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Grim_

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Everything posted by Grim_

  1. Hey retech any chance I can join your group as Grim? (Team magi possibly?)
  2. Grim_ replied to archimage_a's topic in Falador Tavern
    Double post for discussion!: So probably the most advanced shields in game can at maximum absorb Forcefields were the electro magnetic shields. So that is a 60 billion watt capability. However 1kg of anti matter Generates 1,000,000,000,000,000 Joules per Kilogram of Anti-Matter. Which means that the 1/2g of antimatter in a single anti matter torpedo would produce roughly 500 billion joules upon impact (and annihilation) on a shield effectively blowing out any shield in one hit (except possibly linked gravimetric shields)
  3. The Netherlands is not mentioned at all in the end report B) Mediocrity [bleep] YEAH!
  4. Grim_ replied to archimage_a's topic in Falador Tavern
    Okay then, I think this pretty much shows how I intend to play the orkz in this game (remember you can easily respawn if you are in an impossible situation[albeit most likely not as your first race]) http://www.youtube.com/watch?v=9K5829GkrZs&feature=related
  5. That looks pretty damned interesting nex (let me look around). On a mildly unrelated note I have found a couple of traditional gaming places (ie D&D etc) in my town within easy bicycling distance (it looks like I'm going to go and take a look around tomorrow).
  6. Grim_ replied to Wisp's topic in Falador Tavern
    Do you mind if I join late and take the Greater Vermont area?
  7. Nah it reset on the 28th then the 1st and will again reset on the 5th EDIT: 7/27/2010- 14.3m 8/2/2010 8/8/2010 8/13/2010 8/17/2010 8/20/2010 8/24/2010 8/28/2010 9/01/2010 Okay so I was late one year and early another in my accounting whatever.
  8. Actually doom the budget resets on the fifth not the fourth (judging by the table I have set up) So one more day of waiting before the cash comes in :P
  9. I think there is a slight distinction between tipsy and hammered icu (like 2-3 shots). In any rate I don't drink alcohol (under 21 wheee) though I have tasted some (red wine) and don't particularly enjoy it (though according to my heritage (german/swedish) I should be damned near impervious to the effects of beer).
  10. Grim_ replied to archimage_a's topic in Falador Tavern
    Aw I was hoping for some bonuses against your mind controlled forces :( (though I wonder what the result of ordering them to be happy would be, Bipolar disorder perhaps?
  11. Grim_ replied to archimage_a's topic in Falador Tavern
    What sector are you in icu? (I'm in sector 88 and mather's in 89 [for some strange reason] but I don't know about the others)
  12. Grim_ replied to archimage_a's topic in Falador Tavern
    Damn now I have to redo my city designs (I will send ships soon arch). On a quasi related note: How much would it cost to create a warp missile arch?
  13. Something tells me that I should inform you people about the privateer (if dusty has not already done so)
  14. Grim_ replied to paul191600's topic in Falador Tavern
    I'd love to play but I have to go in a good 10 minutes (so if three other people want to *cough* icu *cough* other vix(?) I wish you good luck!
  15. Erm dusty Rhode island is not in fact an island (again it's a state that is surprisingly [or irritatingly depending upon how you think of it] not an island). I think what icu is thinking of is either Manhattan or Long Island though. EDIT: Oh and the Budget resets about every four days (so every two years) so an update happened on the 28th (if dusty wishes to he can look at the Pm [i keep a log of budgets in there [with the next budget listed]])
  16. Grim_ replied to archimage_a's topic in Falador Tavern
    If anyone wants it I could post a simply 4x4 pixel grid (with some extra things on the side)
  17. Erm dusty I just double checked and there is response in the PM (if you can check the tab that it was in maybe it didn't post?)
  18. I'm still annoyed that I didn't see how many troops I killed. What I was aiming for was starving the enemy army out by ripping their supply lines to shreds (using the border patrols) and having the local nobility help with that/ kill any foraging units. Hell I thought of an entirely new unit that was entirely made as an anti siege unit. Also I probably outnumbered them in siege engines a couple to one (so with any luck their catapults would not survive that long). I alerted the mongols that the kievan army was away on break and was planning to sail some war cogs up the river for a surprise attack. That's not counting the [cabbage] I was planning to do with my navy either (I doubtless would have lost even if I managed to somehow beat off a much larger force because dusty would have gotten involved [but I wanted to make the enemy bleed [open them up for other enemies to be precise]])
  19. I can live with less nobles :P I take it that the revolutionaries did not get my offer to have them serve their prince in exile?
  20. I think that has been rectified trol.
  21. Grim_ replied to archimage_a's topic in Falador Tavern
    Erm what bonuses do garrisons and factories and space ports give?
  22. Grim_ replied to archimage_a's topic in Falador Tavern
    If I can't get imgur to work should I just use some other site?
  23. Grim_ replied to Iconic's topic in Falador Tavern
    Grim asks "where are we going?"
  24. Grim_ replied to Iconic's topic in Falador Tavern
    Grim curses and tries again to regrow earth's arms and switch his third eye to thermal vision.
  25. Grim_ replied to Iconic's topic in Falador Tavern
    Grim attempts to heal earth and rekindle his magical flame on his brazier staff. He then switches his third eye to infrared and closes his two regular eyes.

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