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Grim_

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Everything posted by Grim_

  1. Grim_ replied to Earth's topic in Falador Tavern
    Sorry about that I have edited my post
  2. Grim_ replied to Earth's topic in Falador Tavern
    Karl and his forces go to the red hive to ask if they would join him. the gnomes mine and the cows breed.
  3. (Really bad idea to threaten the guy who controls where this demon is going)
  4. Grim_ replied to Earth's topic in Falador Tavern
    (hmm so it's just a metal as of now but I could in theory implant a gem into the war-hammers that would give far more power to the blow received by the enemy? Also if I sacrifice cows do they count the same as human sacrifice?)
  5. Grim_ replied to Earth's topic in Falador Tavern
    (What properties does power metal have when smithed into armor/weapons?) Karl and his troops (4 generals so 20 archers and 60 spearmen) go out to a village to ask for information on hives.
  6. A word of advice to all of you... it may be wounded but after fighting me it was still powerful to punch through a meter of stone... I am going to be using ballista and cold fire/hot ice bolts if I can to take it out.
  7. Grim_ replied to Earth's topic in Falador Tavern
    Good night.
  8. Grim_ replied to Earth's topic in Falador Tavern
    Never mind about the gnomes then... they continue mining.
  9. Grim_ replied to Earth's topic in Falador Tavern
    Okay then... Grim takes 4 of his generals with him (and 100 archers/200 gnomes with short spears spears and leather armor) and looks for other hives. He splits the rest of the generals (with 30 archers total for each group) into defensive battalions for both hives. The cows breed as do the gnomes and the gnomes mine.
  10. Grim_ replied to Earth's topic in Falador Tavern
    Karl has his gnomes mine. He outfits his humans with bows and arrows and assigns them equally to his generals incase of combat. He has his smithing hive produce short spears for the gnomes and kills 100 cattle to tan the hides to create leather armor for his forces. He also has the gnomes breed.
  11. Grim_ replied to Earth's topic in Falador Tavern
    Karl has the officers train with the war-hammers and with summoning minions. Grim has the gnomes continue mining and has the smithy continue to work on his sword. (How many human followers do I have?) Karl also has the cows breed (a 1,000 head herd will be useful to say the least). He has the townspeople construct bows and arrows as well.
  12. Grim_ replied to Earth's topic in Falador Tavern
    I am going to save it up for later (or can I make it into life orbs/gems?) Grim has the fighters in the hives/village fight with sticks. The top ten will be given the sets of power armor and war-hammers and become my generals. Grim has the gnomes continue mining and continue looking for the adamantium.
  13. Grim_ replied to Earth's topic in Falador Tavern
    Grim has the smithy repair his armor and sword and has his cows breed as well as his gnomes mine. He also has the smithy create 10 sets of armor and 10 war-hammers out of power metal.
  14. Grim_ replied to Earth's topic in Falador Tavern
    (I want a large herd for food and armor purposes) I have my gnomes continue mining and the cows continue to breed. I check the smithy for any ores.
  15. Grim_ replied to Earth's topic in Falador Tavern
    I have them mine along that seam. I have the cows breed and I have the gnomes at the smithy hive mine the area as well. I have my humans breed while tending to the crops.
  16. Grim_ replied to Earth's topic in Falador Tavern
    Grim gives the metal to five smiths. He then brings half of his gnomes over to the smithing hive and has them mine the area around it. (did I get any females? Also how many smiths do I have from this hive?) The other half stay mining the power metal and the coal.
  17. Grim_ replied to Earth's topic in Falador Tavern
    Karl takes his special mineral to be examined at the smith hive he and the guards scout around (I will take the upgrade in minions if you will) for a way to get some life orbs.
  18. Need any help with that? Nah it's near death anyways. I just don't want anyone getting killed. It will however most likely go for a source of magical power.
  19. (Well... this is going to be un-pleasant to say the least [whee demon hunt!]) EDIT: THIS IS A PUBLIC SERVICE ANNOUNCEMENT: STAY AT YOUR HOMES OR PLACE OF BUISNESS AND DO NOT ENGAGE THE DEMON. I WILL BE TRACKING IT DOWN AND KILLING IT NEXT SESSION. that is all.
  20. Grim_ replied to Earth's topic in Falador Tavern
    Karl and his followers attempt to convince the smith hive to join them.
  21. Grim attempts to heal himself before looking for the demon in his lair (the only entrance is a meter thick layer of stone so...)
  22. Grim_ replied to Earth's topic in Falador Tavern
    Karl and his newly acquired followers go back to the hive and attempt to find some smiths (how many people are we talking about)
  23. Grim_ replied to Earth's topic in Falador Tavern
  24. Grim attempts to regain consciousness and then heal himself (I would hope you are counting the regeneration necklace).
  25. Grim_ replied to Earth's topic in Falador Tavern
    Grim asks the hunting party to join him. If they refuse he attacks with light magic before having his minions attack.

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