Quelmotz1
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Too bad you can't smith the best armours in the game, such as Barrows or Bandos or Armadyl. You can't fletch the best bow in the game, the Dark Bow. You can't make all the runes, as souls are still yet to be enabled. This means if you want any of them, either you're going to have to skill a lot for the money, or fight the monsters to get them. And to get at them, you need to train your Combat. So in order to wear some of the Combat gear, you need to get higher levels or at least train it. This includes the fact to get Lumberjack for Woodcutting, you have to do a Combat minigame. In order to get a Dragon Hatchet for skilling, you either have to buy it or fight the Dagannoth Kings. Most "Skills" don't have any "outfits" truly. Skillers just make outfits out of items that have no skill requirements, mostly the ones without a combat requirement such as some of the Treasure Trail rewards. But the level 3 with 99 fletching, 99 cooking, 99 fishing, 99 woodcutting, 99 agility, and anything else can only wear what a level 70 Combat pure can wear plus then the combat items. Hunter I do believe is the ONLY skill that has a requirement to be able to wear the piece of clothing by needing a certain hunter level versus a combat level or no requirements, and that's with the Spotted and Spottier Capes. Yes mining requires 41 to use a Rune Pickaxe, but it doesn't help another skill like the Hunter gear does. I think Jagex needs to focus on maybe making more consistent drops instead of adding more new ones and make some skills the needed requirement to get the items. Maybe make it LIKE the Dragon Platebody, but where the items help the Skiller type instead. Totally agreed. One of the MAIN reasons why "second level" industry skills like smithing, cooking, fletching, crafting, etc are just a money drain is because there is NOTHING unique that you can gain from having high levels in all these skills. Most of the stuff you can buy for a FAR cheaper price, due to the freaking monsters/people dropping drops that used to belong to skillers only. Cooking's worthlessness is probably due to the ease to get level 99, so everyone wants to get a skill cape, buying raw food like madmen, resulting in cooking becoming useless, as raw food is worth more (more people buying) than cooked food (not as much people want). This is totally absurd. Think of it this way. In a market, you see someone screaming "Selling raw trout $10 each! Selling cooked trout $5 each!!" The sheer amount of people with 99 cooking makes the value of cooked stuff drop. What I suggest for Jagex, is to RE-LOOK at the monster's drop list. Remove rare items/items that should only belong to the highly "skilled" (literally) from the drop list. Although this will make those idiotic warriors rant like mad, the small population of skillers will rejoice. Also, Jagex should introduce new VERY GOOD armour, weapons, food, runes, etc that can ONLY be made by smiths, crafters, fletchers, cooks, runecrafters, etc. This will bring back balance to the world of Runescape.
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Check the stat changes. The idea for using the mace is mainly because of the prayer bonus, which no other weapon has achieved. I'm not a PKer either. In fact I think PKing is overrated too. I think that weapons and armors are way too far off the edge now, some too overpowered, some too useless. I wanted stuff to be balanced so they actually have a use. That is why I created this suggestion. Oh, by the way, if you are a supporter, please say so, or else I do not know who to add on the support list. Sorry, but that idiot really gets on my nerves. You know who I'm talking about. Doesn't make much sense that attacking with a dagger is faster than attacking barehanded, does it? Ok. So lets make barehanded attacking speed 25. Ok. Remains useless. Then show it. A onehanded weapon with 62 strength is great for strength pures. Why are you catering to pures? I thought you preferred balance. :roll: Fine. Then tell me how you change it. Take a shot at doing something before criticising others. I'm sick of people who criticise others before trying to do a better job. [sarcasm] If you think you're so good, then go ahead and