Here is my take on a variation of Archi's "dungeoneering". You are a scavenger that has entered the contaminated area in hopes of wealth, since these "artifacts" sell for large amounts in the black market. You only start out with a 9mm pistol, 50 9mm rounds, basic clothing, a medical kit, and a hunting knife. Eventually, you want to get to the center (the crash site) to see what is exactly going on. Keep in mind that you will have to get better suits and a gas mask to survive the harsh conditions. If anyone is interested just post the character name and backstory. Also, various factions have sprung up in the area. They can offer you aid, and can sell you items. Keep in mind that these factions have relations with each other, and your actions will determine how they act towards you, and how powerful they are. UPDATE: Certain weapons can use fully automatic fire. If you want to use this feature, state so in your post. The advantage is that there is a x1.3 damage boost, but it uses two rounds per enemy and is less accurate. Clip sizes have also been added to weapons. You can attack as many enemies as your clip size allows. For instance, the default 9mm handgun has a clip size of 5, allowing you to attack five different enemies per round. Clip sizes will be posted in weapon stats. Players: [hide=Stephen (dungeonal)][hide=Stats]0.8 handgun proficiency 2.7 Assult rifle proficiency 1.4 salvage 0.6 medic 0.1 stealth 0.7 melee proficiency 1.0 explosives 0.5 electrical anomaly expertise [/hide][hide=Inventory][hide=Weapons]9mm handgun (average quality, good condition) AK-47 (average quality, good condition, uses 7.62mm, 30 round mag) Armsel Striker shotgun (average quality, poor condition, 12 round drum) XM8 rifle (average quality, average condition, uses 5.56x45mm, 30 round clip) Hunting knife [hide=Ammo]9mm rounds (90) Buckshot (30) 7.62MM rounds (68) 5.56x45mm rounds (15) [/hide][/hide][hide=Equipment]3200c Geiger counter PDA Basic detector [/hide][hide=Armor]M-40 Gas mask (+2 chemical, +1 PSY, moderate radioactive dust protection) [Equipped] Kevlar vest (+3 balistics def, +2 melee def) [Equipped] [/hide][hide=Artifacts](Slot 1): None [/hide][/hide][/hide] [hide=Charles (Icu)][hide=Stats] [/hide][hide=Inventory][hide=Weapons]9mm handgun (average quality, good condition, 5 round clip) 9mm rounds (50) Hunting knife [/hide][hide=Equipment]Medkit Geiger counter [/hide][hide=Armor]none [/hide][/hide][/hide] [hide=Hakon (Mather)][hide=Stats]0.3 salvage 2.2 handgun proficiency 0.9 medic 1.0 repair [/hide][hide=Inventory][hide=Weapons]P90 (good quality, average condition, 50 round clip) Hunting knife [hide=Ammo]9mm rounds (54) [/hide][/hide][hide=Equipment]850c Medkit Geiger counter PDA Silencer [/hide][hide=Armor]none [/hide][hide=Artifacts](Slot 1): None [/hide][/hide][/hide] [hide=Karl (Grim)][hide=Stats]0.3 salvage 0.7 handgun proficiency 2.0 SMG proficiency 0.5 fire anomaly expertise 0.7 gravity anomaly expertise 0.5 chemical anomaly expertise 0.3 eletrical anomaly expertise 0.6 eletrical discharge 0.4 repair 0.2 stealth [/hide][hide=Inventory][hide=Weapons]9mm handgun (average quality, good condition) Mp5 (average quality, moderate condition, 15 round clip) Hunting knife Katana (+1 accuracy, +1 damage) [hide=Ammo]9mm rounds (55) [/hide][/hide][hide=Equipment]3100c