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Grim_

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Posts posted by Grim_

  1. I wouldn't know where to look, and I try not to metagame. I'll be going to the shackles once a day for around a week to harvest corpses from the dock area (perhaps a longer time period, it would depend on how many rafts I could string along). That reminds me, retech would it be possible for me to attach 5 rafts to the boat and not have them all disintegrate while going at squid jet speed?

  2. Or craft: wands, or craft magic arms and armor, or some sort of metamagic (so that at 9th level you can make your own rods of say empower spell), or maybe craft wondrous items. What I'm saying is that you've got options. Hell, you might be able to get a varisian spell tattoo from the locals.

  3. Good news! I'm not going to be taking leadership (yet), as I haven't had a proper chance to proselytize and gain any sort of following. I'll probably take either scribe scroll or craft magic arms and armor (or maybe the fun craft wondrous item, for decanters of endless water and other amenities). What's everyone else taking feat wise?

  4. I'm not really all that worried about either. Ergelast can get his own passage back if he so desires, and the kobolds are not all that worrisome, given that I have means of flight too. At any rate I'll only be at the shackles for around an hour a day, just dredging up some corpses for a project.

    Oh and as a question for retech, are you using the faction rules found in the faction guide?

  5. Journal of Garmund the Twiceborn, priest of Thenatos, and ex pirate of Frega

    Day 1

    [hide]

    Our merry band of pirates has landed on one of the islands that I scouted several days ago, and it is decidedly strange. After I widened a gap in the coral reef that encircles Oakhood, the name that the fetchling has given to this island, we further explored the island and found two things of major import. Firstly, the mountain which feeds the springs on the island has traces of copper in the soil, and secondly, that we were being spied upon! Some sort of semi magical bird has been following us for quite awhile, though it seems fairly skittish. As of now I've set the sea snake to crushing the various hiding places in the cove, which had the side effect of raising a cloud of fish, a situation that was greatly appreciated by our resident tengu. My only problem with this island is that it looks like none of the trees by the sea are usable to make ships.

    Glory to Thenatos,

    Garmund Twiceborn

    [/hide]

     

    Day 2

    [hide]

    The exploration of the island continues, we have found evidence of two things that will greatly aid our cause in the future. 1) Beaver dams, which will provide future income, and 2) Hard wood, and trees suitable for ship building. The local wildlife is not bothersome, about what one could expect for an island this size, and we have not seen any evidence of any large predators or Sahuagin, Thenatos be praised. That damned bird is still following us though.

    Glory to Thenatos,

    Garmund Twiceborn

    [/hide]

     

    Day 3

    [hide]

    We've started building a pier, and a palisade, which will doubtlessly be useful in the coming weeks. The wizard found the entrance to a cave system, and like the fool he is, got his familiar killed in it, so now he won't stop crying. Thenatos grant me the patience to deal with fools such as these, though there is one upside, the 14 kobold corpses have been unloaded from the boat, as they were starting to smell, and Thenatos willing I will be able to find good use for them. I sent the snake to probe the cavern where the owl died, as of yet there has been no sighting of it. That blasted bird has not appeared yet today.

    Glory to Thenatos,

    Garmund Twiceborn

    [/hide]

     

    Day 4

    [hide]

    Well, I'm alone on the island for now, after the wizard managed to swim back to the boat. The rest of the fools have gone on to the shackles to look for colonists mad enough to set foot upon this strange rock, which magical examination has shown to have a pervasive aura, weak it may be. However, I have not been idle! I have reinforced the palisade with some extra wood and further cleared the area around the palisade to 100', thus making it far more difficult for anyone to sneak up to the gate. I started the construction of some giant stone caltrops in the surf, and under water, which will help us keep secure from aquatic attack. The snake came back today, and I was able to glean that there is a tunnel network under the island, as such I sealed the entrance with stone until such a time that I am ready to delve deeply and greedily. The bird has not been seen today.

    Glory to Thenatos,

    Garmund Twiceborn

    [/hide]

     

    Day 5

    [hide]

    While the other members of our makeshift crew have been sailing frivolously towards the shackles, I have been hard at work. As of today I have constructed a stone gate house by the pier, and a stone bed, table, and a set of chairs to go in it. I'll be damned if I'm going to sleep on the ground again, not when I can have an admittedly firm bed. I continued to fortify the beach with pits in the surf, and sundry stone fortifications. I was also able to reinforce the pier with stone supports. The bird was not seen today.