make your own thread with your "very good" stats then. Go. Really. My stats fail. Yours are the best in the world. [/sarcasm] (+45 Crush, +55 Strength, speed 5.) [sarcasm] So you removed the only property that made the mace special and turned it into a weaker version of the rune warhammer? Brilliant. Speed, speed, speed. Prayer? who cares a .... about prayer. Tell me if you EVER USED THE FREAKING MACE FOR THE PRAYER. I do. Dragon mace has +5 prayer, I use it when I'm tanking Bandos. Without prayer bonus what it makes the mace special is gone, and speed 4, that's not even worth using, it's beyond worthless. :roll: Who cares. A lot of people actually. Please tell me why would you use a weaker (that's what it is...) Rune warhammer that has the same speed as it, and has no special ability whatsoever? I like how the new stats of the rune sword are almost equal to the old stats of rune scimitar. You know, the OVERPOWERED stats. It's also awesome that you decided to make the scimitar useless. NICE FAIL. Its stats are far, far below that of the old and ....... overpowered scimitar. If you can say that, the longsword's also freaking awesome because its stats are better than the old scimitar, except for its speed. Close doesn't count as equal. Idiot. Actually they do. Rune sword is now just a stab based scimitar, people would use it instead of scimitar. Ok so 4 strength doesn't make a difference. Make your own stats then. I don't need to, I'm not advocating changing Rune scimitar. Rune battleaxe was barely used anyways, so I can totally see why you nerfed it. Nerfed? It was logical that battleaxes are weaker than warhammers in strength, but more accurate. Let's see, which hurts more, a blunt weapon that hits you that you may recover from unless it's the head, or a huge axe that can cut you in half. Learn some science for god's sake. A warhammer is much heavier, so it carries more kinetic energy, increasing the impact. A battleaxe wouldn't even get through the plate armor easily. Seriously. http://en.wikipedia.org/wiki/War_hammer As you can see, REAL LIFE war hammers are SMALLER than battle axes. Axe wouldn't get through, it will CUT YOU IN HALF. So all armour has full defence against slash? Not biased at all. Ok. Did you notice that ALL THE FREAKING SLASH WEAPONS ARE MUCH MORE POWERFUL THAN THE STAB/CRUSH ONES? Really stupid logic.[/sarcasm] Gee, why the second account, first one was banned? About the mace. Its one speed faster than the warhammer :roll: :roll: About the warhammer. Wikipedia's warhammers =/= all warhammers. Warhammer: A hammer used for war. So it could be anything from a smith's hammer used to smash people up to huge pole-arm like mauls. Warhammers being SMALLER than battleaxes =/= warhammers being LIGHTER than them. Seriously, what grade did you get for science? Fail? Nice oxymoron there. Something not being able to get through your armor can cut you in half? Wow. Amazing. You mean it can teleport through your armor, chop you in half, and teleport out again on the other side without scratching your armor? Astonishing. I must get one of those myself. First account was TEMPORARILY banned for a stupid bias reason. See: viewtopic.php?f=30&t=594522&start=580. Last page. Though I won't be leaving, its the only place I can put where a mod won't lock it... :roll: :roll: :roll: :roll: :roll: :roll:
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For those fools who said that there is no need for Guthix, Guthix is useless, Guthix imbalances Gielinor, whatever. http://en.wikipedia.org/wiki/Balance_(metaphysics) Without balance, there would be none of your stupid zamorak, saradomin, armadyl, whatever. There is no opposite of balance, fools. Imbalance =/= the opposite of balance, it is the ABSENCE of it. Get your facts straight. So, zamorak and saradomin, bandos, armadyl, tumeken, zaros, seren, marimbo, etc etc etc are all the gods of "imbalance", even though it doesn't seem so. Zamorak isn't evil, even though it seems like so, and Saradomin isn't good, even though it seems like so. By the way, Armadyl is probably the god of the skies and pureness, though I'm not sure which. I would say pureness, but because he is the only god that "lives" or maybe rules over the sky, he is also known as the god of the skies.
