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paul191600

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Everything posted by paul191600

  1. paul191600 replied to paul191600's topic in Falador Tavern
    Just do what you think is rational, and realistic (to some extent). You are dropped off, what will you do next?
  2. paul191600 replied to paul191600's topic in Falador Tavern
    You can still play even with low skills. It just helps at certain times ;-) If anyone wants to start, go ahead and tell me.
  3. paul191600 replied to paul191600's topic in Falador Tavern
    Kimako: You light a fire, but suddenly hear some growling coming from the forest. (Another session will start tomorrow around 11:00 P.M or 12 GMT.)
  4. paul191600 replied to paul191600's topic in Falador Tavern
    Kimako: You grab a branch and begin working it into a bow. Strangely, you didn't think that it was possible with such little experience. +0.5 craftsmanship
  5. paul191600 replied to paul191600's topic in Falador Tavern
    Kimako: You are dropped off on a desolate patch of ground that is near a forest. You realize that you are probably miles away from the crash site, as various SAM sites employed by the UN make access quite hard. (crash site is saved for later on)
  6. Errrr, how are cow gnomes big enough to eat almost fully grown dragons? I lol'd
  7. paul191600 replied to paul191600's topic in Falador Tavern
    Karl: You are dropped off by a local guide. He wishes you luck, and then says, "That will be 100c for the journey."
  8. paul191600 replied to paul191600's topic in Falador Tavern
    I'm on starting now and usually am on for a few hours. If anyone wants to start say so.
  9. paul191600 replied to paul191600's topic in Falador Tavern
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  10. paul191600 replied to paul191600's topic in Falador Tavern
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  11. paul191600 posted a topic in Falador Tavern
    Here is my take on a variation of Archi's "dungeoneering". You are a scavenger that has entered the contaminated area in hopes of wealth, since these "artifacts" sell for large amounts in the black market. You only start out with a 9mm pistol, 50 9mm rounds, basic clothing, a medical kit, and a hunting knife. Eventually, you want to get to the center (the crash site) to see what is exactly going on. Keep in mind that you will have to get better suits and a gas mask to survive the harsh conditions. If anyone is interested just post the character name and backstory. Also, various factions have sprung up in the area. They can offer you aid, and can sell you items. Keep in mind that these factions have relations with each other, and your actions will determine how they act towards you, and how powerful they are. UPDATE: Certain weapons can use fully automatic fire. If you want to use this feature, state so in your post. The advantage is that there is a x1.3 damage boost, but it uses two rounds per enemy and is less accurate. Clip sizes have also been added to weapons. You can attack as many enemies as your clip size allows. For instance, the default 9mm handgun has a clip size of 5, allowing you to attack five different enemies per round. Clip sizes will be posted in weapon stats. Players: [hide=Stephen (dungeonal)][hide=Stats]0.8 handgun proficiency 2.7 Assult rifle proficiency 1.4 salvage 0.6 medic 0.1 stealth 0.7 melee proficiency 1.0 explosives 0.5 electrical anomaly expertise [/hide][hide=Inventory][hide=Weapons]9mm handgun (average quality, good condition) AK-47 (average quality, good condition, uses 7.62mm, 30 round mag) Armsel Striker shotgun (average quality, poor condition, 12 round drum) XM8 rifle (average quality, average condition, uses 5.56x45mm, 30 round clip) Hunting knife [hide=Ammo]9mm rounds (90) Buckshot (30) 7.62MM rounds (68) 5.56x45mm rounds (15) [/hide][/hide][hide=Equipment]3200c Geiger counter PDA Basic detector [/hide][hide=Armor]M-40 Gas mask (+2 chemical, +1 PSY, moderate radioactive dust protection) [Equipped] Kevlar vest (+3 balistics def, +2 melee def) [Equipped] [/hide][hide=Artifacts](Slot 1): None [/hide][/hide][/hide] [hide=Charles (Icu)][hide=Stats] [/hide][hide=Inventory][hide=Weapons]9mm handgun (average quality, good condition, 5 round clip) 9mm rounds (50) Hunting knife [/hide][hide=Equipment]Medkit Geiger counter [/hide][hide=Armor]none [/hide][/hide][/hide] [hide=Hakon (Mather)][hide=Stats]0.3 salvage 2.2 handgun proficiency 0.9 medic 1.0 repair [/hide][hide=Inventory][hide=Weapons]P90 (good quality, average condition, 50 round clip) Hunting knife [hide=Ammo]9mm rounds (54) [/hide][/hide][hide=Equipment]850c Medkit Geiger counter PDA Silencer [/hide][hide=Armor]none [/hide][hide=Artifacts](Slot 