    Glory to Thenatos,

    Garmund Twiceborn

    [/hide]

     

    Day 6

    [hide]

    Two momentousness events occurred today. The first is that I put the kobolds corpses to work, and they are currently working on a series of houses, and a storage depot near the docks, it should be completed post haste. The second is that an organization of necromancers is apparently interested in me, Thenatos be good, and wish to recruit me into their ranks. So far I have deferred them, but the more I learn about this whispering way, the more intrigued I am. On a more banal note, I have created a surplus of stone construction materials, and have made an altar to Thenatos to sit near the pier. The thrice damned bird has started watching me again.

    Glory To Thenatos,

    Garmund Twiceborn

    [/hide]

     

    Day 7

    [hide]

    The fools are back again, with one less than those who set out. Evidently the wizard was left behind and ran afoul of one of the savages who briefly accompanied us at the last island. I had wondered what had happened to her, and now I know. Fools they may be, but they bear strange tidings to say the least. Kobolds on gliders have attacked a major port in the shackles, an act of unprecedented violence and audacity. They have also brought a stow away, who will not even give his name. Stowaway for that wizard, I'd call it a fair trade, especially since the wizard wouldn't stop blubbering about losing his familiar. The bird was not sighted today.

    Glory To Thenatos

    Garmund Twiceborn

    [/hide]

     

    In Game this was all written in celestial, and kept hidden from everyone else (and no one but arch or possibly shadow speaks celestial). This is more to fill in Alg as to what happened when he was missing.

  6. I would hope that there will be no problems with me setting up a temple guard to deal with attacks on churches, and clergy members, as well as acting as an apolitically motivated secondary police force (Actual, live guardsmen, not skeletons too)

  7. Hrmm, how about if we give anyone with followers (read, the leadership feat) a part of the city which they administer, and use their cohort as their steward? So retech would not have to deal with the full ramifications of having multiple people taking leadership, and we would all have some sort of autonomy, and control over our nascent society without having all of the disadvantages stated above.

  8. *the waterproof bag was given to me by grim and should be returned to avoid his skeleton/zombie filled wrath

     

    General suggestion: Instead of having one centralized society where everyone plays one part in a higher order, why not have anyone who is gathering a following (which may or may not entail taking leadership) act as their own nation state, which would then work as part of a confederacy. We would all work together, but it would give us all far greater control of our nation's affairs.

  9. I'd like to think that once we start actually meeting native peoples as a party I'd have a reason to take leadership, seeing as I intend to proselytize, gain followers, and generally try to bring the church of Thenatos back from the brink. To this end I have a question, to preach would I be allowed to use diplomacy or would I have to take ranks in perform: oratory?

  10. No, if all of the cohorts were clerics that could channel negative energy, and had the undead domain, through simply using the ability of "death's kiss" we would be able to do that much damage at minimum (this is assuming that the dragon makes all of its saves), which would allow us to have the rest of the party very quickly finish it off. The clerics would have the added benefit of allowing for ~29k skeleton workers at a time. This is all assuming that we are 13th level at the time, which imo is the point that it would become viable to attack the beast.

  11. Why not have both? Perhaps institute a theocracy where dissent either means forced exile (read; sold as a slave), or forced military servitude (which would be taken care of by a high ranking cleric, most likely a cohort if I take leadership).

     

    EDIT: Is channeling affected by spell resistance? Because if it is not, one could deal ~ 276 damage a turn to a certain black dragon, provided everyone in the party takes leadership (and their cohorts do as well, as well as their cohort's cohort's, and so on and so forth). Throw an empowered, maximized fireball on top of that, and the dragon is pretty much down.

  12. I'd think that ideology is much more effective (and far less unsightly) than actually shackling the inhabitants.

    As a general plan of action I propose:

    1) Find a suitable island (really just about any island)

    2) Get on good terms with the locals (or exterminate them, as the case may be, though good terms is preferable)

    3) Create a suitable harbor using stone shape (Which I Nerefast and I can handle, with me doing the under water parts)

    4) Requisition as many human or humanoid corpses as possible

    5) Begin the use of the undead as a workforce

    6) Create base

    7) Create ships

    8) ???

    9) Piracy

  13. If I might posit a request/ suggestion, don't enslave any inhabitants without letting me deal with them first, there's a decent chance that I might be able to convert them to the glory of thenatos, which would be preferable to an enslaved population (and they would be quite a bit more loyal to a prophet than a slave driver if it comes to that).