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[hide=] At least my suggestion would work and is much simpler than anything you have talked about. Also, this is the rants forum. There will always be people you don't like. Get over it. What would the point be? Think about it. If air strike gives +10 mage strength, let's say it can hit a 2 max. Then water strike gives +14 mage strength, let's say it can hit a 4 max. Nothing would be solved, you'd only make equipment play a slightly bigger role, and the small bonus the equipment gives probably won't get higher than 4 or 5. So that magic gets more powerful as you get higher level. I mean to say that magic strength should be equivalent to melee/range strength. Equipment shouldn't give any bonus, like range. At 99 you could probably hit 10+ with 10 strength bonus. This is dumb. You're basically making mages have to train melee, and who will be dumb enough to do that? Seriously, what's the point? How will this stupid 40-50 attack/strength requirement cause mages not to be as powerful? It won't add to their combat level, instead hassle and annoy mages, etc etc. Rangers don't need mage to use the "magic" shortbow, melee doesn't need range to use chainmail, so why should mages be treated unfairly? Unfairly? Giving them wave spells with no other conditions would make low level magic ridiculously overpowered, while giving no reason to train magic/combat any higher. The latter is why I prefer my mage strength suggestion, which would keep mage competitive at higher levels. Then do as I said. Increase the level required for wave spells, forcing mage to train to higher levels to get it. You are really oxymoronic. You say that mages will be ridiculously overpowered at low levels and will have no incentive to train magic any higher, when your idea doesn't even INCREASE THE MAGE's FREAKING COMBAT LEVEL or OFFER ANY INCENTIVES FOR MAGES TO TRAIN THEIR MAGIC LEVEL ANY HIGHER. Um, mage would still be a lower combat since you can have 99 mage (with decent hp) around 60ish. If fire wave needed 99 mage they would be hitting accurate 20's while melee is struggling to hit inaccurate 16's with their slow 2h. Your suggestion is crap. Don't waste my time crapping out crap suggestions. Just shut up. Seriously what the .... are you talking about. What mage would still be a low combat level, what the ....? I'm not supporting his freaking idea, I'm saying its a stupid idea. Mage hitting "accurate" 20s at level 99? Get your ....... facts straight before talking crap. Melee "struggling" to hit "inaccurate" 16s? Mages would be averaging 17-18s at 99 mage if fire wave required 99 mage. Melee would be comfortably smashing down 17s or so and a few inaccurate but devastating 22+s. [/hide] And the mage would deplete the Melee's Health faster still since you can cast spells faster than you can swing a 2H. Have you ever noticed how mages have lower combat than meleers (@)_(@)' #-o Are you [developmentally delayed]? Meleers can easily hit 14s-15s or so on average with scimitars at that level you're talking about. And FYI, scimitars are faster than mage. Even with my melee stats (60+ strength and 60+ attack), I comfortably hit 12s-13s. So do you think a higher leveled meleer can't hit that? And have you ever heard of "switching weapons"? 2hs are only used for kos, which are the "22+s" I'm talking about.
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Doesn't make much sense that attacking with a dagger is faster than attacking barehanded, does it? Ok. So lets make barehanded attacking speed 25. Ok. Remains useless. Then show it. A onehanded weapon with 62 strength is great for strength pures. Why are you catering to pures? I thought you preferred balance. :roll: Fine. Then tell me how you change it. Take a shot at doing something before criticising others. I'm sick of people who criticise others before trying to do a better job. [sarcasm] If you think you're so good, then go ahead and make your own thread with your "very good" stats then. Go. Really. My stats fail. Yours are the best in the world. [/sarcasm] [sarcasm] So you removed the only property that made the mace special and turned it into a weaker version of the rune warhammer? Brilliant. Speed, speed, speed. Prayer? who cares a .... about prayer. Tell me if you EVER USED THE FREAKING MACE FOR THE PRAYER. I do. Dragon mace has +5 prayer, I use it when I'm tanking Bandos. Without prayer bonus what it makes the mace special is gone, and speed 4, that's not even worth using, it's beyond worthless. :roll: Who cares. I like how the new stats of the rune sword are almost equal to the old stats of rune scimitar. You know, the OVERPOWERED stats. It's also awesome that you decided to make the scimitar useless. NICE FAIL. Its stats are far, far below that of the old and ....... overpowered scimitar. If you can say that, the longsword's also freaking awesome because its stats are better than the old scimitar, except for its speed. Close doesn't count as equal. Idiot. Actually they do. Rune sword is now just a stab based scimitar, people would use it instead of scimitar. Ok so 4 strength doesn't make a difference. Make your own stats then. Rune battleaxe was barely used anyways, so I can totally see why you nerfed it. Nerfed? It was logical that battleaxes are weaker than warhammers in strength, but more accurate. Let's see, which hurts more, a blunt weapon that hits you that you may recover from unless it's the head, or a huge axe that can cut you in half. Learn some science for god's sake. A warhammer is much heavier, so it carries more kinetic energy, increasing the impact. A battleaxe wouldn't even get through the plate armor easily. Seriously. So all armour has full defence against slash? Not biased at all. Ok. Did you notice that ALL THE FREAKING SLASH WEAPONS ARE MUCH MORE POWERFUL THAN THE STAB/CRUSH ONES? Really stupid logic.[/sarcasm]