1): None [/hide][/hide][/hide] [hide=Karl (Grim)][hide=Stats]0.3 salvage 0.7 handgun proficiency 2.0 SMG proficiency 0.5 fire anomaly expertise 0.7 gravity anomaly expertise 0.5 chemical anomaly expertise 0.3 eletrical anomaly expertise 0.6 eletrical discharge 0.4 repair 0.2 stealth [/hide][hide=Inventory][hide=Weapons]9mm handgun (average quality, good condition) Mp5 (average quality, moderate condition, 15 round clip) Hunting knife Katana (+1 accuracy, +1 damage) [hide=Ammo]9mm rounds (55) [/hide][/hide][hide=Equipment]3100c Geiger counter PDA Anti-rad meds (3) Basic detector Ecologist permit [/hide][hide=Armor]SP99 Mk.I suit (+2 fire, eletrical, chemical protection, closed cycle breathing system, moderate rad. protection) [Eqpt.] [/hide][hide=Artifacts](Slot 1): Energy orb [/hide][/hide][/hide] [hide=Kimako (Retech)][hide=Stats]0.5 craftsmanship 1.1 handgun proficiency 3.3 SMG proficiency 0.6 explosives 0.7 AR proficiency 0.4 strength 0.2 salvage 0.6 fire anomaly expertise 0.5 dexterity [/hide][hide=Inventory][hide=Weapons]9mm handgun (average quality, good condition) MP5 (average quality, moderate condition, 15 round clip) Ak-47 (average quality, poor condition, uses 7.62mm, 30 round mag) M67 grenade (2) Hunting knife [hide=Ammo]9mm rounds (56) 7.62mm rounds (43) 40mm grenade (7) [/hide][/hide][hide=Equipment]100c Geiger counter Basic detector Scientific medkit (+2 healing, 1 use) [/hide][hide=Armor]SP99 Mk.I suit (+2 fire, eletrical & chemical protection, closed cycle breathing system, moderate rad. protection) [Eqpt] [/hide][hide=Artifacts](Slot 1): Fireball (+3 fire protection) [/hide][/hide][/hide] [hide=Kemios (Pie)][hide=Stats]0.5 handgun proficiency 2.8 SMG proficiency 0.3 salvage 0.9 shotgun prof 0.8 medic 0.4 fire anomaly expertise 0.5 chemical anomaly expertise 0.6 repair [/hide][hide=Inventory][hide=Weapons]9mm handgun (average quality, good condition) FN P90 (average quality, good condition, uses 5.7x28mm, 50 round clip) Armsel Striker (good quality, good condition, 12 round drum) Hunting knife [hide=Ammo]5.7x28MM rounds (47) 9mm rounds (60) Buckshot (3) [/hide][/hide][hide=Equipment]2300c Geiger counter PDA Basic detector [/hide][hide=Armor]M-40 Gas mask (+2 chemical, +2 PSY, moderate radioactive dust protection) [Equipped] Kevlar vest (+2 ballistics protection, +2 melee protection) [Equipped] [/hide][hide=Artifacts](Slot 1): None (Slot 2): None [/hide][/hide][/hide] [hide=Enigma (Ross)][hide=Stats]1.1 melee proficiency 3.3 handgun proficiency 0.8 salvage 0.1 stealth 0.6 light mg proficiency 0.7 medic 0.5 explosives 0.3 chemical anomaly expertise 0.5 fire anomaly expertise 0.5 dexterity [/hide][hide=Inventory][hide=Weapons]9mm handgun (average quality, good condition, silenced, red dot sight) 9mm handgun (average quality, good condition, silenced) MP5 (good quality, good condition, 15 round mag) Smoke grenade Hunting knife Throwing knife (5) [hide=Ammo]9mm rounds (99) [/hide][/hide][hide=Equipment]2420c Geiger counter PDA [/hide][hide=Armor]SSP99 Mk.I suit (+2 fire, eletrical & chemical, closed cycle breathing system, moderate rad.) [Equipped] M-40 Gas mask (+2 chemical, moderate radioactive dust protection) Basic bulletproof vest (+1 ballistics protection, +1 melee protection) [/hide][hide=Artifacts](Slot 1): None [/hide][/hide][/hide] [hide=Varius Dusavi (Nex)][hide=Stats]0.7 handgun proficiency 0.4 salvage 1.8 stealth 0.3 sniper proficiency 1.9 SMG proficiency 2.6 melee proficiency 0.8 medic 0.2 dexterity [/hide][hide=Inventory][hide=Weapons]Advanced stun baton (+3 damage, moderate chance of stunning) Hunting knife (2) Throwing knife (9) Katana (+1 accuracy, +1 damage) (2) [hide=Ammo] 9mm rounds (0) [/hide][/hide][hide=Equipment]1500c Geiger counter PDA [/hide][hide=Armor]Civilian gas mask (+1 chemical defense, minor radioactive dust protectiont) [Equipped] Basic bulletproof vest (+1 ballistics defense, +1 melee defense) (woodland cammo [+1 stealth]) [Equipped] [/hide][hide=Artifacts](Slot 1): None [/hide][/hide][/hide] [hide=Earth (Earthsage)][hide=Stats]2.5 handgun proficiency 2.3 melee proficiency 0.2 SMG proficiency 0.6 medic [/hide][hide=Inventory][hide=Weapons]9mm handgun (average quality, good condition) MP5 (good quality, good condition, 15 round clip) Machete (+1 damage) Katana (+1 accuracy, +1 damage) Hunting knife Pickaxe [hide=Ammo] 9mm rounds (57) [/hide][/hide][hide=Equipment]1000c Geiger counter PDA [/hide][hide=Armor]"Curtain" helmet (+3 chemical def, +2 PSY def, -1 accuracy, moderate radioactive dust prot.) [Equipped] Civilian gas mask (+1 chemical defense, minor radioactive dust protection) Kevlar vest (+2 ballistics, +2 melee defense) [Equipped] [/hide][hide=Artifacts](Slot 1): None [/hide][/hide][/hide] Faction breakup: [hide=Duty]9% of population Weapon rating: 8/10 Armor rating: 7/10 Advantages: Good training, disciplined, organized. Discovered territories: Small barracks [size: medium, T1] Boneyard [size: medium, resource point, T1] Forest outpost [size: medium, T1] At war with: Freedom Creatures Zombified Renegades UN security Monolith ???