Geiger counter PDA Anti-rad meds (3) Basic detector Ecologist permit [/hide][hide=Armor]SP99 Mk.I suit (+2 fire, eletrical, chemical protection, closed cycle breathing system, moderate rad. protection) [Eqpt.] [/hide][hide=Artifacts](Slot 1): Energy orb [/hide][/hide][/hide] [hide=Kimako (Retech)][hide=Stats]0.5 craftsmanship 1.1 handgun proficiency 3.3 SMG proficiency 0.6 explosives 0.7 AR proficiency 0.4 strength 0.2 salvage 0.6 fire anomaly expertise 0.5 dexterity [/hide][hide=Inventory][hide=Weapons]9mm handgun (average quality, good condition) MP5 (average quality, moderate condition, 15 round clip) Ak-47 (average quality, poor condition, uses 7.62mm, 30 round mag) M67 grenade (2) Hunting knife [hide=Ammo]9mm rounds (56) 7.62mm rounds (43) 40mm grenade (7) [/hide][/hide][hide=Equipment]100c Geiger counter Basic detector Scientific medkit (+2 healing, 1 use) [/hide][hide=Armor]SP99 Mk.I suit (+2 fire, eletrical & chemical protection, closed cycle breathing system, moderate rad. protection) [Eqpt] [/hide][hide=Artifacts](Slot 1): Fireball (+3 fire protection) [/hide][/hide][/hide] [hide=Kemios (Pie)][hide=Stats]0.5 handgun proficiency 2.8 SMG proficiency 0.3 salvage 0.9 shotgun prof 0.8 medic 0.4 fire anomaly expertise 0.5 chemical anomaly expertise 0.6 repair [/hide][hide=Inventory][hide=Weapons]9mm handgun (average quality, good condition) FN P90 (average quality, good condition, uses 5.7x28mm, 50 round clip) Armsel Striker (good quality, good condition, 12 round drum) Hunting knife [hide=Ammo]5.7x28MM rounds (47) 9mm rounds (60) Buckshot (3) [/hide][/hide][hide=Equipment]2300c Geiger counter PDA Basic detector [/hide][hide=Armor]M-40 Gas mask (+2 chemical, +2 PSY, moderate radioactive dust protection) [Equipped] Kevlar vest (+2 ballistics protection, +2 melee protection) [Equipped] [/hide][hide=Artifacts](Slot 1): None (Slot 2): None [/hide][/hide][/hide] [hide=Enigma (Ross)][hide=Stats]1.1 melee proficiency 3.3 handgun proficiency 0.8 salvage 0.1 stealth 0.6 light mg proficiency 0.7 medic 0.5 explosives 0.3 chemical anomaly expertise 0.5 fire anomaly expertise 0.5 dexterity [/hide][hide=Inventory][hide=Weapons]9mm handgun (average quality, good condition, silenced, red dot sight) 9mm handgun (average quality, good condition, silenced) MP5 (good quality, good condition, 15 round mag) Smoke grenade Hunting knife Throwing knife (5) [hide=Ammo]9mm rounds (99) [/hide][/hide][hide=Equipment]2420c Geiger counter PDA [/hide][hide=Armor]SSP99 Mk.I suit (+2 fire, eletrical & chemical, closed cycle breathing system, moderate rad.) [Equipped] M-40 Gas mask (+2 chemical, moderate radioactive dust protection) Basic bulletproof vest (+1 ballistics protection, +1 melee protection) [/hide][hide=Artifacts](Slot 1): None [/hide][/hide][/hide] [hide=Varius Dusavi (Nex)][hide=Stats]0.7 handgun proficiency 0.4 salvage 1.8 stealth 0.3 sniper proficiency 1.9 SMG proficiency 2.6 melee proficiency 0.8 medic 0.2 dexterity [/hide][hide=Inventory][hide=Weapons]Advanced stun baton (+3 damage, moderate chance of stunning) Hunting knife (2) Throwing knife (9) Katana (+1 accuracy, +1 damage) (2) [hide=Ammo] 9mm rounds (0) [/hide][/hide][hide=Equipment]1500c Geiger counter PDA [/hide][hide=Armor]Civilian gas mask (+1 chemical defense, minor radioactive dust protectiont) [Equipped] Basic