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Or we could remove it altogether. Who fights barehanded anyways? Then why the .... did you refer to it anyway? Idiot. Really hypocritical Strength pures might as well use rune 2h, since they can't use any proper shields.Fine, so how do you propose to change it huh? I never used maces. Does it mean that the idea of prayer boost should be abandoned? Who cares about the prayer. So, lets just make the mace have much better bonuses than the warhammer, shall we? NICE FAIL! Let's compare the new stats of rune sword and the old stats of rune scimitar: - New rune sword: +45 stab, 40 strength, speed: 6 - Old rune scimitar: +45 slash, +44 strength, speed: 6 So the new rune sword is 4 strength away from the "OVERPOWERED" rune scimitar stats. Does 4 strength make any difference? No. 4 strength makes a big difference. If you don't like it, then I'll nerf the stab accuracy. I don't see why you even mentioned the longsword. It's useless. Sonic3190 will have a few words to say to you about that. Anyway it has +49 or so slash and +49 or so strength, making it much more accurate and strong than the scimitar. Is 1 speed important in your logic? No. So its freaking overpowered!! The extra accuracy is wasted on the biased armour stats. I'm sure you planned that, thought.Heard of something called leather/hide/cloth armor? Warriors don't live alone in a world of meleers for god's sake. I didn't notice. Are you sure about that? Erm...saw anyone walking around with a mace, warhammer, shortsword, dagger, etc before?
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Who are you talking to? Me? If so, I can tell you I'm not a pker at all. Get your facts straight before assuming. If you're not referring to me, ignore the part above.
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bump
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At least my suggestion would work and is much simpler than anything you have talked about. Also, this is the rants forum. There will always be people you don't like. Get over it. What would the point be? Think about it. If air strike gives +10 mage strength, let's say it can hit a 2 max. Then water strike gives +14 mage strength, let's say it can hit a 4 max. Nothing would be solved, you'd only make equipment play a slightly bigger role, and the small bonus the equipment gives probably won't get higher than 4 or 5. So that magic gets more powerful as you get higher level. I mean to say that magic strength should be equivalent to melee/range strength. Equipment shouldn't give any bonus, like range. At 99 you could probably hit 10+ with 10 strength bonus. This is dumb. You're basically making mages have to train melee, and who will be dumb enough to do that? Seriously, what's the point? How will this stupid 40-50 attack/strength requirement cause mages not to be as powerful? It won't add to their combat level, instead hassle and annoy mages, etc etc. Rangers don't need mage to use the "magic" shortbow, melee doesn't need range to use chainmail, so why should mages be treated unfairly? Unfairly? Giving them wave spells with no other conditions would make low level magic ridiculously overpowered, while giving no reason to train magic/combat any higher. The latter is why I prefer my mage strength suggestion, which would keep mage competitive at higher levels. Then do as I said. Increase the level required for wave spells, forcing mage to train to higher levels to get it. You are really oxymoronic. You say that mages will be ridiculously overpowered at low levels and will have no incentive to train magic any higher, when your idea doesn't even INCREASE THE MAGE's FREAKING COMBAT LEVEL or OFFER ANY INCENTIVES FOR MAGES TO TRAIN THEIR MAGIC LEVEL ANY HIGHER. Um, mage would still be a lower combat since you can have 99 mage (with decent hp) around 60ish. If fire wave needed 99 mage they would be hitting accurate 20's while melee is struggling to hit inaccurate 16's with their slow 2h. Your suggestion is crap. Don't waste my time crapping out crap suggestions. Just shut up. Seriously what the .... are you talking about. What mage would still be a low combat level, what the ....? I'm not supporting his freaking idea, I'm saying its a stupid idea. Mage hitting "accurate" 20s at level 99? Get your ....... facts straight before talking crap. Melee "struggling" to hit "inaccurate" 16s? Mages would be averaging 17-18s at 99 mage if fire wave required 99 mage. Melee would be comfortably smashing down 17s or so and a few inaccurate but devastating 22+s.