  14. The undead you create are 1 Hit Die skeletons that possess Profession (sailor) scores equal to half your character level plus your Wisdom modifier (for clerics), Intelligence modifier (for witches and wizards), or Charisma modifier (for sorcerers and summoners). Each skeleton can perform the duties of one crew member but has no other abilities. The created skeletons cannot speak, attack, or even defend themselves. The only orders they obey are ones pertaining to the operation of a ship. Skeletal crew members are not proficient with any weapons or armor.
  15. Or you know you could try playing a druid (maybe a storm druid) of a more amoral inclination and add to the spell casting (and perhaps blasting) arsenal of the group. I'm just saying that druid is an option (think of the fun that could be had with an aquatic animal companion).

    Also, if you let me go first on boarding actions (with a little bit of help from some of my undead), I can clear the deck of useless bodies fairly easily, you lot would just have to stay >30 ft away from me.

  16. There seems to be no hard cap onto the number of undead that I can control through that manner (they cannot, for instance, engage in combat), what desecrate would do would be to allow me to create up to 4x my cleric level in that sort of undead, as opposed to 2x normally. Given that I can only cast the spell three times a day (as it is a 3rd level spell), casting desecrate before I got animating would double the amount of undead I could control (as the spell has a time limit of my CL X Days).

     

    Skeleton crew mentions the effects of desecrate on it in its description.

  17. There are two things that I would like to note, firstly if we get a bit of a break (or timeskip) I can have ~216 skeletal workmen working on our base (they each will of course be a bit specialized by their nature). If the party is willing to pay for my expenses in desecrate spells I can double the number of workmen. (They would each have a total of +7 to whatever profession we would require). I say that the party would most likely have to pay a bit for the desecrate spell costs as it would add up (50 gp a casting, one casting a day totals to 350 gp a week). Of course we would need to procure corpses as well, which should not be overly difficult (look to the nearest river for some really rotten corpses/ skeletons).

     

    Also I may or may not be able to make next session (leaning towards may), I'll be posting full statblocks of my various undead and my character sheet for someone (preferably arch) to use. As a general note to the party, if I'm not there, use the snake as a bruiser, keep the dragon in reserve (the fly speed helps) and don't use the squid in combat unless you have to (the jet would be our effective hyper/squid drive device). Also cast gentle repose on the dragon once every three days.

    Just to note, Skeletons have a minimum of 1 HD (assuming you aren't using small animals) so you cannot have anywhere near that many skeletons under your control (To control that many you would need to be atleast level 54 not counting any other undead you have, or level 44 with the command undead feat) unless Retech removed the undead control limits as a house rule (which would be absolutely insane). Also just wondering if you are using the Basic Zombie template for your dragon, or are you using the silly Dragon Zombie template for it?

    Fast zombie template as a matter of fact. Retech has ruled that the spell "Skeleton crew" (Link below) can be used for other professions and low intellect crafting, though I would assume that I would have to specify which you were using them for when you used the spell.

    http://www.d20pfsrd.com/magic/all-spells/s/skeleton-crew

  18. There are two things that I would like to note, firstly if we get a bit of a break (or timeskip) I can have ~216 skeletal workmen working on our base (they each will of course be a bit specialized by their nature). If the party is willing to pay for my expenses in desecrate spells I can double the number of workmen. (They would each have a total of +7 to whatever profession we would require). I say that the party would most likely have to pay a bit for the desecrate spell costs as it would add up (50 gp a casting, one casting a day totals to 350 gp a week). Of course we would need to procure corpses as well, which should not be overly difficult (look to the nearest river for some really rotten corpses/ skeletons).

     

    Also I may or may not be able to make next session (leaning towards may), I'll be posting full statblocks of my various undead and my character sheet for someone (preferably arch) to use. As a general note to the party, if I'm not there, use the snake as a bruiser, keep the dragon in reserve (the fly speed helps) and don't use the squid in combat unless you have to (the jet would be our effective hyper/squid drive device). Also cast gentle repose on the dragon once every three days.

  19. True, and we don't know if the whole island is going to collapse, or just the beach. We also don't know how the acid mist will react now that the green gem has been destroyed. This could just be us over reacting (though I would still make rafts in the mean time).

  20. We might be able to have people ride the back of the giant squid if worst comes to worst, though we may want to keep it free to deal with undersea attackers. What I'm most worried about is food though, I've got 19 days worth of food by myself, but only 9 days worth for 2 people, and it would seem that no one decided to buy a ring of sustenance. I guess we can fish along the way to a new island, and we should be able to create a raft or two in the meantime.

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