bulletproof vest (+1 ballistics defense, +1 melee defense) (woodland cammo [+1 stealth]) [Equipped] [/hide][hide=Artifacts](Slot 1): None [/hide][/hide][/hide] [hide=Earth (Earthsage)][hide=Stats]2.5 handgun proficiency 2.3 melee proficiency 0.2 SMG proficiency 0.6 medic [/hide][hide=Inventory][hide=Weapons]9mm handgun (average quality, good condition) MP5 (good quality, good condition, 15 round clip) Machete (+1 damage) Katana (+1 accuracy, +1 damage) Hunting knife Pickaxe [hide=Ammo] 9mm rounds (57) [/hide][/hide][hide=Equipment]1000c Geiger counter PDA [/hide][hide=Armor]"Curtain" helmet (+3 chemical def, +2 PSY def, -1 accuracy, moderate radioactive dust prot.) [Equipped] Civilian gas mask (+1 chemical defense, minor radioactive dust protection) Kevlar vest (+2 ballistics, +2 melee defense) [Equipped] [/hide][hide=Artifacts](Slot 1): None [/hide][/hide][/hide] Faction breakup: [hide=Duty]9% of population Weapon rating: 8/10 Armor rating: 7/10 Advantages: Good training, disciplined, organized. Discovered territories: Small barracks [size: medium, T1] Boneyard [size: medium, resource point, T1] Forest outpost [size: medium, T1] At war with: Freedom Creatures Zombified Renegades UN security Monolith ???[/hide] [hide=Freedom]6% of population Weapon rating: 7/10 Armor rating: 5/10 Advantages: Some training. Discovered territories: None At war with: Duty Creatures Zombified UN security Monolith[/hide] [hide=Mercenary] 9% of population Weapon rating: 8/10 Armor rating: 6/10 Advantages: Wide variety of weapons and armor, well trained, very organized. Discovered territories: Pub [size: medium, HQ, T1] Cement plant [size: huge, T1] Helipad with hanger [size: medium, T1] At war with: Creatures Zombified Monolith ??? UN security[/hide] [hide=Monolith]9% of population Weapon rating: 8/10 Armor rating: 8/10 Advantages: Unknown. Discovered territories: None At war with all.[/hide] ??? - 2% [hide=Renegade]10% of population Weapon rating: 6/10 Armor rating: 3/10 Advantages: Numerous, exclusive access to black market. Discovered territories: Old warehouse [size: large, HQ, T1] At war with: Duty Creatures Zombified UN security Monolith CS[/hide] [hide=CS corp.]3% of population Weapon rating: 10/10 Armor rating: 9/10 Advantages: Various high quality weapons, along with powerful prototype weaponry and armor. Discovered territories: Mobile base [size: large, HQ, T1] Pumping station [size: medium, resource point, T1] Underground bunker [size: large, T1] At war with: Renegades Zombified Creatures Monolith UN security[/hide] Zombified - 8% ??? - 2% TZDF - 2% [hide=UN security]5% of population Weapon rating: 9/10 Armor rating: 8/10 Discovered territories: None At war with: All but ecologists[/hide] [hide=Ecologist]5% of population Weapon rating: 5/10 Armor rating: 10/10 Advantages: Various medical supplies, superior prototype armors Discovered territories: Mobile bunker [size: medium, HQ, Resource point, T1] Cement plant [size: huge, T1] Hill encampment [size: small, T1] At war with: Zombified Creatures Monolith[/hide] [hide=Loners]9% of population Weapon rating: 6/10 Armor rating: 4/10 Advantages: Large numbers, no affiliation. Discovered territories: Quarry [size: huge, resource point, T1] At war with: Creatures Zombified Monolith UN security[/hide] Creatures - 21%