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I'll be the second to say it then. I see too many of these threads related to "noob". And don't call me a noob its just because some Mod banned my main and I'm temporarily using this account.
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What would the point be? Think about it. If air strike gives +10 mage strength, let's say it can hit a 2 max. Then water strike gives +14 mage strength, let's say it can hit a 4 max. Nothing would be solved, you'd only make equipment play a slightly bigger role, and the small bonus the equipment gives probably won't get higher than 4 or 5. So that magic gets more powerful as you get higher level. I mean to say that magic strength should be equivalent to melee/range strength. Equipment shouldn't give any bonus, like range. At 99 you could probably hit 10+ with 10 strength bonus. This is dumb. You're basically making mages have to train melee, and who will be dumb enough to do that? Seriously, what's the point? How will this stupid 40-50 attack/strength requirement cause mages not to be as powerful? It won't add to their combat level, instead hassle and annoy mages, etc etc. Rangers don't need mage to use the "magic" shortbow, melee doesn't need range to use chainmail, so why should mages be treated unfairly? Unfairly? Giving them wave spells with no other conditions would make low level magic ridiculously overpowered, while giving no reason to train magic/combat any higher. The latter is why I prefer my mage strength suggestion, which would keep mage competitive at higher levels. Then do as I said. Increase the level required for wave spells, forcing mage to train to higher levels to get it. You are really oxymoronic. You say that mages will be ridiculously overpowered at low levels and will have no incentive to train magic any higher, when your idea doesn't even INCREASE THE MAGE's FREAKING COMBAT LEVEL or OFFER ANY INCENTIVES FOR MAGES TO TRAIN THEIR MAGIC LEVEL ANY HIGHER.
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And suffer a loss in customer business due to a bad reputation? Dream on.
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Seriously...
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Can't you just shut the **** up and get lost. I'm leaving these stupid forums soon and I'm sick of idiots like you. Don't blame me for telling me to shut up when you make a lot of cutting comments. It won't get your freaking point through. Idiot. Doesn't make much sense that attacking with a dagger is faster than attacking barehanded, does it? Ok. So lets make barehanded attacking speed 25. Ok. Remains useless. Then show it. A onehanded weapon with 62 strength is great for strength pures. [sarcasm] So you removed the only property that made the mace special and turned it into a weaker version of the rune warhammer? Brilliant. Speed, speed, speed. Prayer? who cares a .... about prayer. Tell me if you EVER USED THE FREAKING MACE FOR THE PRAYER. I like how the new stats of the rune sword are almost equal to the old stats of rune scimitar. You know, the OVERPOWERED stats. It's also awesome that you decided to make the scimitar useless. NICE FAIL. Its stats are far, far below that of the old and ....... overpowered scimitar. If you can say that, the longsword's also freaking awesome because its stats are better than the old scimitar, except for its speed. Close doesn't count as equal. Idiot. Rune battleaxe was barely used anyways, so I can totally see why you nerfed it. Nerfed? It was logical that battleaxes are weaker than warhammers in strength, but more accurate. So all armour has full defence against slash? Not biased at all. Ok. Did you notice that ALL THE FREAKING SLASH WEAPONS ARE MUCH MORE POWERFUL THAN THE STAB/CRUSH ONES? Really stupid logic.[/sarcasm]
