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Grim_

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Everything posted by Grim_

  1. Nah it's fine we don't really need another moderator.
  2. That reminds me ross one question; Exactly how powerful is this demon? (more importantly can it fly?)
  3. Icu you don't really take that much out of your main attack powers (well normally) and it is a good idea to have quasi useless skills around so you don't have to give up your main one.
  4. Is this going to go on today (or does ross want a deserved break?) On a note to whoever said me and retech were feuding. It's not as simple as that; there is currently a balance of power among the (currently) three or four strongest characters (I would say me, retech, icu, and possibly igos if he goes lich) and having a truly powerful creature under retechs control would tip the balance temporarily in her favor (that is until I get level 5 ritualism) as she cannot summon anything normally without regents. Also this demon may have some good loot as well ;).
  5. Grim_ replied to Earth's topic in Falador Tavern
    The cows are sacrificed again. Work on the cannons continue the gnomes mine and the cows/horses breed. 50 cows are then sacrificed to create 50 more smith minions. Karl continues training his light magiks.
  6. Well I am downloading the trial right now. Does anyone here have the actual game?
  7. Grim_ replied to Earth's topic in Falador Tavern
    (I think mather has gone offline)
  8. You could just download the trial version for pc and we all play that way (it doesn't have to be 8v8 for the game to begin right?)
  9. Grim_ replied to Earth's topic in Falador Tavern
    I will take two mana and a minion object if you please. The smiths test out the cannons with rocks from the gnomes. Twenty cows are sacrificed for twenty blue minions. Karl practices his light magic. The smiths create some more cannons and swords and bucklers/short spears.
  10. Grim_ replied to Earth's topic in Falador Tavern
    (may I ask how many people are in the town?)
  11. Grim_ replied to Earth's topic in Falador Tavern
    I have perfect understanding of the gem's though did I gain control over the town or not?
  12. Let me try this out (never tried halo before though I have played a bit of cod4/tf2)
  13. Grim_ replied to Earth's topic in Falador Tavern
    Karl asks the town about the location of the blue hive (how many humans do I control now?) the gnomes mine and the cows breed as do the horses.
  14. Grim_ replied to Earth's topic in Falador Tavern
    Yeah. Ouch but it is to be expected that we will all die eventually (once or twice at least)
  15. Grim_ replied to Earth's topic in Falador Tavern
    Excellent... While the cows may be fodder the horses are machines of war. Karl and his troops go to the city to ask them to join him. The gnomes mine and the smiths attempt to create cannon using adimantium barrels and power metal to propel the object.
  16. Grim_ replied to Earth's topic in Falador Tavern
    Karl and his forces go to the town and ask them to join him. The general brings the horses back and has them breed. The gnomes mine as well.
  17. A note to retech: I just tried to ritually control it twice and that just pissed it off. I quote "Fool I serve noone!" so I would say that your chances of getting a slave/follower out of it are low. On a note about the daemon prince it was unarmed at that time.
  18. Grim_ replied to Earth's topic in Falador Tavern
    The General attempts to fully tame the herd before taking it back to the camp and having it breed. The generals outfit themselves with the new weapons and armor and Karl and his forces go looking for a new town. The smiths attempt to create golem parts that would be powered by the power metal out of adimantium. The gnomes mine and the cows attempt to breed. Karl also asks his people to create banners with an eight pointed golden star set upon a black field. (how many human followers do I have now?)
  19. Grim_ replied to Earth's topic in Falador Tavern
    fine by me (though I would hope you choose a region aside from the far north/ the southern plains)
  20. Grim_ replied to Earth's topic in Falador Tavern
    Karl has his smiths create admimantium war-hammers for his generals as well as adimantium armor. The cows breed and the gnomes mine. Grim has his general attempt to tame the wild horses and bring them back to the camp. Karl and his forces go to a small nearby town to ask if they will join him.
  21. Grim_ replied to Earth's topic in Falador Tavern
    (Ahh sorry Karl sends scouts out to locate the blue hive)
  22. Grim_ replied to Earth's topic in Falador Tavern
    10 cows are sacrificed to create 10 green minions. (What are the properties of adamantium?) Karl and his forces (how heavily where the hives guarded?) now move to the brown hive to ask it to join with them. The cows breed and the gnomes mine. EDIT: Grim has one of his generals (and 5 archers/15 spearmen) go look for horses.
  23. Grim_ replied to Earth's topic in Falador Tavern
    EDIT: Never mind
  24. Grim_ replied to Earth's topic in Falador Tavern
    (retech I am in the southern plains and you are in the far north messengers are going to take quite some time) EDIT: The cows continue breeding and the smithy is repaired. 50 cows are sacrificed to create smith minions and the gnomes continue mining. Karl and his troops go to the green hive to request that it join with them. 10 cows are sacrificed and 10 red-minions are created.
  25. Grim_ replied to Earth's topic in Falador Tavern
    Karl has his people sacrifice 200 cows for life orbs and use them to summon 200 smith minions inside the smithy. He then has them try to get a power metal-adimantium alloy and test it's properties. The gnomes mine and the cows breed and his troops move on to the green hive to ask them to join him.

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