[/hide] [hide=Freedom]6% of population Weapon rating: 7/10 Armor rating: 5/10 Advantages: Some training. Discovered territories: None At war with: Duty Creatures Zombified UN security Monolith[/hide] [hide=Mercenary] 9% of population Weapon rating: 8/10 Armor rating: 6/10 Advantages: Wide variety of weapons and armor, well trained, very organized. Discovered territories: Pub [size: medium, HQ, T1] Cement plant [size: huge, T1] Helipad with hanger [size: medium, T1] At war with: Creatures Zombified Monolith ??? UN security[/hide] [hide=Monolith]9% of population Weapon rating: 8/10 Armor rating: 8/10 Advantages: Unknown. Discovered territories: None At war with all.[/hide] ??? - 2% [hide=Renegade]10% of population Weapon rating: 6/10 Armor rating: 3/10 Advantages: Numerous, exclusive access to black market. Discovered territories: Old warehouse [size: large, HQ, T1] At war with: Duty Creatures Zombified UN security Monolith CS[/hide] [hide=CS corp.]3% of population Weapon rating: 10/10 Armor rating: 9/10 Advantages: Various high quality weapons, along with powerful prototype weaponry and armor. Discovered territories: Mobile base [size: large, HQ, T1] Pumping station [size: medium, resource point, T1] Underground bunker [size: large, T1] At war with: Renegades Zombified Creatures Monolith UN security[/hide] Zombified - 8% ??? - 2% TZDF - 2% [hide=UN security]5% of population Weapon rating: 9/10 Armor rating: 8/10 Discovered territories: None At war with: All but ecologists[/hide] [hide=Ecologist]5% of population Weapon rating: 5/10 Armor rating: 10/10 Advantages: Various medical supplies, superior prototype armors Discovered territories: Mobile bunker [size: medium, HQ, Resource point, T1] Cement plant [size: huge, T1] Hill encampment [size: small, T1] At war with: Zombified Creatures Monolith[/hide] [hide=Loners]9% of population Weapon rating: 6/10 Armor rating: 4/10 Advantages: Large numbers, no affiliation. Discovered territories: Quarry [size: huge, resource point, T1] At war with: Creatures Zombified Monolith UN security[/hide] Creatures - 21%
  12. "Well I have gold, and Ikana also has some iron from the mines."
  13. Igos asks the merchant if they could send over stone to Ikana in order to supply the stoneworkers enough to finish the stone walls and chapel improvements.
  14. Igos asks the guard if he can at least call one of the merchant guild members to speak with him.
  15. (when did they find out that?)
  16. Igos sets off for the merchant guild in Caster.
  17. Igos tells them that their duty is to guard the town itself. He tells them to report to the barracks, and begin training with the drillmaster.
  18. Igos starts putting up signs stating, "Protect your town today! Join the Ikana guard force. Our barracks comes with quarters as well as a cook. (maximum of 11 guards)"
  19. Igos checks up on Ikana. (what did I miss?)
  20. Mine and Archi's are quite similar, I will pm him with some possible elements to the game.
  21. I know Ross, but unfortunately that is what killed kingdoms, since we couldn't get the program. We could probably make some sort of combat system, such as archers having a bonus vs. swordsmen etc. I don't think I would want to mix it with Dungeoneering though, we could keep the same war moderation that archi is doing. The problem with modern times is that people can screw stuff up easily (WMDs).
  22. I'm ready to just drop out. The hegemony is getting out of hand. I'm sick of modern stuff like this, becuase it simply needs too many rules to be fair. Honestly, it would be nice to start a middle-age theme, still using the world map as a base but each person starts with an equally balanced civ with a few starting technologies. Technologies would br formulated before the game starts, and would continue as it progresses (by some sort moderation). Economy would start at 0 (whatever currency) and would be simple but to the point so people can't start scream-battles over it. I believe that this DOES sound like the kingdoms game, does it not? Perhaps we could look back on the ideas/rules/tech that were started there and impliment them into a new sort of heg (without the chess-style battles, since those didn't work out). I think that this would work out allot better than the heg did. Just a suggestion.
  23. Nah, I am planning on keeping it.
  24. "What is the difference between the two?"

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