Island.