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JacTise69

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Everything posted by JacTise69

  1. JacTise69 replied to compfreak847's topic in Rants
    287, Time for my two cents! #1 Slayer does indeed suck if you are considering just training combat. #2 Some people lack the patience to sit for hours at armoured zombies/zombie monkeys. #3 For the above people slayer provides a solution to their A.D.H.D. by forcing them to switch the monster they are killing every hundred or so kills. So for people who can't stand sitting at one site for a long time (2+ hours) slayer is a good way of leveling combat, because otherwise they would simply get bored and stop playing (and no playing = no experience). In essence it is good combat training for them because it keeps them doing combat for hours straight, whereas if they were to be sitting at one monster they would get bored and leave. I personally can do either, and only level slayer because I want to get every skill above 70. But yes, for all the points you put into your first post I agree that slayer does indeed suck.
  2. at 99 hunt i average 400 to 450 an hour from chins. ends up around 280-320 k per hour. I imagine you could push 500 an hour with pots and familiars but I haven't tested it.
  3. You can use whatever ones you want, that was after about 120 K exp getting to 79 attack, and 155 alchs of every steel helm, legs, and platebody.
  4. Just finished 99 hunter and tried this out, it is definitely all its cracked up to be. knocked off about 20 k exp in the 15 min I tried it at 78 att 80 str 77 def but then i had to go do laundry. Thanks so much for posting this. I will have a loot pic for you as soon as I finish this run.
  5. Great Guide, personally I think it's AoW worthy. I'm definitely going to test this out as soon as I finish getting 99 hunter. 97 atm. Good luck with getting AoW status! Also just an idea, but I recently found out that full void stacks with the salve ammy (e). Would it be worth it for high def (maybe 85 to 90 +) to use that and a DFS for more exp/hr?
  6. I would hope that the new quest would result in the ability to add a soul rune to whatever attack spell you cast from the normal spell book to boost its max hit. Would help balance the combat triangle and create a larger demand for soul runes to go with the increased supply.
  7. JacTise69 replied to Veritas94's topic in Rants
    What? Regular mage has teleblock etc, invaluable for low level PKing in combination with an ancients friend. Besides, the whole 'one spell book is underpowered for pking' thing is bogus. Regular mage is designed for all around usage, ancients are for PKing. It's like saying that melee is absurdly underpowered when using a rubber chicken. I don't know how you can make the rubber chicken comparison, for one the rubber chicken is free for those who have it, and not everyone has it. Also as far as the normal spell book being only for all around usage tell that to all the kids in F2P that don't have access to ancients. And even for all around usage it blows, you never see anyone using magic at any high end bosses (asides from occasionally lunar for the support spells but they are never pure mages) because they can not deal any damage effectively and they have no defensive support. There should be an increase to the spell damage of the normal spells as well as an addition to a defensive spell that increases defense. So instead of getting torn apart by every monster they can't safe spot they can actually stand in combat.
  8. JacTise69 replied to Veritas94's topic in Rants
    It is only weak when it is used incorrectly. Used correctly, a mage can take down melee or range with ease, taking little or no damage. It could use a nerf in my opinion. The fact that it is used incorrectly is pretty much what I was saying in my post. If you read the guide you know what I'm talking about. What I'm saying is that people that are stuck without ancients need a more viable way of hitting harder. The max for normal spells is only 20, 25 with Iban's Staff (with only 250 casts so who uses that) and 30 with the God spells and Charge. None of these (with the exception of the God spells and charge) can match ancients as far as damage goes and none of them can compete with the special effects of ancient spells. What I suggest is that the damage for the normal spells keep a consistent pattern of going up 2 damage with every spell increase (air strike to water strike is 2 damage to 4 damage and that continues til fire strike at 8 damage. After that it only goes up by one each time until it hits fire wave at 20) which would increase fire waves damage to 32. Then every five levels the max damage potential for each spell would go up by 1, maxing fire wave out at 36 (37 if you get to lvl 100 boost from cape or a potion). I know this idea is flawed (which I'm sure a numerous amount of people will be more than happy to point out) but there needs to be a way for the regular spell books to hit higher damage in light of the fact that they have no special abilities to go with each spell.
  9. JacTise69 replied to Veritas94's topic in Rants
    First off I would like to say that I completely agree that magic is not successful in the combat triangle and I do think it needs reworking/a new spellbook or something to give higher powered attacks. As far as it being underpowered in KOing ability I disagree in some respect though, mostly because of this guide viewtopic.php?f=103&t=777299 Read the section on the triple stack combo and tell me what you think about the KOing power of magic when used correctly.
  10. This actually inspires me to start leveling up magic again! And the triple stack combo is interesting. Would it work with dragon darts? Or any of the fast thrown range weapons for that matter...

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